-0.000 270 4 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -0.000 270 4(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
-0.000 270 4(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. Start with the positive version of the number:

|-0.000 270 4| = 0.000 270 4


2. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


4. Convert to binary (base 2) the fractional part: 0.000 270 4.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.000 270 4 × 2 = 0 + 0.000 540 8;
  • 2) 0.000 540 8 × 2 = 0 + 0.001 081 6;
  • 3) 0.001 081 6 × 2 = 0 + 0.002 163 2;
  • 4) 0.002 163 2 × 2 = 0 + 0.004 326 4;
  • 5) 0.004 326 4 × 2 = 0 + 0.008 652 8;
  • 6) 0.008 652 8 × 2 = 0 + 0.017 305 6;
  • 7) 0.017 305 6 × 2 = 0 + 0.034 611 2;
  • 8) 0.034 611 2 × 2 = 0 + 0.069 222 4;
  • 9) 0.069 222 4 × 2 = 0 + 0.138 444 8;
  • 10) 0.138 444 8 × 2 = 0 + 0.276 889 6;
  • 11) 0.276 889 6 × 2 = 0 + 0.553 779 2;
  • 12) 0.553 779 2 × 2 = 1 + 0.107 558 4;
  • 13) 0.107 558 4 × 2 = 0 + 0.215 116 8;
  • 14) 0.215 116 8 × 2 = 0 + 0.430 233 6;
  • 15) 0.430 233 6 × 2 = 0 + 0.860 467 2;
  • 16) 0.860 467 2 × 2 = 1 + 0.720 934 4;
  • 17) 0.720 934 4 × 2 = 1 + 0.441 868 8;
  • 18) 0.441 868 8 × 2 = 0 + 0.883 737 6;
  • 19) 0.883 737 6 × 2 = 1 + 0.767 475 2;
  • 20) 0.767 475 2 × 2 = 1 + 0.534 950 4;
  • 21) 0.534 950 4 × 2 = 1 + 0.069 900 8;
  • 22) 0.069 900 8 × 2 = 0 + 0.139 801 6;
  • 23) 0.139 801 6 × 2 = 0 + 0.279 603 2;
  • 24) 0.279 603 2 × 2 = 0 + 0.559 206 4;
  • 25) 0.559 206 4 × 2 = 1 + 0.118 412 8;
  • 26) 0.118 412 8 × 2 = 0 + 0.236 825 6;
  • 27) 0.236 825 6 × 2 = 0 + 0.473 651 2;
  • 28) 0.473 651 2 × 2 = 0 + 0.947 302 4;
  • 29) 0.947 302 4 × 2 = 1 + 0.894 604 8;
  • 30) 0.894 604 8 × 2 = 1 + 0.789 209 6;
  • 31) 0.789 209 6 × 2 = 1 + 0.578 419 2;
  • 32) 0.578 419 2 × 2 = 1 + 0.156 838 4;
  • 33) 0.156 838 4 × 2 = 0 + 0.313 676 8;
  • 34) 0.313 676 8 × 2 = 0 + 0.627 353 6;
  • 35) 0.627 353 6 × 2 = 1 + 0.254 707 2;
  • 36) 0.254 707 2 × 2 = 0 + 0.509 414 4;
  • 37) 0.509 414 4 × 2 = 1 + 0.018 828 8;
  • 38) 0.018 828 8 × 2 = 0 + 0.037 657 6;
  • 39) 0.037 657 6 × 2 = 0 + 0.075 315 2;
  • 40) 0.075 315 2 × 2 = 0 + 0.150 630 4;
  • 41) 0.150 630 4 × 2 = 0 + 0.301 260 8;
  • 42) 0.301 260 8 × 2 = 0 + 0.602 521 6;
  • 43) 0.602 521 6 × 2 = 1 + 0.205 043 2;
  • 44) 0.205 043 2 × 2 = 0 + 0.410 086 4;
  • 45) 0.410 086 4 × 2 = 0 + 0.820 172 8;
  • 46) 0.820 172 8 × 2 = 1 + 0.640 345 6;
  • 47) 0.640 345 6 × 2 = 1 + 0.280 691 2;
  • 48) 0.280 691 2 × 2 = 0 + 0.561 382 4;
  • 49) 0.561 382 4 × 2 = 1 + 0.122 764 8;
  • 50) 0.122 764 8 × 2 = 0 + 0.245 529 6;
  • 51) 0.245 529 6 × 2 = 0 + 0.491 059 2;
  • 52) 0.491 059 2 × 2 = 0 + 0.982 118 4;
  • 53) 0.982 118 4 × 2 = 1 + 0.964 236 8;
  • 54) 0.964 236 8 × 2 = 1 + 0.928 473 6;
  • 55) 0.928 473 6 × 2 = 1 + 0.856 947 2;
  • 56) 0.856 947 2 × 2 = 1 + 0.713 894 4;
  • 57) 0.713 894 4 × 2 = 1 + 0.427 788 8;
  • 58) 0.427 788 8 × 2 = 0 + 0.855 577 6;
  • 59) 0.855 577 6 × 2 = 1 + 0.711 155 2;
  • 60) 0.711 155 2 × 2 = 1 + 0.422 310 4;
  • 61) 0.422 310 4 × 2 = 0 + 0.844 620 8;
  • 62) 0.844 620 8 × 2 = 1 + 0.689 241 6;
  • 63) 0.689 241 6 × 2 = 1 + 0.378 483 2;
  • 64) 0.378 483 2 × 2 = 0 + 0.756 966 4;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.000 270 4(10) =


0.0000 0000 0001 0001 1011 1000 1000 1111 0010 1000 0010 0110 1000 1111 1011 0110(2)

6. Positive number before normalization:

0.000 270 4(10) =


0.0000 0000 0001 0001 1011 1000 1000 1111 0010 1000 0010 0110 1000 1111 1011 0110(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 12 positions to the right, so that only one non zero digit remains to the left of it:


0.000 270 4(10) =


0.0000 0000 0001 0001 1011 1000 1000 1111 0010 1000 0010 0110 1000 1111 1011 0110(2) =


0.0000 0000 0001 0001 1011 1000 1000 1111 0010 1000 0010 0110 1000 1111 1011 0110(2) × 20 =


1.0001 1011 1000 1000 1111 0010 1000 0010 0110 1000 1111 1011 0110(2) × 2-12


8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): -12


Mantissa (not normalized):
1.0001 1011 1000 1000 1111 0010 1000 0010 0110 1000 1111 1011 0110


9. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


-12 + 2(11-1) - 1 =


(-12 + 1 023)(10) =


1 011(10)


10. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 011 ÷ 2 = 505 + 1;
  • 505 ÷ 2 = 252 + 1;
  • 252 ÷ 2 = 126 + 0;
  • 126 ÷ 2 = 63 + 0;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1011(10) =


011 1111 0011(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 0001 1011 1000 1000 1111 0010 1000 0010 0110 1000 1111 1011 0110 =


0001 1011 1000 1000 1111 0010 1000 0010 0110 1000 1111 1011 0110


13. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (11 bits) =
011 1111 0011


Mantissa (52 bits) =
0001 1011 1000 1000 1111 0010 1000 0010 0110 1000 1111 1011 0110


Decimal number -0.000 270 4 converted to 64 bit double precision IEEE 754 binary floating point representation:

1 - 011 1111 0011 - 0001 1011 1000 1000 1111 0010 1000 0010 0110 1000 1111 1011 0110


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100