32bit IEEE 754: Decimal ↗ Single Precision Floating Point Binary: 111 111 011 099 919 Convert the Number to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard, From a Base 10 Decimal System Number

Number 111 111 011 099 919(10) converted and written in 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 111 111 011 099 919 ÷ 2 = 55 555 505 549 959 + 1;
  • 55 555 505 549 959 ÷ 2 = 27 777 752 774 979 + 1;
  • 27 777 752 774 979 ÷ 2 = 13 888 876 387 489 + 1;
  • 13 888 876 387 489 ÷ 2 = 6 944 438 193 744 + 1;
  • 6 944 438 193 744 ÷ 2 = 3 472 219 096 872 + 0;
  • 3 472 219 096 872 ÷ 2 = 1 736 109 548 436 + 0;
  • 1 736 109 548 436 ÷ 2 = 868 054 774 218 + 0;
  • 868 054 774 218 ÷ 2 = 434 027 387 109 + 0;
  • 434 027 387 109 ÷ 2 = 217 013 693 554 + 1;
  • 217 013 693 554 ÷ 2 = 108 506 846 777 + 0;
  • 108 506 846 777 ÷ 2 = 54 253 423 388 + 1;
  • 54 253 423 388 ÷ 2 = 27 126 711 694 + 0;
  • 27 126 711 694 ÷ 2 = 13 563 355 847 + 0;
  • 13 563 355 847 ÷ 2 = 6 781 677 923 + 1;
  • 6 781 677 923 ÷ 2 = 3 390 838 961 + 1;
  • 3 390 838 961 ÷ 2 = 1 695 419 480 + 1;
  • 1 695 419 480 ÷ 2 = 847 709 740 + 0;
  • 847 709 740 ÷ 2 = 423 854 870 + 0;
  • 423 854 870 ÷ 2 = 211 927 435 + 0;
  • 211 927 435 ÷ 2 = 105 963 717 + 1;
  • 105 963 717 ÷ 2 = 52 981 858 + 1;
  • 52 981 858 ÷ 2 = 26 490 929 + 0;
  • 26 490 929 ÷ 2 = 13 245 464 + 1;
  • 13 245 464 ÷ 2 = 6 622 732 + 0;
  • 6 622 732 ÷ 2 = 3 311 366 + 0;
  • 3 311 366 ÷ 2 = 1 655 683 + 0;
  • 1 655 683 ÷ 2 = 827 841 + 1;
  • 827 841 ÷ 2 = 413 920 + 1;
  • 413 920 ÷ 2 = 206 960 + 0;
  • 206 960 ÷ 2 = 103 480 + 0;
  • 103 480 ÷ 2 = 51 740 + 0;
  • 51 740 ÷ 2 = 25 870 + 0;
  • 25 870 ÷ 2 = 12 935 + 0;
  • 12 935 ÷ 2 = 6 467 + 1;
  • 6 467 ÷ 2 = 3 233 + 1;
  • 3 233 ÷ 2 = 1 616 + 1;
  • 1 616 ÷ 2 = 808 + 0;
  • 808 ÷ 2 = 404 + 0;
  • 404 ÷ 2 = 202 + 0;
  • 202 ÷ 2 = 101 + 0;
  • 101 ÷ 2 = 50 + 1;
  • 50 ÷ 2 = 25 + 0;
  • 25 ÷ 2 = 12 + 1;
  • 12 ÷ 2 = 6 + 0;
  • 6 ÷ 2 = 3 + 0;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the positive number.

Take all the remainders starting from the bottom of the list constructed above.


111 111 011 099 919(10) =


110 0101 0000 1110 0000 1100 0101 1000 1110 0101 0000 1111(2)


3. Normalize the binary representation of the number.

Shift the decimal mark 46 positions to the left, so that only one non zero digit remains to the left of it:


111 111 011 099 919(10) =


110 0101 0000 1110 0000 1100 0101 1000 1110 0101 0000 1111(2) =


110 0101 0000 1110 0000 1100 0101 1000 1110 0101 0000 1111(2) × 20 =


1.1001 0100 0011 1000 0011 0001 0110 0011 1001 0100 0011 11(2) × 246


4. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 46


Mantissa (not normalized):
1.1001 0100 0011 1000 0011 0001 0110 0011 1001 0100 0011 11


5. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


46 + 2(8-1) - 1 =


(46 + 127)(10) =


173(10)


6. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 173 ÷ 2 = 86 + 1;
  • 86 ÷ 2 = 43 + 0;
  • 43 ÷ 2 = 21 + 1;
  • 21 ÷ 2 = 10 + 1;
  • 10 ÷ 2 = 5 + 0;
  • 5 ÷ 2 = 2 + 1;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

7. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


173(10) =


1010 1101(2)


8. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 100 1010 0001 1100 0001 1000 101 1000 1110 0101 0000 1111 =


100 1010 0001 1100 0001 1000


9. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (8 bits) =
1010 1101


Mantissa (23 bits) =
100 1010 0001 1100 0001 1000


The base ten decimal number 111 111 011 099 919 converted and written in 32 bit single precision IEEE 754 binary floating point representation:
0 - 1010 1101 - 100 1010 0001 1100 0001 1000

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How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111