32bit IEEE 754: Decimal ↗ Single Precision Floating Point Binary: 31.007 812 7 Convert the Number to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard, From a Base 10 Decimal System Number

Number 31.007 812 7(10) converted and written in 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 31.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.


31(10) =


1 1111(2)


3. Convert to binary (base 2) the fractional part: 0.007 812 7.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.007 812 7 × 2 = 0 + 0.015 625 4;
  • 2) 0.015 625 4 × 2 = 0 + 0.031 250 8;
  • 3) 0.031 250 8 × 2 = 0 + 0.062 501 6;
  • 4) 0.062 501 6 × 2 = 0 + 0.125 003 2;
  • 5) 0.125 003 2 × 2 = 0 + 0.250 006 4;
  • 6) 0.250 006 4 × 2 = 0 + 0.500 012 8;
  • 7) 0.500 012 8 × 2 = 1 + 0.000 025 6;
  • 8) 0.000 025 6 × 2 = 0 + 0.000 051 2;
  • 9) 0.000 051 2 × 2 = 0 + 0.000 102 4;
  • 10) 0.000 102 4 × 2 = 0 + 0.000 204 8;
  • 11) 0.000 204 8 × 2 = 0 + 0.000 409 6;
  • 12) 0.000 409 6 × 2 = 0 + 0.000 819 2;
  • 13) 0.000 819 2 × 2 = 0 + 0.001 638 4;
  • 14) 0.001 638 4 × 2 = 0 + 0.003 276 8;
  • 15) 0.003 276 8 × 2 = 0 + 0.006 553 6;
  • 16) 0.006 553 6 × 2 = 0 + 0.013 107 2;
  • 17) 0.013 107 2 × 2 = 0 + 0.026 214 4;
  • 18) 0.026 214 4 × 2 = 0 + 0.052 428 8;
  • 19) 0.052 428 8 × 2 = 0 + 0.104 857 6;
  • 20) 0.104 857 6 × 2 = 0 + 0.209 715 2;
  • 21) 0.209 715 2 × 2 = 0 + 0.419 430 4;
  • 22) 0.419 430 4 × 2 = 0 + 0.838 860 8;
  • 23) 0.838 860 8 × 2 = 1 + 0.677 721 6;
  • 24) 0.677 721 6 × 2 = 1 + 0.355 443 2;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (losing precision...)


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.007 812 7(10) =


0.0000 0010 0000 0000 0000 0011(2)


5. Positive number before normalization:

31.007 812 7(10) =


1 1111.0000 0010 0000 0000 0000 0011(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 4 positions to the left, so that only one non zero digit remains to the left of it:


31.007 812 7(10) =


1 1111.0000 0010 0000 0000 0000 0011(2) =


1 1111.0000 0010 0000 0000 0000 0011(2) × 20 =


1.1111 0000 0010 0000 0000 0000 0011(2) × 24


7. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 4


Mantissa (not normalized):
1.1111 0000 0010 0000 0000 0000 0011


8. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


4 + 2(8-1) - 1 =


(4 + 127)(10) =


131(10)


9. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 131 ÷ 2 = 65 + 1;
  • 65 ÷ 2 = 32 + 1;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


131(10) =


1000 0011(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 111 1000 0001 0000 0000 0000 0 0011 =


111 1000 0001 0000 0000 0000


12. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (8 bits) =
1000 0011


Mantissa (23 bits) =
111 1000 0001 0000 0000 0000


The base ten decimal number 31.007 812 7 converted and written in 32 bit single precision IEEE 754 binary floating point representation:
0 - 1000 0011 - 111 1000 0001 0000 0000 0000

The latest decimal numbers converted from base ten to 32 bit single precision IEEE 754 floating point binary standard representation

Number 3 300 868 117 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Apr 30 17:22 UTC (GMT)
Number 282.974 3 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Apr 30 17:22 UTC (GMT)
Number 5 489 423 418 721 848 754.056 9 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Apr 30 17:22 UTC (GMT)
Number 112.637 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Apr 30 17:22 UTC (GMT)
Number 128 849 018 895 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Apr 30 17:22 UTC (GMT)
Number 787 306 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Apr 30 17:22 UTC (GMT)
Number 634 086 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Apr 30 17:22 UTC (GMT)
Number 2.417 766 209 7 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Apr 30 17:22 UTC (GMT)
Number 2 489 515 210 792 341 045 244 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Apr 30 17:22 UTC (GMT)
Number -20.208 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Apr 30 17:22 UTC (GMT)
All base ten decimal numbers converted to 32 bit single precision IEEE 754 binary floating point

How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111