13 533 973 139 383 Converted to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 13 533 973 139 383(10) to 32 bit single precision IEEE 754 binary floating point representation standard (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

What are the steps to convert decimal number
13 533 973 139 383(10) to 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 13 533 973 139 383 ÷ 2 = 6 766 986 569 691 + 1;
  • 6 766 986 569 691 ÷ 2 = 3 383 493 284 845 + 1;
  • 3 383 493 284 845 ÷ 2 = 1 691 746 642 422 + 1;
  • 1 691 746 642 422 ÷ 2 = 845 873 321 211 + 0;
  • 845 873 321 211 ÷ 2 = 422 936 660 605 + 1;
  • 422 936 660 605 ÷ 2 = 211 468 330 302 + 1;
  • 211 468 330 302 ÷ 2 = 105 734 165 151 + 0;
  • 105 734 165 151 ÷ 2 = 52 867 082 575 + 1;
  • 52 867 082 575 ÷ 2 = 26 433 541 287 + 1;
  • 26 433 541 287 ÷ 2 = 13 216 770 643 + 1;
  • 13 216 770 643 ÷ 2 = 6 608 385 321 + 1;
  • 6 608 385 321 ÷ 2 = 3 304 192 660 + 1;
  • 3 304 192 660 ÷ 2 = 1 652 096 330 + 0;
  • 1 652 096 330 ÷ 2 = 826 048 165 + 0;
  • 826 048 165 ÷ 2 = 413 024 082 + 1;
  • 413 024 082 ÷ 2 = 206 512 041 + 0;
  • 206 512 041 ÷ 2 = 103 256 020 + 1;
  • 103 256 020 ÷ 2 = 51 628 010 + 0;
  • 51 628 010 ÷ 2 = 25 814 005 + 0;
  • 25 814 005 ÷ 2 = 12 907 002 + 1;
  • 12 907 002 ÷ 2 = 6 453 501 + 0;
  • 6 453 501 ÷ 2 = 3 226 750 + 1;
  • 3 226 750 ÷ 2 = 1 613 375 + 0;
  • 1 613 375 ÷ 2 = 806 687 + 1;
  • 806 687 ÷ 2 = 403 343 + 1;
  • 403 343 ÷ 2 = 201 671 + 1;
  • 201 671 ÷ 2 = 100 835 + 1;
  • 100 835 ÷ 2 = 50 417 + 1;
  • 50 417 ÷ 2 = 25 208 + 1;
  • 25 208 ÷ 2 = 12 604 + 0;
  • 12 604 ÷ 2 = 6 302 + 0;
  • 6 302 ÷ 2 = 3 151 + 0;
  • 3 151 ÷ 2 = 1 575 + 1;
  • 1 575 ÷ 2 = 787 + 1;
  • 787 ÷ 2 = 393 + 1;
  • 393 ÷ 2 = 196 + 1;
  • 196 ÷ 2 = 98 + 0;
  • 98 ÷ 2 = 49 + 0;
  • 49 ÷ 2 = 24 + 1;
  • 24 ÷ 2 = 12 + 0;
  • 12 ÷ 2 = 6 + 0;
  • 6 ÷ 2 = 3 + 0;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the positive number.

Take all the remainders starting from the bottom of the list constructed above.

13 533 973 139 383(10) =


1100 0100 1111 0001 1111 1010 1001 0100 1111 1011 0111(2)


3. Normalize the binary representation of the number.

Shift the decimal mark 43 positions to the left, so that only one non zero digit remains to the left of it:


13 533 973 139 383(10) =


1100 0100 1111 0001 1111 1010 1001 0100 1111 1011 0111(2) =


1100 0100 1111 0001 1111 1010 1001 0100 1111 1011 0111(2) × 20 =


1.1000 1001 1110 0011 1111 0101 0010 1001 1111 0110 111(2) × 243


4. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 43


Mantissa (not normalized):
1.1000 1001 1110 0011 1111 0101 0010 1001 1111 0110 111


5. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


43 + 2(8-1) - 1 =


(43 + 127)(10) =


170(10)


6. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 170 ÷ 2 = 85 + 0;
  • 85 ÷ 2 = 42 + 1;
  • 42 ÷ 2 = 21 + 0;
  • 21 ÷ 2 = 10 + 1;
  • 10 ÷ 2 = 5 + 0;
  • 5 ÷ 2 = 2 + 1;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

7. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


170(10) =


1010 1010(2)


8. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 100 0100 1111 0001 1111 1010 1001 0100 1111 1011 0111 =


100 0100 1111 0001 1111 1010


9. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (8 bits) =
1010 1010


Mantissa (23 bits) =
100 0100 1111 0001 1111 1010


Decimal number 13 533 973 139 383 converted to 32 bit single precision IEEE 754 binary floating point representation:

0 - 1010 1010 - 100 0100 1111 0001 1111 1010


How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111