0.000 101 3 Converted to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 0.000 101 3(10) to 32 bit single precision IEEE 754 binary floating point representation standard (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

What are the steps to convert decimal number
0.000 101 3(10) to 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


3. Convert to binary (base 2) the fractional part: 0.000 101 3.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.000 101 3 × 2 = 0 + 0.000 202 6;
  • 2) 0.000 202 6 × 2 = 0 + 0.000 405 2;
  • 3) 0.000 405 2 × 2 = 0 + 0.000 810 4;
  • 4) 0.000 810 4 × 2 = 0 + 0.001 620 8;
  • 5) 0.001 620 8 × 2 = 0 + 0.003 241 6;
  • 6) 0.003 241 6 × 2 = 0 + 0.006 483 2;
  • 7) 0.006 483 2 × 2 = 0 + 0.012 966 4;
  • 8) 0.012 966 4 × 2 = 0 + 0.025 932 8;
  • 9) 0.025 932 8 × 2 = 0 + 0.051 865 6;
  • 10) 0.051 865 6 × 2 = 0 + 0.103 731 2;
  • 11) 0.103 731 2 × 2 = 0 + 0.207 462 4;
  • 12) 0.207 462 4 × 2 = 0 + 0.414 924 8;
  • 13) 0.414 924 8 × 2 = 0 + 0.829 849 6;
  • 14) 0.829 849 6 × 2 = 1 + 0.659 699 2;
  • 15) 0.659 699 2 × 2 = 1 + 0.319 398 4;
  • 16) 0.319 398 4 × 2 = 0 + 0.638 796 8;
  • 17) 0.638 796 8 × 2 = 1 + 0.277 593 6;
  • 18) 0.277 593 6 × 2 = 0 + 0.555 187 2;
  • 19) 0.555 187 2 × 2 = 1 + 0.110 374 4;
  • 20) 0.110 374 4 × 2 = 0 + 0.220 748 8;
  • 21) 0.220 748 8 × 2 = 0 + 0.441 497 6;
  • 22) 0.441 497 6 × 2 = 0 + 0.882 995 2;
  • 23) 0.882 995 2 × 2 = 1 + 0.765 990 4;
  • 24) 0.765 990 4 × 2 = 1 + 0.531 980 8;
  • 25) 0.531 980 8 × 2 = 1 + 0.063 961 6;
  • 26) 0.063 961 6 × 2 = 0 + 0.127 923 2;
  • 27) 0.127 923 2 × 2 = 0 + 0.255 846 4;
  • 28) 0.255 846 4 × 2 = 0 + 0.511 692 8;
  • 29) 0.511 692 8 × 2 = 1 + 0.023 385 6;
  • 30) 0.023 385 6 × 2 = 0 + 0.046 771 2;
  • 31) 0.046 771 2 × 2 = 0 + 0.093 542 4;
  • 32) 0.093 542 4 × 2 = 0 + 0.187 084 8;
  • 33) 0.187 084 8 × 2 = 0 + 0.374 169 6;
  • 34) 0.374 169 6 × 2 = 0 + 0.748 339 2;
  • 35) 0.748 339 2 × 2 = 1 + 0.496 678 4;
  • 36) 0.496 678 4 × 2 = 0 + 0.993 356 8;
  • 37) 0.993 356 8 × 2 = 1 + 0.986 713 6;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.000 101 3(10) =


0.0000 0000 0000 0110 1010 0011 1000 1000 0010 1(2)

5. Positive number before normalization:

0.000 101 3(10) =


0.0000 0000 0000 0110 1010 0011 1000 1000 0010 1(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 14 positions to the right, so that only one non zero digit remains to the left of it:


0.000 101 3(10) =


0.0000 0000 0000 0110 1010 0011 1000 1000 0010 1(2) =


0.0000 0000 0000 0110 1010 0011 1000 1000 0010 1(2) × 20 =


1.1010 1000 1110 0010 0000 101(2) × 2-14


7. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): -14


Mantissa (not normalized):
1.1010 1000 1110 0010 0000 101


8. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


-14 + 2(8-1) - 1 =


(-14 + 127)(10) =


113(10)


9. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 113 ÷ 2 = 56 + 1;
  • 56 ÷ 2 = 28 + 0;
  • 28 ÷ 2 = 14 + 0;
  • 14 ÷ 2 = 7 + 0;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


113(10) =


0111 0001(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 101 0100 0111 0001 0000 0101 =


101 0100 0111 0001 0000 0101


12. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (8 bits) =
0111 0001


Mantissa (23 bits) =
101 0100 0111 0001 0000 0101


Decimal number 0.000 101 3 converted to 32 bit single precision IEEE 754 binary floating point representation:

0 - 0111 0001 - 101 0100 0111 0001 0000 0101


How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111