32bit IEEE 754: Decimal ↗ Single Precision Floating Point Binary: 0.011 101 010 04 Convert the Number to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard, From a Base 10 Decimal System Number

Number 0.011 101 010 04(10) converted and written in 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.


0(10) =


0(2)


3. Convert to binary (base 2) the fractional part: 0.011 101 010 04.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.011 101 010 04 × 2 = 0 + 0.022 202 020 08;
  • 2) 0.022 202 020 08 × 2 = 0 + 0.044 404 040 16;
  • 3) 0.044 404 040 16 × 2 = 0 + 0.088 808 080 32;
  • 4) 0.088 808 080 32 × 2 = 0 + 0.177 616 160 64;
  • 5) 0.177 616 160 64 × 2 = 0 + 0.355 232 321 28;
  • 6) 0.355 232 321 28 × 2 = 0 + 0.710 464 642 56;
  • 7) 0.710 464 642 56 × 2 = 1 + 0.420 929 285 12;
  • 8) 0.420 929 285 12 × 2 = 0 + 0.841 858 570 24;
  • 9) 0.841 858 570 24 × 2 = 1 + 0.683 717 140 48;
  • 10) 0.683 717 140 48 × 2 = 1 + 0.367 434 280 96;
  • 11) 0.367 434 280 96 × 2 = 0 + 0.734 868 561 92;
  • 12) 0.734 868 561 92 × 2 = 1 + 0.469 737 123 84;
  • 13) 0.469 737 123 84 × 2 = 0 + 0.939 474 247 68;
  • 14) 0.939 474 247 68 × 2 = 1 + 0.878 948 495 36;
  • 15) 0.878 948 495 36 × 2 = 1 + 0.757 896 990 72;
  • 16) 0.757 896 990 72 × 2 = 1 + 0.515 793 981 44;
  • 17) 0.515 793 981 44 × 2 = 1 + 0.031 587 962 88;
  • 18) 0.031 587 962 88 × 2 = 0 + 0.063 175 925 76;
  • 19) 0.063 175 925 76 × 2 = 0 + 0.126 351 851 52;
  • 20) 0.126 351 851 52 × 2 = 0 + 0.252 703 703 04;
  • 21) 0.252 703 703 04 × 2 = 0 + 0.505 407 406 08;
  • 22) 0.505 407 406 08 × 2 = 1 + 0.010 814 812 16;
  • 23) 0.010 814 812 16 × 2 = 0 + 0.021 629 624 32;
  • 24) 0.021 629 624 32 × 2 = 0 + 0.043 259 248 64;
  • 25) 0.043 259 248 64 × 2 = 0 + 0.086 518 497 28;
  • 26) 0.086 518 497 28 × 2 = 0 + 0.173 036 994 56;
  • 27) 0.173 036 994 56 × 2 = 0 + 0.346 073 989 12;
  • 28) 0.346 073 989 12 × 2 = 0 + 0.692 147 978 24;
  • 29) 0.692 147 978 24 × 2 = 1 + 0.384 295 956 48;
  • 30) 0.384 295 956 48 × 2 = 0 + 0.768 591 912 96;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (losing precision...)


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.011 101 010 04(10) =


0.0000 0010 1101 0111 1000 0100 0000 10(2)


5. Positive number before normalization:

0.011 101 010 04(10) =


0.0000 0010 1101 0111 1000 0100 0000 10(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 7 positions to the right, so that only one non zero digit remains to the left of it:


0.011 101 010 04(10) =


0.0000 0010 1101 0111 1000 0100 0000 10(2) =


0.0000 0010 1101 0111 1000 0100 0000 10(2) × 20 =


1.0110 1011 1100 0010 0000 010(2) × 2-7


7. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): -7


Mantissa (not normalized):
1.0110 1011 1100 0010 0000 010


8. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


-7 + 2(8-1) - 1 =


(-7 + 127)(10) =


120(10)


9. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 120 ÷ 2 = 60 + 0;
  • 60 ÷ 2 = 30 + 0;
  • 30 ÷ 2 = 15 + 0;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


120(10) =


0111 1000(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 011 0101 1110 0001 0000 0010 =


011 0101 1110 0001 0000 0010


12. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (8 bits) =
0111 1000


Mantissa (23 bits) =
011 0101 1110 0001 0000 0010


The base ten decimal number 0.011 101 010 04 converted and written in 32 bit single precision IEEE 754 binary floating point representation:
0 - 0111 1000 - 011 0101 1110 0001 0000 0010

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How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111