11 100 100 110 598 Converted to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 11 100 100 110 598(10) to 32 bit single precision IEEE 754 binary floating point representation standard (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

What are the steps to convert decimal number
11 100 100 110 598(10) to 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 11 100 100 110 598 ÷ 2 = 5 550 050 055 299 + 0;
  • 5 550 050 055 299 ÷ 2 = 2 775 025 027 649 + 1;
  • 2 775 025 027 649 ÷ 2 = 1 387 512 513 824 + 1;
  • 1 387 512 513 824 ÷ 2 = 693 756 256 912 + 0;
  • 693 756 256 912 ÷ 2 = 346 878 128 456 + 0;
  • 346 878 128 456 ÷ 2 = 173 439 064 228 + 0;
  • 173 439 064 228 ÷ 2 = 86 719 532 114 + 0;
  • 86 719 532 114 ÷ 2 = 43 359 766 057 + 0;
  • 43 359 766 057 ÷ 2 = 21 679 883 028 + 1;
  • 21 679 883 028 ÷ 2 = 10 839 941 514 + 0;
  • 10 839 941 514 ÷ 2 = 5 419 970 757 + 0;
  • 5 419 970 757 ÷ 2 = 2 709 985 378 + 1;
  • 2 709 985 378 ÷ 2 = 1 354 992 689 + 0;
  • 1 354 992 689 ÷ 2 = 677 496 344 + 1;
  • 677 496 344 ÷ 2 = 338 748 172 + 0;
  • 338 748 172 ÷ 2 = 169 374 086 + 0;
  • 169 374 086 ÷ 2 = 84 687 043 + 0;
  • 84 687 043 ÷ 2 = 42 343 521 + 1;
  • 42 343 521 ÷ 2 = 21 171 760 + 1;
  • 21 171 760 ÷ 2 = 10 585 880 + 0;
  • 10 585 880 ÷ 2 = 5 292 940 + 0;
  • 5 292 940 ÷ 2 = 2 646 470 + 0;
  • 2 646 470 ÷ 2 = 1 323 235 + 0;
  • 1 323 235 ÷ 2 = 661 617 + 1;
  • 661 617 ÷ 2 = 330 808 + 1;
  • 330 808 ÷ 2 = 165 404 + 0;
  • 165 404 ÷ 2 = 82 702 + 0;
  • 82 702 ÷ 2 = 41 351 + 0;
  • 41 351 ÷ 2 = 20 675 + 1;
  • 20 675 ÷ 2 = 10 337 + 1;
  • 10 337 ÷ 2 = 5 168 + 1;
  • 5 168 ÷ 2 = 2 584 + 0;
  • 2 584 ÷ 2 = 1 292 + 0;
  • 1 292 ÷ 2 = 646 + 0;
  • 646 ÷ 2 = 323 + 0;
  • 323 ÷ 2 = 161 + 1;
  • 161 ÷ 2 = 80 + 1;
  • 80 ÷ 2 = 40 + 0;
  • 40 ÷ 2 = 20 + 0;
  • 20 ÷ 2 = 10 + 0;
  • 10 ÷ 2 = 5 + 0;
  • 5 ÷ 2 = 2 + 1;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the positive number.

Take all the remainders starting from the bottom of the list constructed above.

11 100 100 110 598(10) =


1010 0001 1000 0111 0001 1000 0110 0010 1001 0000 0110(2)


3. Normalize the binary representation of the number.

Shift the decimal mark 43 positions to the left, so that only one non zero digit remains to the left of it:


11 100 100 110 598(10) =


1010 0001 1000 0111 0001 1000 0110 0010 1001 0000 0110(2) =


1010 0001 1000 0111 0001 1000 0110 0010 1001 0000 0110(2) × 20 =


1.0100 0011 0000 1110 0011 0000 1100 0101 0010 0000 110(2) × 243


4. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 43


Mantissa (not normalized):
1.0100 0011 0000 1110 0011 0000 1100 0101 0010 0000 110


5. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


43 + 2(8-1) - 1 =


(43 + 127)(10) =


170(10)


6. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 170 ÷ 2 = 85 + 0;
  • 85 ÷ 2 = 42 + 1;
  • 42 ÷ 2 = 21 + 0;
  • 21 ÷ 2 = 10 + 1;
  • 10 ÷ 2 = 5 + 0;
  • 5 ÷ 2 = 2 + 1;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

7. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


170(10) =


1010 1010(2)


8. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 010 0001 1000 0111 0001 1000 0110 0010 1001 0000 0110 =


010 0001 1000 0111 0001 1000


9. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (8 bits) =
1010 1010


Mantissa (23 bits) =
010 0001 1000 0111 0001 1000


Decimal number 11 100 100 110 598 converted to 32 bit single precision IEEE 754 binary floating point representation:

0 - 1010 1010 - 010 0001 1000 0111 0001 1000


How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111