25 641 879.987 654 321 987 477 Converted to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 25 641 879.987 654 321 987 477(10) to 32 bit single precision IEEE 754 binary floating point representation standard (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

What are the steps to convert decimal number
25 641 879.987 654 321 987 477(10) to 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 25 641 879.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 25 641 879 ÷ 2 = 12 820 939 + 1;
  • 12 820 939 ÷ 2 = 6 410 469 + 1;
  • 6 410 469 ÷ 2 = 3 205 234 + 1;
  • 3 205 234 ÷ 2 = 1 602 617 + 0;
  • 1 602 617 ÷ 2 = 801 308 + 1;
  • 801 308 ÷ 2 = 400 654 + 0;
  • 400 654 ÷ 2 = 200 327 + 0;
  • 200 327 ÷ 2 = 100 163 + 1;
  • 100 163 ÷ 2 = 50 081 + 1;
  • 50 081 ÷ 2 = 25 040 + 1;
  • 25 040 ÷ 2 = 12 520 + 0;
  • 12 520 ÷ 2 = 6 260 + 0;
  • 6 260 ÷ 2 = 3 130 + 0;
  • 3 130 ÷ 2 = 1 565 + 0;
  • 1 565 ÷ 2 = 782 + 1;
  • 782 ÷ 2 = 391 + 0;
  • 391 ÷ 2 = 195 + 1;
  • 195 ÷ 2 = 97 + 1;
  • 97 ÷ 2 = 48 + 1;
  • 48 ÷ 2 = 24 + 0;
  • 24 ÷ 2 = 12 + 0;
  • 12 ÷ 2 = 6 + 0;
  • 6 ÷ 2 = 3 + 0;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

25 641 879(10) =


1 1000 0111 0100 0011 1001 0111(2)


3. Convert to binary (base 2) the fractional part: 0.987 654 321 987 477.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.987 654 321 987 477 × 2 = 1 + 0.975 308 643 974 954;
  • 2) 0.975 308 643 974 954 × 2 = 1 + 0.950 617 287 949 908;
  • 3) 0.950 617 287 949 908 × 2 = 1 + 0.901 234 575 899 816;
  • 4) 0.901 234 575 899 816 × 2 = 1 + 0.802 469 151 799 632;
  • 5) 0.802 469 151 799 632 × 2 = 1 + 0.604 938 303 599 264;
  • 6) 0.604 938 303 599 264 × 2 = 1 + 0.209 876 607 198 528;
  • 7) 0.209 876 607 198 528 × 2 = 0 + 0.419 753 214 397 056;
  • 8) 0.419 753 214 397 056 × 2 = 0 + 0.839 506 428 794 112;
  • 9) 0.839 506 428 794 112 × 2 = 1 + 0.679 012 857 588 224;
  • 10) 0.679 012 857 588 224 × 2 = 1 + 0.358 025 715 176 448;
  • 11) 0.358 025 715 176 448 × 2 = 0 + 0.716 051 430 352 896;
  • 12) 0.716 051 430 352 896 × 2 = 1 + 0.432 102 860 705 792;
  • 13) 0.432 102 860 705 792 × 2 = 0 + 0.864 205 721 411 584;
  • 14) 0.864 205 721 411 584 × 2 = 1 + 0.728 411 442 823 168;
  • 15) 0.728 411 442 823 168 × 2 = 1 + 0.456 822 885 646 336;
  • 16) 0.456 822 885 646 336 × 2 = 0 + 0.913 645 771 292 672;
  • 17) 0.913 645 771 292 672 × 2 = 1 + 0.827 291 542 585 344;
  • 18) 0.827 291 542 585 344 × 2 = 1 + 0.654 583 085 170 688;
  • 19) 0.654 583 085 170 688 × 2 = 1 + 0.309 166 170 341 376;
  • 20) 0.309 166 170 341 376 × 2 = 0 + 0.618 332 340 682 752;
  • 21) 0.618 332 340 682 752 × 2 = 1 + 0.236 664 681 365 504;
  • 22) 0.236 664 681 365 504 × 2 = 0 + 0.473 329 362 731 008;
  • 23) 0.473 329 362 731 008 × 2 = 0 + 0.946 658 725 462 016;
  • 24) 0.946 658 725 462 016 × 2 = 1 + 0.893 317 450 924 032;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.987 654 321 987 477(10) =


0.1111 1100 1101 0110 1110 1001(2)

5. Positive number before normalization:

25 641 879.987 654 321 987 477(10) =


1 1000 0111 0100 0011 1001 0111.1111 1100 1101 0110 1110 1001(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 24 positions to the left, so that only one non zero digit remains to the left of it:


25 641 879.987 654 321 987 477(10) =


1 1000 0111 0100 0011 1001 0111.1111 1100 1101 0110 1110 1001(2) =


1 1000 0111 0100 0011 1001 0111.1111 1100 1101 0110 1110 1001(2) × 20 =


1.1000 0111 0100 0011 1001 0111 1111 1100 1101 0110 1110 1001(2) × 224


7. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 24


Mantissa (not normalized):
1.1000 0111 0100 0011 1001 0111 1111 1100 1101 0110 1110 1001


8. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


24 + 2(8-1) - 1 =


(24 + 127)(10) =


151(10)


9. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 151 ÷ 2 = 75 + 1;
  • 75 ÷ 2 = 37 + 1;
  • 37 ÷ 2 = 18 + 1;
  • 18 ÷ 2 = 9 + 0;
  • 9 ÷ 2 = 4 + 1;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


151(10) =


1001 0111(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 100 0011 1010 0001 1100 1011 1 1111 1100 1101 0110 1110 1001 =


100 0011 1010 0001 1100 1011


12. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (8 bits) =
1001 0111


Mantissa (23 bits) =
100 0011 1010 0001 1100 1011


Decimal number 25 641 879.987 654 321 987 477 converted to 32 bit single precision IEEE 754 binary floating point representation:

0 - 1001 0111 - 100 0011 1010 0001 1100 1011


How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111