101 111 001.100 001 010 001 Converted to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 101 111 001.100 001 010 001(10) to 32 bit single precision IEEE 754 binary floating point representation standard (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

What are the steps to convert decimal number
101 111 001.100 001 010 001(10) to 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 101 111 001.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 101 111 001 ÷ 2 = 50 555 500 + 1;
  • 50 555 500 ÷ 2 = 25 277 750 + 0;
  • 25 277 750 ÷ 2 = 12 638 875 + 0;
  • 12 638 875 ÷ 2 = 6 319 437 + 1;
  • 6 319 437 ÷ 2 = 3 159 718 + 1;
  • 3 159 718 ÷ 2 = 1 579 859 + 0;
  • 1 579 859 ÷ 2 = 789 929 + 1;
  • 789 929 ÷ 2 = 394 964 + 1;
  • 394 964 ÷ 2 = 197 482 + 0;
  • 197 482 ÷ 2 = 98 741 + 0;
  • 98 741 ÷ 2 = 49 370 + 1;
  • 49 370 ÷ 2 = 24 685 + 0;
  • 24 685 ÷ 2 = 12 342 + 1;
  • 12 342 ÷ 2 = 6 171 + 0;
  • 6 171 ÷ 2 = 3 085 + 1;
  • 3 085 ÷ 2 = 1 542 + 1;
  • 1 542 ÷ 2 = 771 + 0;
  • 771 ÷ 2 = 385 + 1;
  • 385 ÷ 2 = 192 + 1;
  • 192 ÷ 2 = 96 + 0;
  • 96 ÷ 2 = 48 + 0;
  • 48 ÷ 2 = 24 + 0;
  • 24 ÷ 2 = 12 + 0;
  • 12 ÷ 2 = 6 + 0;
  • 6 ÷ 2 = 3 + 0;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

101 111 001(10) =


110 0000 0110 1101 0100 1101 1001(2)


3. Convert to binary (base 2) the fractional part: 0.100 001 010 001.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.100 001 010 001 × 2 = 0 + 0.200 002 020 002;
  • 2) 0.200 002 020 002 × 2 = 0 + 0.400 004 040 004;
  • 3) 0.400 004 040 004 × 2 = 0 + 0.800 008 080 008;
  • 4) 0.800 008 080 008 × 2 = 1 + 0.600 016 160 016;
  • 5) 0.600 016 160 016 × 2 = 1 + 0.200 032 320 032;
  • 6) 0.200 032 320 032 × 2 = 0 + 0.400 064 640 064;
  • 7) 0.400 064 640 064 × 2 = 0 + 0.800 129 280 128;
  • 8) 0.800 129 280 128 × 2 = 1 + 0.600 258 560 256;
  • 9) 0.600 258 560 256 × 2 = 1 + 0.200 517 120 512;
  • 10) 0.200 517 120 512 × 2 = 0 + 0.401 034 241 024;
  • 11) 0.401 034 241 024 × 2 = 0 + 0.802 068 482 048;
  • 12) 0.802 068 482 048 × 2 = 1 + 0.604 136 964 096;
  • 13) 0.604 136 964 096 × 2 = 1 + 0.208 273 928 192;
  • 14) 0.208 273 928 192 × 2 = 0 + 0.416 547 856 384;
  • 15) 0.416 547 856 384 × 2 = 0 + 0.833 095 712 768;
  • 16) 0.833 095 712 768 × 2 = 1 + 0.666 191 425 536;
  • 17) 0.666 191 425 536 × 2 = 1 + 0.332 382 851 072;
  • 18) 0.332 382 851 072 × 2 = 0 + 0.664 765 702 144;
  • 19) 0.664 765 702 144 × 2 = 1 + 0.329 531 404 288;
  • 20) 0.329 531 404 288 × 2 = 0 + 0.659 062 808 576;
  • 21) 0.659 062 808 576 × 2 = 1 + 0.318 125 617 152;
  • 22) 0.318 125 617 152 × 2 = 0 + 0.636 251 234 304;
  • 23) 0.636 251 234 304 × 2 = 1 + 0.272 502 468 608;
  • 24) 0.272 502 468 608 × 2 = 0 + 0.545 004 937 216;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.100 001 010 001(10) =


0.0001 1001 1001 1001 1010 1010(2)

5. Positive number before normalization:

101 111 001.100 001 010 001(10) =


110 0000 0110 1101 0100 1101 1001.0001 1001 1001 1001 1010 1010(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 26 positions to the left, so that only one non zero digit remains to the left of it:


101 111 001.100 001 010 001(10) =


110 0000 0110 1101 0100 1101 1001.0001 1001 1001 1001 1010 1010(2) =


110 0000 0110 1101 0100 1101 1001.0001 1001 1001 1001 1010 1010(2) × 20 =


1.1000 0001 1011 0101 0011 0110 0100 0110 0110 0110 0110 1010 10(2) × 226


7. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 26


Mantissa (not normalized):
1.1000 0001 1011 0101 0011 0110 0100 0110 0110 0110 0110 1010 10


8. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


26 + 2(8-1) - 1 =


(26 + 127)(10) =


153(10)


9. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 153 ÷ 2 = 76 + 1;
  • 76 ÷ 2 = 38 + 0;
  • 38 ÷ 2 = 19 + 0;
  • 19 ÷ 2 = 9 + 1;
  • 9 ÷ 2 = 4 + 1;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


153(10) =


1001 1001(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 100 0000 1101 1010 1001 1011 001 0001 1001 1001 1001 1010 1010 =


100 0000 1101 1010 1001 1011


12. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (8 bits) =
1001 1001


Mantissa (23 bits) =
100 0000 1101 1010 1001 1011


Decimal number 101 111 001.100 001 010 001 converted to 32 bit single precision IEEE 754 binary floating point representation:

0 - 1001 1001 - 100 0000 1101 1010 1001 1011


How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111