0.000 510 54 Converted to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 0.000 510 54(10) to 32 bit single precision IEEE 754 binary floating point representation standard (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

What are the steps to convert decimal number
0.000 510 54(10) to 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


3. Convert to binary (base 2) the fractional part: 0.000 510 54.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.000 510 54 × 2 = 0 + 0.001 021 08;
  • 2) 0.001 021 08 × 2 = 0 + 0.002 042 16;
  • 3) 0.002 042 16 × 2 = 0 + 0.004 084 32;
  • 4) 0.004 084 32 × 2 = 0 + 0.008 168 64;
  • 5) 0.008 168 64 × 2 = 0 + 0.016 337 28;
  • 6) 0.016 337 28 × 2 = 0 + 0.032 674 56;
  • 7) 0.032 674 56 × 2 = 0 + 0.065 349 12;
  • 8) 0.065 349 12 × 2 = 0 + 0.130 698 24;
  • 9) 0.130 698 24 × 2 = 0 + 0.261 396 48;
  • 10) 0.261 396 48 × 2 = 0 + 0.522 792 96;
  • 11) 0.522 792 96 × 2 = 1 + 0.045 585 92;
  • 12) 0.045 585 92 × 2 = 0 + 0.091 171 84;
  • 13) 0.091 171 84 × 2 = 0 + 0.182 343 68;
  • 14) 0.182 343 68 × 2 = 0 + 0.364 687 36;
  • 15) 0.364 687 36 × 2 = 0 + 0.729 374 72;
  • 16) 0.729 374 72 × 2 = 1 + 0.458 749 44;
  • 17) 0.458 749 44 × 2 = 0 + 0.917 498 88;
  • 18) 0.917 498 88 × 2 = 1 + 0.834 997 76;
  • 19) 0.834 997 76 × 2 = 1 + 0.669 995 52;
  • 20) 0.669 995 52 × 2 = 1 + 0.339 991 04;
  • 21) 0.339 991 04 × 2 = 0 + 0.679 982 08;
  • 22) 0.679 982 08 × 2 = 1 + 0.359 964 16;
  • 23) 0.359 964 16 × 2 = 0 + 0.719 928 32;
  • 24) 0.719 928 32 × 2 = 1 + 0.439 856 64;
  • 25) 0.439 856 64 × 2 = 0 + 0.879 713 28;
  • 26) 0.879 713 28 × 2 = 1 + 0.759 426 56;
  • 27) 0.759 426 56 × 2 = 1 + 0.518 853 12;
  • 28) 0.518 853 12 × 2 = 1 + 0.037 706 24;
  • 29) 0.037 706 24 × 2 = 0 + 0.075 412 48;
  • 30) 0.075 412 48 × 2 = 0 + 0.150 824 96;
  • 31) 0.150 824 96 × 2 = 0 + 0.301 649 92;
  • 32) 0.301 649 92 × 2 = 0 + 0.603 299 84;
  • 33) 0.603 299 84 × 2 = 1 + 0.206 599 68;
  • 34) 0.206 599 68 × 2 = 0 + 0.413 199 36;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.000 510 54(10) =


0.0000 0000 0010 0001 0111 0101 0111 0000 10(2)

5. Positive number before normalization:

0.000 510 54(10) =


0.0000 0000 0010 0001 0111 0101 0111 0000 10(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 11 positions to the right, so that only one non zero digit remains to the left of it:


0.000 510 54(10) =


0.0000 0000 0010 0001 0111 0101 0111 0000 10(2) =


0.0000 0000 0010 0001 0111 0101 0111 0000 10(2) × 20 =


1.0000 1011 1010 1011 1000 010(2) × 2-11


7. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): -11


Mantissa (not normalized):
1.0000 1011 1010 1011 1000 010


8. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


-11 + 2(8-1) - 1 =


(-11 + 127)(10) =


116(10)


9. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 116 ÷ 2 = 58 + 0;
  • 58 ÷ 2 = 29 + 0;
  • 29 ÷ 2 = 14 + 1;
  • 14 ÷ 2 = 7 + 0;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


116(10) =


0111 0100(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 000 0101 1101 0101 1100 0010 =


000 0101 1101 0101 1100 0010


12. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (8 bits) =
0111 0100


Mantissa (23 bits) =
000 0101 1101 0101 1100 0010


Decimal number 0.000 510 54 converted to 32 bit single precision IEEE 754 binary floating point representation:

0 - 0111 0100 - 000 0101 1101 0101 1100 0010

How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111