-0.000 274 4 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -0.000 274 4(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
-0.000 274 4(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. Start with the positive version of the number:

|-0.000 274 4| = 0.000 274 4


2. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


4. Convert to binary (base 2) the fractional part: 0.000 274 4.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.000 274 4 × 2 = 0 + 0.000 548 8;
  • 2) 0.000 548 8 × 2 = 0 + 0.001 097 6;
  • 3) 0.001 097 6 × 2 = 0 + 0.002 195 2;
  • 4) 0.002 195 2 × 2 = 0 + 0.004 390 4;
  • 5) 0.004 390 4 × 2 = 0 + 0.008 780 8;
  • 6) 0.008 780 8 × 2 = 0 + 0.017 561 6;
  • 7) 0.017 561 6 × 2 = 0 + 0.035 123 2;
  • 8) 0.035 123 2 × 2 = 0 + 0.070 246 4;
  • 9) 0.070 246 4 × 2 = 0 + 0.140 492 8;
  • 10) 0.140 492 8 × 2 = 0 + 0.280 985 6;
  • 11) 0.280 985 6 × 2 = 0 + 0.561 971 2;
  • 12) 0.561 971 2 × 2 = 1 + 0.123 942 4;
  • 13) 0.123 942 4 × 2 = 0 + 0.247 884 8;
  • 14) 0.247 884 8 × 2 = 0 + 0.495 769 6;
  • 15) 0.495 769 6 × 2 = 0 + 0.991 539 2;
  • 16) 0.991 539 2 × 2 = 1 + 0.983 078 4;
  • 17) 0.983 078 4 × 2 = 1 + 0.966 156 8;
  • 18) 0.966 156 8 × 2 = 1 + 0.932 313 6;
  • 19) 0.932 313 6 × 2 = 1 + 0.864 627 2;
  • 20) 0.864 627 2 × 2 = 1 + 0.729 254 4;
  • 21) 0.729 254 4 × 2 = 1 + 0.458 508 8;
  • 22) 0.458 508 8 × 2 = 0 + 0.917 017 6;
  • 23) 0.917 017 6 × 2 = 1 + 0.834 035 2;
  • 24) 0.834 035 2 × 2 = 1 + 0.668 070 4;
  • 25) 0.668 070 4 × 2 = 1 + 0.336 140 8;
  • 26) 0.336 140 8 × 2 = 0 + 0.672 281 6;
  • 27) 0.672 281 6 × 2 = 1 + 0.344 563 2;
  • 28) 0.344 563 2 × 2 = 0 + 0.689 126 4;
  • 29) 0.689 126 4 × 2 = 1 + 0.378 252 8;
  • 30) 0.378 252 8 × 2 = 0 + 0.756 505 6;
  • 31) 0.756 505 6 × 2 = 1 + 0.513 011 2;
  • 32) 0.513 011 2 × 2 = 1 + 0.026 022 4;
  • 33) 0.026 022 4 × 2 = 0 + 0.052 044 8;
  • 34) 0.052 044 8 × 2 = 0 + 0.104 089 6;
  • 35) 0.104 089 6 × 2 = 0 + 0.208 179 2;
  • 36) 0.208 179 2 × 2 = 0 + 0.416 358 4;
  • 37) 0.416 358 4 × 2 = 0 + 0.832 716 8;
  • 38) 0.832 716 8 × 2 = 1 + 0.665 433 6;
  • 39) 0.665 433 6 × 2 = 1 + 0.330 867 2;
  • 40) 0.330 867 2 × 2 = 0 + 0.661 734 4;
  • 41) 0.661 734 4 × 2 = 1 + 0.323 468 8;
  • 42) 0.323 468 8 × 2 = 0 + 0.646 937 6;
  • 43) 0.646 937 6 × 2 = 1 + 0.293 875 2;
  • 44) 0.293 875 2 × 2 = 0 + 0.587 750 4;
  • 45) 0.587 750 4 × 2 = 1 + 0.175 500 8;
  • 46) 0.175 500 8 × 2 = 0 + 0.351 001 6;
  • 47) 0.351 001 6 × 2 = 0 + 0.702 003 2;
  • 48) 0.702 003 2 × 2 = 1 + 0.404 006 4;
  • 49) 0.404 006 4 × 2 = 0 + 0.808 012 8;
  • 50) 0.808 012 8 × 2 = 1 + 0.616 025 6;
  • 51) 0.616 025 6 × 2 = 1 + 0.232 051 2;
  • 52) 0.232 051 2 × 2 = 0 + 0.464 102 4;
  • 53) 0.464 102 4 × 2 = 0 + 0.928 204 8;
  • 54) 0.928 204 8 × 2 = 1 + 0.856 409 6;
  • 55) 0.856 409 6 × 2 = 1 + 0.712 819 2;
  • 56) 0.712 819 2 × 2 = 1 + 0.425 638 4;
  • 57) 0.425 638 4 × 2 = 0 + 0.851 276 8;
  • 58) 0.851 276 8 × 2 = 1 + 0.702 553 6;
  • 59) 0.702 553 6 × 2 = 1 + 0.405 107 2;
  • 60) 0.405 107 2 × 2 = 0 + 0.810 214 4;
  • 61) 0.810 214 4 × 2 = 1 + 0.620 428 8;
  • 62) 0.620 428 8 × 2 = 1 + 0.240 857 6;
  • 63) 0.240 857 6 × 2 = 0 + 0.481 715 2;
  • 64) 0.481 715 2 × 2 = 0 + 0.963 430 4;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.000 274 4(10) =


0.0000 0000 0001 0001 1111 1011 1010 1011 0000 0110 1010 1001 0110 0111 0110 1100(2)

6. Positive number before normalization:

0.000 274 4(10) =


0.0000 0000 0001 0001 1111 1011 1010 1011 0000 0110 1010 1001 0110 0111 0110 1100(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 12 positions to the right, so that only one non zero digit remains to the left of it:


0.000 274 4(10) =


0.0000 0000 0001 0001 1111 1011 1010 1011 0000 0110 1010 1001 0110 0111 0110 1100(2) =


0.0000 0000 0001 0001 1111 1011 1010 1011 0000 0110 1010 1001 0110 0111 0110 1100(2) × 20 =


1.0001 1111 1011 1010 1011 0000 0110 1010 1001 0110 0111 0110 1100(2) × 2-12


8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): -12


Mantissa (not normalized):
1.0001 1111 1011 1010 1011 0000 0110 1010 1001 0110 0111 0110 1100


9. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


-12 + 2(11-1) - 1 =


(-12 + 1 023)(10) =


1 011(10)


10. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 011 ÷ 2 = 505 + 1;
  • 505 ÷ 2 = 252 + 1;
  • 252 ÷ 2 = 126 + 0;
  • 126 ÷ 2 = 63 + 0;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1011(10) =


011 1111 0011(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 0001 1111 1011 1010 1011 0000 0110 1010 1001 0110 0111 0110 1100 =


0001 1111 1011 1010 1011 0000 0110 1010 1001 0110 0111 0110 1100


13. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (11 bits) =
011 1111 0011


Mantissa (52 bits) =
0001 1111 1011 1010 1011 0000 0110 1010 1001 0110 0111 0110 1100


Decimal number -0.000 274 4 converted to 64 bit double precision IEEE 754 binary floating point representation:

1 - 011 1111 0011 - 0001 1111 1011 1010 1011 0000 0110 1010 1001 0110 0111 0110 1100


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100