-0.000 264 1 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -0.000 264 1(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
-0.000 264 1(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. Start with the positive version of the number:

|-0.000 264 1| = 0.000 264 1


2. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


4. Convert to binary (base 2) the fractional part: 0.000 264 1.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.000 264 1 × 2 = 0 + 0.000 528 2;
  • 2) 0.000 528 2 × 2 = 0 + 0.001 056 4;
  • 3) 0.001 056 4 × 2 = 0 + 0.002 112 8;
  • 4) 0.002 112 8 × 2 = 0 + 0.004 225 6;
  • 5) 0.004 225 6 × 2 = 0 + 0.008 451 2;
  • 6) 0.008 451 2 × 2 = 0 + 0.016 902 4;
  • 7) 0.016 902 4 × 2 = 0 + 0.033 804 8;
  • 8) 0.033 804 8 × 2 = 0 + 0.067 609 6;
  • 9) 0.067 609 6 × 2 = 0 + 0.135 219 2;
  • 10) 0.135 219 2 × 2 = 0 + 0.270 438 4;
  • 11) 0.270 438 4 × 2 = 0 + 0.540 876 8;
  • 12) 0.540 876 8 × 2 = 1 + 0.081 753 6;
  • 13) 0.081 753 6 × 2 = 0 + 0.163 507 2;
  • 14) 0.163 507 2 × 2 = 0 + 0.327 014 4;
  • 15) 0.327 014 4 × 2 = 0 + 0.654 028 8;
  • 16) 0.654 028 8 × 2 = 1 + 0.308 057 6;
  • 17) 0.308 057 6 × 2 = 0 + 0.616 115 2;
  • 18) 0.616 115 2 × 2 = 1 + 0.232 230 4;
  • 19) 0.232 230 4 × 2 = 0 + 0.464 460 8;
  • 20) 0.464 460 8 × 2 = 0 + 0.928 921 6;
  • 21) 0.928 921 6 × 2 = 1 + 0.857 843 2;
  • 22) 0.857 843 2 × 2 = 1 + 0.715 686 4;
  • 23) 0.715 686 4 × 2 = 1 + 0.431 372 8;
  • 24) 0.431 372 8 × 2 = 0 + 0.862 745 6;
  • 25) 0.862 745 6 × 2 = 1 + 0.725 491 2;
  • 26) 0.725 491 2 × 2 = 1 + 0.450 982 4;
  • 27) 0.450 982 4 × 2 = 0 + 0.901 964 8;
  • 28) 0.901 964 8 × 2 = 1 + 0.803 929 6;
  • 29) 0.803 929 6 × 2 = 1 + 0.607 859 2;
  • 30) 0.607 859 2 × 2 = 1 + 0.215 718 4;
  • 31) 0.215 718 4 × 2 = 0 + 0.431 436 8;
  • 32) 0.431 436 8 × 2 = 0 + 0.862 873 6;
  • 33) 0.862 873 6 × 2 = 1 + 0.725 747 2;
  • 34) 0.725 747 2 × 2 = 1 + 0.451 494 4;
  • 35) 0.451 494 4 × 2 = 0 + 0.902 988 8;
  • 36) 0.902 988 8 × 2 = 1 + 0.805 977 6;
  • 37) 0.805 977 6 × 2 = 1 + 0.611 955 2;
  • 38) 0.611 955 2 × 2 = 1 + 0.223 910 4;
  • 39) 0.223 910 4 × 2 = 0 + 0.447 820 8;
  • 40) 0.447 820 8 × 2 = 0 + 0.895 641 6;
  • 41) 0.895 641 6 × 2 = 1 + 0.791 283 2;
  • 42) 0.791 283 2 × 2 = 1 + 0.582 566 4;
  • 43) 0.582 566 4 × 2 = 1 + 0.165 132 8;
  • 44) 0.165 132 8 × 2 = 0 + 0.330 265 6;
  • 45) 0.330 265 6 × 2 = 0 + 0.660 531 2;
  • 46) 0.660 531 2 × 2 = 1 + 0.321 062 4;
  • 47) 0.321 062 4 × 2 = 0 + 0.642 124 8;
  • 48) 0.642 124 8 × 2 = 1 + 0.284 249 6;
  • 49) 0.284 249 6 × 2 = 0 + 0.568 499 2;
  • 50) 0.568 499 2 × 2 = 1 + 0.136 998 4;
  • 51) 0.136 998 4 × 2 = 0 + 0.273 996 8;
  • 52) 0.273 996 8 × 2 = 0 + 0.547 993 6;
  • 53) 0.547 993 6 × 2 = 1 + 0.095 987 2;
  • 54) 0.095 987 2 × 2 = 0 + 0.191 974 4;
  • 55) 0.191 974 4 × 2 = 0 + 0.383 948 8;
  • 56) 0.383 948 8 × 2 = 0 + 0.767 897 6;
  • 57) 0.767 897 6 × 2 = 1 + 0.535 795 2;
  • 58) 0.535 795 2 × 2 = 1 + 0.071 590 4;
  • 59) 0.071 590 4 × 2 = 0 + 0.143 180 8;
  • 60) 0.143 180 8 × 2 = 0 + 0.286 361 6;
  • 61) 0.286 361 6 × 2 = 0 + 0.572 723 2;
  • 62) 0.572 723 2 × 2 = 1 + 0.145 446 4;
  • 63) 0.145 446 4 × 2 = 0 + 0.290 892 8;
  • 64) 0.290 892 8 × 2 = 0 + 0.581 785 6;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.000 264 1(10) =


0.0000 0000 0001 0001 0100 1110 1101 1100 1101 1100 1110 0101 0100 1000 1100 0100(2)

6. Positive number before normalization:

0.000 264 1(10) =


0.0000 0000 0001 0001 0100 1110 1101 1100 1101 1100 1110 0101 0100 1000 1100 0100(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 12 positions to the right, so that only one non zero digit remains to the left of it:


0.000 264 1(10) =


0.0000 0000 0001 0001 0100 1110 1101 1100 1101 1100 1110 0101 0100 1000 1100 0100(2) =


0.0000 0000 0001 0001 0100 1110 1101 1100 1101 1100 1110 0101 0100 1000 1100 0100(2) × 20 =


1.0001 0100 1110 1101 1100 1101 1100 1110 0101 0100 1000 1100 0100(2) × 2-12


8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): -12


Mantissa (not normalized):
1.0001 0100 1110 1101 1100 1101 1100 1110 0101 0100 1000 1100 0100


9. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


-12 + 2(11-1) - 1 =


(-12 + 1 023)(10) =


1 011(10)


10. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 011 ÷ 2 = 505 + 1;
  • 505 ÷ 2 = 252 + 1;
  • 252 ÷ 2 = 126 + 0;
  • 126 ÷ 2 = 63 + 0;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1011(10) =


011 1111 0011(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 0001 0100 1110 1101 1100 1101 1100 1110 0101 0100 1000 1100 0100 =


0001 0100 1110 1101 1100 1101 1100 1110 0101 0100 1000 1100 0100


13. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (11 bits) =
011 1111 0011


Mantissa (52 bits) =
0001 0100 1110 1101 1100 1101 1100 1110 0101 0100 1000 1100 0100


Decimal number -0.000 264 1 converted to 64 bit double precision IEEE 754 binary floating point representation:

1 - 011 1111 0011 - 0001 0100 1110 1101 1100 1101 1100 1110 0101 0100 1000 1100 0100


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100