0.000 078 9 Converted to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal 0.000 078 9(10) to 32 bit single precision IEEE 754 binary floating point representation standard (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

What are the steps to convert decimal number
0.000 078 9(10) to 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


3. Convert to binary (base 2) the fractional part: 0.000 078 9.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.000 078 9 × 2 = 0 + 0.000 157 8;
  • 2) 0.000 157 8 × 2 = 0 + 0.000 315 6;
  • 3) 0.000 315 6 × 2 = 0 + 0.000 631 2;
  • 4) 0.000 631 2 × 2 = 0 + 0.001 262 4;
  • 5) 0.001 262 4 × 2 = 0 + 0.002 524 8;
  • 6) 0.002 524 8 × 2 = 0 + 0.005 049 6;
  • 7) 0.005 049 6 × 2 = 0 + 0.010 099 2;
  • 8) 0.010 099 2 × 2 = 0 + 0.020 198 4;
  • 9) 0.020 198 4 × 2 = 0 + 0.040 396 8;
  • 10) 0.040 396 8 × 2 = 0 + 0.080 793 6;
  • 11) 0.080 793 6 × 2 = 0 + 0.161 587 2;
  • 12) 0.161 587 2 × 2 = 0 + 0.323 174 4;
  • 13) 0.323 174 4 × 2 = 0 + 0.646 348 8;
  • 14) 0.646 348 8 × 2 = 1 + 0.292 697 6;
  • 15) 0.292 697 6 × 2 = 0 + 0.585 395 2;
  • 16) 0.585 395 2 × 2 = 1 + 0.170 790 4;
  • 17) 0.170 790 4 × 2 = 0 + 0.341 580 8;
  • 18) 0.341 580 8 × 2 = 0 + 0.683 161 6;
  • 19) 0.683 161 6 × 2 = 1 + 0.366 323 2;
  • 20) 0.366 323 2 × 2 = 0 + 0.732 646 4;
  • 21) 0.732 646 4 × 2 = 1 + 0.465 292 8;
  • 22) 0.465 292 8 × 2 = 0 + 0.930 585 6;
  • 23) 0.930 585 6 × 2 = 1 + 0.861 171 2;
  • 24) 0.861 171 2 × 2 = 1 + 0.722 342 4;
  • 25) 0.722 342 4 × 2 = 1 + 0.444 684 8;
  • 26) 0.444 684 8 × 2 = 0 + 0.889 369 6;
  • 27) 0.889 369 6 × 2 = 1 + 0.778 739 2;
  • 28) 0.778 739 2 × 2 = 1 + 0.557 478 4;
  • 29) 0.557 478 4 × 2 = 1 + 0.114 956 8;
  • 30) 0.114 956 8 × 2 = 0 + 0.229 913 6;
  • 31) 0.229 913 6 × 2 = 0 + 0.459 827 2;
  • 32) 0.459 827 2 × 2 = 0 + 0.919 654 4;
  • 33) 0.919 654 4 × 2 = 1 + 0.839 308 8;
  • 34) 0.839 308 8 × 2 = 1 + 0.678 617 6;
  • 35) 0.678 617 6 × 2 = 1 + 0.357 235 2;
  • 36) 0.357 235 2 × 2 = 0 + 0.714 470 4;
  • 37) 0.714 470 4 × 2 = 1 + 0.428 940 8;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.000 078 9(10) =


0.0000 0000 0000 0101 0010 1011 1011 1000 1110 1(2)

5. Positive number before normalization:

0.000 078 9(10) =


0.0000 0000 0000 0101 0010 1011 1011 1000 1110 1(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 14 positions to the right, so that only one non zero digit remains to the left of it:


0.000 078 9(10) =


0.0000 0000 0000 0101 0010 1011 1011 1000 1110 1(2) =


0.0000 0000 0000 0101 0010 1011 1011 1000 1110 1(2) × 20 =


1.0100 1010 1110 1110 0011 101(2) × 2-14


7. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): -14


Mantissa (not normalized):
1.0100 1010 1110 1110 0011 101


8. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


-14 + 2(8-1) - 1 =


(-14 + 127)(10) =


113(10)


9. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 113 ÷ 2 = 56 + 1;
  • 56 ÷ 2 = 28 + 0;
  • 28 ÷ 2 = 14 + 0;
  • 14 ÷ 2 = 7 + 0;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


113(10) =


0111 0001(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 010 0101 0111 0111 0001 1101 =


010 0101 0111 0111 0001 1101


12. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (8 bits) =
0111 0001


Mantissa (23 bits) =
010 0101 0111 0111 0001 1101


Decimal number 0.000 078 9 converted to 32 bit single precision IEEE 754 binary floating point representation:

0 - 0111 0001 - 010 0101 0111 0111 0001 1101


How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111