80 978 462 378.768 997 746 Converted to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 80 978 462 378.768 997 746(10) to 32 bit single precision IEEE 754 binary floating point representation standard (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

What are the steps to convert decimal number
80 978 462 378.768 997 746(10) to 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 80 978 462 378.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 80 978 462 378 ÷ 2 = 40 489 231 189 + 0;
  • 40 489 231 189 ÷ 2 = 20 244 615 594 + 1;
  • 20 244 615 594 ÷ 2 = 10 122 307 797 + 0;
  • 10 122 307 797 ÷ 2 = 5 061 153 898 + 1;
  • 5 061 153 898 ÷ 2 = 2 530 576 949 + 0;
  • 2 530 576 949 ÷ 2 = 1 265 288 474 + 1;
  • 1 265 288 474 ÷ 2 = 632 644 237 + 0;
  • 632 644 237 ÷ 2 = 316 322 118 + 1;
  • 316 322 118 ÷ 2 = 158 161 059 + 0;
  • 158 161 059 ÷ 2 = 79 080 529 + 1;
  • 79 080 529 ÷ 2 = 39 540 264 + 1;
  • 39 540 264 ÷ 2 = 19 770 132 + 0;
  • 19 770 132 ÷ 2 = 9 885 066 + 0;
  • 9 885 066 ÷ 2 = 4 942 533 + 0;
  • 4 942 533 ÷ 2 = 2 471 266 + 1;
  • 2 471 266 ÷ 2 = 1 235 633 + 0;
  • 1 235 633 ÷ 2 = 617 816 + 1;
  • 617 816 ÷ 2 = 308 908 + 0;
  • 308 908 ÷ 2 = 154 454 + 0;
  • 154 454 ÷ 2 = 77 227 + 0;
  • 77 227 ÷ 2 = 38 613 + 1;
  • 38 613 ÷ 2 = 19 306 + 1;
  • 19 306 ÷ 2 = 9 653 + 0;
  • 9 653 ÷ 2 = 4 826 + 1;
  • 4 826 ÷ 2 = 2 413 + 0;
  • 2 413 ÷ 2 = 1 206 + 1;
  • 1 206 ÷ 2 = 603 + 0;
  • 603 ÷ 2 = 301 + 1;
  • 301 ÷ 2 = 150 + 1;
  • 150 ÷ 2 = 75 + 0;
  • 75 ÷ 2 = 37 + 1;
  • 37 ÷ 2 = 18 + 1;
  • 18 ÷ 2 = 9 + 0;
  • 9 ÷ 2 = 4 + 1;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

80 978 462 378(10) =


1 0010 1101 1010 1011 0001 0100 0110 1010 1010(2)


3. Convert to binary (base 2) the fractional part: 0.768 997 746.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.768 997 746 × 2 = 1 + 0.537 995 492;
  • 2) 0.537 995 492 × 2 = 1 + 0.075 990 984;
  • 3) 0.075 990 984 × 2 = 0 + 0.151 981 968;
  • 4) 0.151 981 968 × 2 = 0 + 0.303 963 936;
  • 5) 0.303 963 936 × 2 = 0 + 0.607 927 872;
  • 6) 0.607 927 872 × 2 = 1 + 0.215 855 744;
  • 7) 0.215 855 744 × 2 = 0 + 0.431 711 488;
  • 8) 0.431 711 488 × 2 = 0 + 0.863 422 976;
  • 9) 0.863 422 976 × 2 = 1 + 0.726 845 952;
  • 10) 0.726 845 952 × 2 = 1 + 0.453 691 904;
  • 11) 0.453 691 904 × 2 = 0 + 0.907 383 808;
  • 12) 0.907 383 808 × 2 = 1 + 0.814 767 616;
  • 13) 0.814 767 616 × 2 = 1 + 0.629 535 232;
  • 14) 0.629 535 232 × 2 = 1 + 0.259 070 464;
  • 15) 0.259 070 464 × 2 = 0 + 0.518 140 928;
  • 16) 0.518 140 928 × 2 = 1 + 0.036 281 856;
  • 17) 0.036 281 856 × 2 = 0 + 0.072 563 712;
  • 18) 0.072 563 712 × 2 = 0 + 0.145 127 424;
  • 19) 0.145 127 424 × 2 = 0 + 0.290 254 848;
  • 20) 0.290 254 848 × 2 = 0 + 0.580 509 696;
  • 21) 0.580 509 696 × 2 = 1 + 0.161 019 392;
  • 22) 0.161 019 392 × 2 = 0 + 0.322 038 784;
  • 23) 0.322 038 784 × 2 = 0 + 0.644 077 568;
  • 24) 0.644 077 568 × 2 = 1 + 0.288 155 136;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.768 997 746(10) =


0.1100 0100 1101 1101 0000 1001(2)

5. Positive number before normalization:

80 978 462 378.768 997 746(10) =


1 0010 1101 1010 1011 0001 0100 0110 1010 1010.1100 0100 1101 1101 0000 1001(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 36 positions to the left, so that only one non zero digit remains to the left of it:


80 978 462 378.768 997 746(10) =


1 0010 1101 1010 1011 0001 0100 0110 1010 1010.1100 0100 1101 1101 0000 1001(2) =


1 0010 1101 1010 1011 0001 0100 0110 1010 1010.1100 0100 1101 1101 0000 1001(2) × 20 =


1.0010 1101 1010 1011 0001 0100 0110 1010 1010 1100 0100 1101 1101 0000 1001(2) × 236


7. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 36


Mantissa (not normalized):
1.0010 1101 1010 1011 0001 0100 0110 1010 1010 1100 0100 1101 1101 0000 1001


8. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


36 + 2(8-1) - 1 =


(36 + 127)(10) =


163(10)


9. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 163 ÷ 2 = 81 + 1;
  • 81 ÷ 2 = 40 + 1;
  • 40 ÷ 2 = 20 + 0;
  • 20 ÷ 2 = 10 + 0;
  • 10 ÷ 2 = 5 + 0;
  • 5 ÷ 2 = 2 + 1;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


163(10) =


1010 0011(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 001 0110 1101 0101 1000 1010 0 0110 1010 1010 1100 0100 1101 1101 0000 1001 =


001 0110 1101 0101 1000 1010


12. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (8 bits) =
1010 0011


Mantissa (23 bits) =
001 0110 1101 0101 1000 1010


Decimal number 80 978 462 378.768 997 746 converted to 32 bit single precision IEEE 754 binary floating point representation:

0 - 1010 0011 - 001 0110 1101 0101 1000 1010


How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111