1.761 828 530 288 944 705 262 109 88 Converted to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 1.761 828 530 288 944 705 262 109 88(10) to 32 bit single precision IEEE 754 binary floating point representation standard (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

What are the steps to convert decimal number
1.761 828 530 288 944 705 262 109 88(10) to 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 1.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

1(10) =


1(2)


3. Convert to binary (base 2) the fractional part: 0.761 828 530 288 944 705 262 109 88.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.761 828 530 288 944 705 262 109 88 × 2 = 1 + 0.523 657 060 577 889 410 524 219 76;
  • 2) 0.523 657 060 577 889 410 524 219 76 × 2 = 1 + 0.047 314 121 155 778 821 048 439 52;
  • 3) 0.047 314 121 155 778 821 048 439 52 × 2 = 0 + 0.094 628 242 311 557 642 096 879 04;
  • 4) 0.094 628 242 311 557 642 096 879 04 × 2 = 0 + 0.189 256 484 623 115 284 193 758 08;
  • 5) 0.189 256 484 623 115 284 193 758 08 × 2 = 0 + 0.378 512 969 246 230 568 387 516 16;
  • 6) 0.378 512 969 246 230 568 387 516 16 × 2 = 0 + 0.757 025 938 492 461 136 775 032 32;
  • 7) 0.757 025 938 492 461 136 775 032 32 × 2 = 1 + 0.514 051 876 984 922 273 550 064 64;
  • 8) 0.514 051 876 984 922 273 550 064 64 × 2 = 1 + 0.028 103 753 969 844 547 100 129 28;
  • 9) 0.028 103 753 969 844 547 100 129 28 × 2 = 0 + 0.056 207 507 939 689 094 200 258 56;
  • 10) 0.056 207 507 939 689 094 200 258 56 × 2 = 0 + 0.112 415 015 879 378 188 400 517 12;
  • 11) 0.112 415 015 879 378 188 400 517 12 × 2 = 0 + 0.224 830 031 758 756 376 801 034 24;
  • 12) 0.224 830 031 758 756 376 801 034 24 × 2 = 0 + 0.449 660 063 517 512 753 602 068 48;
  • 13) 0.449 660 063 517 512 753 602 068 48 × 2 = 0 + 0.899 320 127 035 025 507 204 136 96;
  • 14) 0.899 320 127 035 025 507 204 136 96 × 2 = 1 + 0.798 640 254 070 051 014 408 273 92;
  • 15) 0.798 640 254 070 051 014 408 273 92 × 2 = 1 + 0.597 280 508 140 102 028 816 547 84;
  • 16) 0.597 280 508 140 102 028 816 547 84 × 2 = 1 + 0.194 561 016 280 204 057 633 095 68;
  • 17) 0.194 561 016 280 204 057 633 095 68 × 2 = 0 + 0.389 122 032 560 408 115 266 191 36;
  • 18) 0.389 122 032 560 408 115 266 191 36 × 2 = 0 + 0.778 244 065 120 816 230 532 382 72;
  • 19) 0.778 244 065 120 816 230 532 382 72 × 2 = 1 + 0.556 488 130 241 632 461 064 765 44;
  • 20) 0.556 488 130 241 632 461 064 765 44 × 2 = 1 + 0.112 976 260 483 264 922 129 530 88;
  • 21) 0.112 976 260 483 264 922 129 530 88 × 2 = 0 + 0.225 952 520 966 529 844 259 061 76;
  • 22) 0.225 952 520 966 529 844 259 061 76 × 2 = 0 + 0.451 905 041 933 059 688 518 123 52;
  • 23) 0.451 905 041 933 059 688 518 123 52 × 2 = 0 + 0.903 810 083 866 119 377 036 247 04;
  • 24) 0.903 810 083 866 119 377 036 247 04 × 2 = 1 + 0.807 620 167 732 238 754 072 494 08;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.761 828 530 288 944 705 262 109 88(10) =


0.1100 0011 0000 0111 0011 0001(2)

5. Positive number before normalization:

1.761 828 530 288 944 705 262 109 88(10) =


1.1100 0011 0000 0111 0011 0001(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 0 positions to the left, so that only one non zero digit remains to the left of it:


1.761 828 530 288 944 705 262 109 88(10) =


1.1100 0011 0000 0111 0011 0001(2) =


1.1100 0011 0000 0111 0011 0001(2) × 20


7. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 0


Mantissa (not normalized):
1.1100 0011 0000 0111 0011 0001


8. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


0 + 2(8-1) - 1 =


(0 + 127)(10) =


127(10)


9. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 127 ÷ 2 = 63 + 1;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


127(10) =


0111 1111(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 110 0001 1000 0011 1001 1000 1 =


110 0001 1000 0011 1001 1000


12. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (8 bits) =
0111 1111


Mantissa (23 bits) =
110 0001 1000 0011 1001 1000


Decimal number 1.761 828 530 288 944 705 262 109 88 converted to 32 bit single precision IEEE 754 binary floating point representation:

0 - 0111 1111 - 110 0001 1000 0011 1001 1000


How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111