24 717 424 793 452 384 254 Converted to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 24 717 424 793 452 384 254(10) to 32 bit single precision IEEE 754 binary floating point representation standard (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

What are the steps to convert decimal number
24 717 424 793 452 384 254(10) to 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 24 717 424 793 452 384 254 ÷ 2 = 12 358 712 396 726 192 127 + 0;
  • 12 358 712 396 726 192 127 ÷ 2 = 6 179 356 198 363 096 063 + 1;
  • 6 179 356 198 363 096 063 ÷ 2 = 3 089 678 099 181 548 031 + 1;
  • 3 089 678 099 181 548 031 ÷ 2 = 1 544 839 049 590 774 015 + 1;
  • 1 544 839 049 590 774 015 ÷ 2 = 772 419 524 795 387 007 + 1;
  • 772 419 524 795 387 007 ÷ 2 = 386 209 762 397 693 503 + 1;
  • 386 209 762 397 693 503 ÷ 2 = 193 104 881 198 846 751 + 1;
  • 193 104 881 198 846 751 ÷ 2 = 96 552 440 599 423 375 + 1;
  • 96 552 440 599 423 375 ÷ 2 = 48 276 220 299 711 687 + 1;
  • 48 276 220 299 711 687 ÷ 2 = 24 138 110 149 855 843 + 1;
  • 24 138 110 149 855 843 ÷ 2 = 12 069 055 074 927 921 + 1;
  • 12 069 055 074 927 921 ÷ 2 = 6 034 527 537 463 960 + 1;
  • 6 034 527 537 463 960 ÷ 2 = 3 017 263 768 731 980 + 0;
  • 3 017 263 768 731 980 ÷ 2 = 1 508 631 884 365 990 + 0;
  • 1 508 631 884 365 990 ÷ 2 = 754 315 942 182 995 + 0;
  • 754 315 942 182 995 ÷ 2 = 377 157 971 091 497 + 1;
  • 377 157 971 091 497 ÷ 2 = 188 578 985 545 748 + 1;
  • 188 578 985 545 748 ÷ 2 = 94 289 492 772 874 + 0;
  • 94 289 492 772 874 ÷ 2 = 47 144 746 386 437 + 0;
  • 47 144 746 386 437 ÷ 2 = 23 572 373 193 218 + 1;
  • 23 572 373 193 218 ÷ 2 = 11 786 186 596 609 + 0;
  • 11 786 186 596 609 ÷ 2 = 5 893 093 298 304 + 1;
  • 5 893 093 298 304 ÷ 2 = 2 946 546 649 152 + 0;
  • 2 946 546 649 152 ÷ 2 = 1 473 273 324 576 + 0;
  • 1 473 273 324 576 ÷ 2 = 736 636 662 288 + 0;
  • 736 636 662 288 ÷ 2 = 368 318 331 144 + 0;
  • 368 318 331 144 ÷ 2 = 184 159 165 572 + 0;
  • 184 159 165 572 ÷ 2 = 92 079 582 786 + 0;
  • 92 079 582 786 ÷ 2 = 46 039 791 393 + 0;
  • 46 039 791 393 ÷ 2 = 23 019 895 696 + 1;
  • 23 019 895 696 ÷ 2 = 11 509 947 848 + 0;
  • 11 509 947 848 ÷ 2 = 5 754 973 924 + 0;
  • 5 754 973 924 ÷ 2 = 2 877 486 962 + 0;
  • 2 877 486 962 ÷ 2 = 1 438 743 481 + 0;
  • 1 438 743 481 ÷ 2 = 719 371 740 + 1;
  • 719 371 740 ÷ 2 = 359 685 870 + 0;
  • 359 685 870 ÷ 2 = 179 842 935 + 0;
  • 179 842 935 ÷ 2 = 89 921 467 + 1;
  • 89 921 467 ÷ 2 = 44 960 733 + 1;
  • 44 960 733 ÷ 2 = 22 480 366 + 1;
  • 22 480 366 ÷ 2 = 11 240 183 + 0;
  • 11 240 183 ÷ 2 = 5 620 091 + 1;
  • 5 620 091 ÷ 2 = 2 810 045 + 1;
  • 2 810 045 ÷ 2 = 1 405 022 + 1;
  • 1 405 022 ÷ 2 = 702 511 + 0;
  • 702 511 ÷ 2 = 351 255 + 1;
  • 351 255 ÷ 2 = 175 627 + 1;
  • 175 627 ÷ 2 = 87 813 + 1;
  • 87 813 ÷ 2 = 43 906 + 1;
  • 43 906 ÷ 2 = 21 953 + 0;
  • 21 953 ÷ 2 = 10 976 + 1;
  • 10 976 ÷ 2 = 5 488 + 0;
  • 5 488 ÷ 2 = 2 744 + 0;
  • 2 744 ÷ 2 = 1 372 + 0;
  • 1 372 ÷ 2 = 686 + 0;
  • 686 ÷ 2 = 343 + 0;
  • 343 ÷ 2 = 171 + 1;
  • 171 ÷ 2 = 85 + 1;
  • 85 ÷ 2 = 42 + 1;
  • 42 ÷ 2 = 21 + 0;
  • 21 ÷ 2 = 10 + 1;
  • 10 ÷ 2 = 5 + 0;
  • 5 ÷ 2 = 2 + 1;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the positive number.

Take all the remainders starting from the bottom of the list constructed above.

24 717 424 793 452 384 254(10) =


1 0101 0111 0000 0101 1110 1110 1110 0100 0010 0000 0010 1001 1000 1111 1111 1110(2)


3. Normalize the binary representation of the number.

Shift the decimal mark 64 positions to the left, so that only one non zero digit remains to the left of it:


24 717 424 793 452 384 254(10) =


1 0101 0111 0000 0101 1110 1110 1110 0100 0010 0000 0010 1001 1000 1111 1111 1110(2) =


1 0101 0111 0000 0101 1110 1110 1110 0100 0010 0000 0010 1001 1000 1111 1111 1110(2) × 20 =


1.0101 0111 0000 0101 1110 1110 1110 0100 0010 0000 0010 1001 1000 1111 1111 1110(2) × 264


4. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 64


Mantissa (not normalized):
1.0101 0111 0000 0101 1110 1110 1110 0100 0010 0000 0010 1001 1000 1111 1111 1110


5. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


64 + 2(8-1) - 1 =


(64 + 127)(10) =


191(10)


6. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 191 ÷ 2 = 95 + 1;
  • 95 ÷ 2 = 47 + 1;
  • 47 ÷ 2 = 23 + 1;
  • 23 ÷ 2 = 11 + 1;
  • 11 ÷ 2 = 5 + 1;
  • 5 ÷ 2 = 2 + 1;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

7. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


191(10) =


1011 1111(2)


8. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 010 1011 1000 0010 1111 0111 0 1110 0100 0010 0000 0010 1001 1000 1111 1111 1110 =


010 1011 1000 0010 1111 0111


9. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (8 bits) =
1011 1111


Mantissa (23 bits) =
010 1011 1000 0010 1111 0111


Decimal number 24 717 424 793 452 384 254 converted to 32 bit single precision IEEE 754 binary floating point representation:

0 - 1011 1111 - 010 1011 1000 0010 1111 0111


How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111