-0.000 113 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -0.000 113(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
-0.000 113(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. Start with the positive version of the number:

|-0.000 113| = 0.000 113


2. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


4. Convert to binary (base 2) the fractional part: 0.000 113.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.000 113 × 2 = 0 + 0.000 226;
  • 2) 0.000 226 × 2 = 0 + 0.000 452;
  • 3) 0.000 452 × 2 = 0 + 0.000 904;
  • 4) 0.000 904 × 2 = 0 + 0.001 808;
  • 5) 0.001 808 × 2 = 0 + 0.003 616;
  • 6) 0.003 616 × 2 = 0 + 0.007 232;
  • 7) 0.007 232 × 2 = 0 + 0.014 464;
  • 8) 0.014 464 × 2 = 0 + 0.028 928;
  • 9) 0.028 928 × 2 = 0 + 0.057 856;
  • 10) 0.057 856 × 2 = 0 + 0.115 712;
  • 11) 0.115 712 × 2 = 0 + 0.231 424;
  • 12) 0.231 424 × 2 = 0 + 0.462 848;
  • 13) 0.462 848 × 2 = 0 + 0.925 696;
  • 14) 0.925 696 × 2 = 1 + 0.851 392;
  • 15) 0.851 392 × 2 = 1 + 0.702 784;
  • 16) 0.702 784 × 2 = 1 + 0.405 568;
  • 17) 0.405 568 × 2 = 0 + 0.811 136;
  • 18) 0.811 136 × 2 = 1 + 0.622 272;
  • 19) 0.622 272 × 2 = 1 + 0.244 544;
  • 20) 0.244 544 × 2 = 0 + 0.489 088;
  • 21) 0.489 088 × 2 = 0 + 0.978 176;
  • 22) 0.978 176 × 2 = 1 + 0.956 352;
  • 23) 0.956 352 × 2 = 1 + 0.912 704;
  • 24) 0.912 704 × 2 = 1 + 0.825 408;
  • 25) 0.825 408 × 2 = 1 + 0.650 816;
  • 26) 0.650 816 × 2 = 1 + 0.301 632;
  • 27) 0.301 632 × 2 = 0 + 0.603 264;
  • 28) 0.603 264 × 2 = 1 + 0.206 528;
  • 29) 0.206 528 × 2 = 0 + 0.413 056;
  • 30) 0.413 056 × 2 = 0 + 0.826 112;
  • 31) 0.826 112 × 2 = 1 + 0.652 224;
  • 32) 0.652 224 × 2 = 1 + 0.304 448;
  • 33) 0.304 448 × 2 = 0 + 0.608 896;
  • 34) 0.608 896 × 2 = 1 + 0.217 792;
  • 35) 0.217 792 × 2 = 0 + 0.435 584;
  • 36) 0.435 584 × 2 = 0 + 0.871 168;
  • 37) 0.871 168 × 2 = 1 + 0.742 336;
  • 38) 0.742 336 × 2 = 1 + 0.484 672;
  • 39) 0.484 672 × 2 = 0 + 0.969 344;
  • 40) 0.969 344 × 2 = 1 + 0.938 688;
  • 41) 0.938 688 × 2 = 1 + 0.877 376;
  • 42) 0.877 376 × 2 = 1 + 0.754 752;
  • 43) 0.754 752 × 2 = 1 + 0.509 504;
  • 44) 0.509 504 × 2 = 1 + 0.019 008;
  • 45) 0.019 008 × 2 = 0 + 0.038 016;
  • 46) 0.038 016 × 2 = 0 + 0.076 032;
  • 47) 0.076 032 × 2 = 0 + 0.152 064;
  • 48) 0.152 064 × 2 = 0 + 0.304 128;
  • 49) 0.304 128 × 2 = 0 + 0.608 256;
  • 50) 0.608 256 × 2 = 1 + 0.216 512;
  • 51) 0.216 512 × 2 = 0 + 0.433 024;
  • 52) 0.433 024 × 2 = 0 + 0.866 048;
  • 53) 0.866 048 × 2 = 1 + 0.732 096;
  • 54) 0.732 096 × 2 = 1 + 0.464 192;
  • 55) 0.464 192 × 2 = 0 + 0.928 384;
  • 56) 0.928 384 × 2 = 1 + 0.856 768;
  • 57) 0.856 768 × 2 = 1 + 0.713 536;
  • 58) 0.713 536 × 2 = 1 + 0.427 072;
  • 59) 0.427 072 × 2 = 0 + 0.854 144;
  • 60) 0.854 144 × 2 = 1 + 0.708 288;
  • 61) 0.708 288 × 2 = 1 + 0.416 576;
  • 62) 0.416 576 × 2 = 0 + 0.833 152;
  • 63) 0.833 152 × 2 = 1 + 0.666 304;
  • 64) 0.666 304 × 2 = 1 + 0.332 608;
  • 65) 0.332 608 × 2 = 0 + 0.665 216;
  • 66) 0.665 216 × 2 = 1 + 0.330 432;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.000 113(10) =


0.0000 0000 0000 0111 0110 0111 1101 0011 0100 1101 1111 0000 0100 1101 1101 1011 01(2)

6. Positive number before normalization:

0.000 113(10) =


0.0000 0000 0000 0111 0110 0111 1101 0011 0100 1101 1111 0000 0100 1101 1101 1011 01(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 14 positions to the right, so that only one non zero digit remains to the left of it:


0.000 113(10) =


0.0000 0000 0000 0111 0110 0111 1101 0011 0100 1101 1111 0000 0100 1101 1101 1011 01(2) =


0.0000 0000 0000 0111 0110 0111 1101 0011 0100 1101 1111 0000 0100 1101 1101 1011 01(2) × 20 =


1.1101 1001 1111 0100 1101 0011 0111 1100 0001 0011 0111 0110 1101(2) × 2-14


8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): -14


Mantissa (not normalized):
1.1101 1001 1111 0100 1101 0011 0111 1100 0001 0011 0111 0110 1101


9. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


-14 + 2(11-1) - 1 =


(-14 + 1 023)(10) =


1 009(10)


10. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 009 ÷ 2 = 504 + 1;
  • 504 ÷ 2 = 252 + 0;
  • 252 ÷ 2 = 126 + 0;
  • 126 ÷ 2 = 63 + 0;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1009(10) =


011 1111 0001(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 1101 1001 1111 0100 1101 0011 0111 1100 0001 0011 0111 0110 1101 =


1101 1001 1111 0100 1101 0011 0111 1100 0001 0011 0111 0110 1101


13. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (11 bits) =
011 1111 0001


Mantissa (52 bits) =
1101 1001 1111 0100 1101 0011 0111 1100 0001 0011 0111 0110 1101


Decimal number -0.000 113 converted to 64 bit double precision IEEE 754 binary floating point representation:

1 - 011 1111 0001 - 1101 1001 1111 0100 1101 0011 0111 1100 0001 0011 0111 0110 1101


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100