11 001 110 100 653 Converted to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 11 001 110 100 653(10) to 32 bit single precision IEEE 754 binary floating point representation standard (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

What are the steps to convert decimal number
11 001 110 100 653(10) to 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 11 001 110 100 653 ÷ 2 = 5 500 555 050 326 + 1;
  • 5 500 555 050 326 ÷ 2 = 2 750 277 525 163 + 0;
  • 2 750 277 525 163 ÷ 2 = 1 375 138 762 581 + 1;
  • 1 375 138 762 581 ÷ 2 = 687 569 381 290 + 1;
  • 687 569 381 290 ÷ 2 = 343 784 690 645 + 0;
  • 343 784 690 645 ÷ 2 = 171 892 345 322 + 1;
  • 171 892 345 322 ÷ 2 = 85 946 172 661 + 0;
  • 85 946 172 661 ÷ 2 = 42 973 086 330 + 1;
  • 42 973 086 330 ÷ 2 = 21 486 543 165 + 0;
  • 21 486 543 165 ÷ 2 = 10 743 271 582 + 1;
  • 10 743 271 582 ÷ 2 = 5 371 635 791 + 0;
  • 5 371 635 791 ÷ 2 = 2 685 817 895 + 1;
  • 2 685 817 895 ÷ 2 = 1 342 908 947 + 1;
  • 1 342 908 947 ÷ 2 = 671 454 473 + 1;
  • 671 454 473 ÷ 2 = 335 727 236 + 1;
  • 335 727 236 ÷ 2 = 167 863 618 + 0;
  • 167 863 618 ÷ 2 = 83 931 809 + 0;
  • 83 931 809 ÷ 2 = 41 965 904 + 1;
  • 41 965 904 ÷ 2 = 20 982 952 + 0;
  • 20 982 952 ÷ 2 = 10 491 476 + 0;
  • 10 491 476 ÷ 2 = 5 245 738 + 0;
  • 5 245 738 ÷ 2 = 2 622 869 + 0;
  • 2 622 869 ÷ 2 = 1 311 434 + 1;
  • 1 311 434 ÷ 2 = 655 717 + 0;
  • 655 717 ÷ 2 = 327 858 + 1;
  • 327 858 ÷ 2 = 163 929 + 0;
  • 163 929 ÷ 2 = 81 964 + 1;
  • 81 964 ÷ 2 = 40 982 + 0;
  • 40 982 ÷ 2 = 20 491 + 0;
  • 20 491 ÷ 2 = 10 245 + 1;
  • 10 245 ÷ 2 = 5 122 + 1;
  • 5 122 ÷ 2 = 2 561 + 0;
  • 2 561 ÷ 2 = 1 280 + 1;
  • 1 280 ÷ 2 = 640 + 0;
  • 640 ÷ 2 = 320 + 0;
  • 320 ÷ 2 = 160 + 0;
  • 160 ÷ 2 = 80 + 0;
  • 80 ÷ 2 = 40 + 0;
  • 40 ÷ 2 = 20 + 0;
  • 20 ÷ 2 = 10 + 0;
  • 10 ÷ 2 = 5 + 0;
  • 5 ÷ 2 = 2 + 1;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the positive number.

Take all the remainders starting from the bottom of the list constructed above.

11 001 110 100 653(10) =


1010 0000 0001 0110 0101 0100 0010 0111 1010 1010 1101(2)


3. Normalize the binary representation of the number.

Shift the decimal mark 43 positions to the left, so that only one non zero digit remains to the left of it:


11 001 110 100 653(10) =


1010 0000 0001 0110 0101 0100 0010 0111 1010 1010 1101(2) =


1010 0000 0001 0110 0101 0100 0010 0111 1010 1010 1101(2) × 20 =


1.0100 0000 0010 1100 1010 1000 0100 1111 0101 0101 101(2) × 243


4. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 43


Mantissa (not normalized):
1.0100 0000 0010 1100 1010 1000 0100 1111 0101 0101 101


5. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


43 + 2(8-1) - 1 =


(43 + 127)(10) =


170(10)


6. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 170 ÷ 2 = 85 + 0;
  • 85 ÷ 2 = 42 + 1;
  • 42 ÷ 2 = 21 + 0;
  • 21 ÷ 2 = 10 + 1;
  • 10 ÷ 2 = 5 + 0;
  • 5 ÷ 2 = 2 + 1;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

7. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


170(10) =


1010 1010(2)


8. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 010 0000 0001 0110 0101 0100 0010 0111 1010 1010 1101 =


010 0000 0001 0110 0101 0100


9. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (8 bits) =
1010 1010


Mantissa (23 bits) =
010 0000 0001 0110 0101 0100


Decimal number 11 001 110 100 653 converted to 32 bit single precision IEEE 754 binary floating point representation:

0 - 1010 1010 - 010 0000 0001 0110 0101 0100


How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111