1.806 981 519 507 186 858 316 221 552 Converted to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 1.806 981 519 507 186 858 316 221 552(10) to 32 bit single precision IEEE 754 binary floating point representation standard (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

What are the steps to convert decimal number
1.806 981 519 507 186 858 316 221 552(10) to 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 1.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

1(10) =


1(2)


3. Convert to binary (base 2) the fractional part: 0.806 981 519 507 186 858 316 221 552.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.806 981 519 507 186 858 316 221 552 × 2 = 1 + 0.613 963 039 014 373 716 632 443 104;
  • 2) 0.613 963 039 014 373 716 632 443 104 × 2 = 1 + 0.227 926 078 028 747 433 264 886 208;
  • 3) 0.227 926 078 028 747 433 264 886 208 × 2 = 0 + 0.455 852 156 057 494 866 529 772 416;
  • 4) 0.455 852 156 057 494 866 529 772 416 × 2 = 0 + 0.911 704 312 114 989 733 059 544 832;
  • 5) 0.911 704 312 114 989 733 059 544 832 × 2 = 1 + 0.823 408 624 229 979 466 119 089 664;
  • 6) 0.823 408 624 229 979 466 119 089 664 × 2 = 1 + 0.646 817 248 459 958 932 238 179 328;
  • 7) 0.646 817 248 459 958 932 238 179 328 × 2 = 1 + 0.293 634 496 919 917 864 476 358 656;
  • 8) 0.293 634 496 919 917 864 476 358 656 × 2 = 0 + 0.587 268 993 839 835 728 952 717 312;
  • 9) 0.587 268 993 839 835 728 952 717 312 × 2 = 1 + 0.174 537 987 679 671 457 905 434 624;
  • 10) 0.174 537 987 679 671 457 905 434 624 × 2 = 0 + 0.349 075 975 359 342 915 810 869 248;
  • 11) 0.349 075 975 359 342 915 810 869 248 × 2 = 0 + 0.698 151 950 718 685 831 621 738 496;
  • 12) 0.698 151 950 718 685 831 621 738 496 × 2 = 1 + 0.396 303 901 437 371 663 243 476 992;
  • 13) 0.396 303 901 437 371 663 243 476 992 × 2 = 0 + 0.792 607 802 874 743 326 486 953 984;
  • 14) 0.792 607 802 874 743 326 486 953 984 × 2 = 1 + 0.585 215 605 749 486 652 973 907 968;
  • 15) 0.585 215 605 749 486 652 973 907 968 × 2 = 1 + 0.170 431 211 498 973 305 947 815 936;
  • 16) 0.170 431 211 498 973 305 947 815 936 × 2 = 0 + 0.340 862 422 997 946 611 895 631 872;
  • 17) 0.340 862 422 997 946 611 895 631 872 × 2 = 0 + 0.681 724 845 995 893 223 791 263 744;
  • 18) 0.681 724 845 995 893 223 791 263 744 × 2 = 1 + 0.363 449 691 991 786 447 582 527 488;
  • 19) 0.363 449 691 991 786 447 582 527 488 × 2 = 0 + 0.726 899 383 983 572 895 165 054 976;
  • 20) 0.726 899 383 983 572 895 165 054 976 × 2 = 1 + 0.453 798 767 967 145 790 330 109 952;
  • 21) 0.453 798 767 967 145 790 330 109 952 × 2 = 0 + 0.907 597 535 934 291 580 660 219 904;
  • 22) 0.907 597 535 934 291 580 660 219 904 × 2 = 1 + 0.815 195 071 868 583 161 320 439 808;
  • 23) 0.815 195 071 868 583 161 320 439 808 × 2 = 1 + 0.630 390 143 737 166 322 640 879 616;
  • 24) 0.630 390 143 737 166 322 640 879 616 × 2 = 1 + 0.260 780 287 474 332 645 281 759 232;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.806 981 519 507 186 858 316 221 552(10) =


0.1100 1110 1001 0110 0101 0111(2)

5. Positive number before normalization:

1.806 981 519 507 186 858 316 221 552(10) =


1.1100 1110 1001 0110 0101 0111(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 0 positions to the left, so that only one non zero digit remains to the left of it:


1.806 981 519 507 186 858 316 221 552(10) =


1.1100 1110 1001 0110 0101 0111(2) =


1.1100 1110 1001 0110 0101 0111(2) × 20


7. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 0


Mantissa (not normalized):
1.1100 1110 1001 0110 0101 0111


8. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


0 + 2(8-1) - 1 =


(0 + 127)(10) =


127(10)


9. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 127 ÷ 2 = 63 + 1;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


127(10) =


0111 1111(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 110 0111 0100 1011 0010 1011 1 =


110 0111 0100 1011 0010 1011


12. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (8 bits) =
0111 1111


Mantissa (23 bits) =
110 0111 0100 1011 0010 1011


Decimal number 1.806 981 519 507 186 858 316 221 552 converted to 32 bit single precision IEEE 754 binary floating point representation:

0 - 0111 1111 - 110 0111 0100 1011 0010 1011


How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111