-0.000 022 3 Converted to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -0.000 022 3(10) to 32 bit single precision IEEE 754 binary floating point representation standard (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

What are the steps to convert decimal number
-0.000 022 3(10) to 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. Start with the positive version of the number:

|-0.000 022 3| = 0.000 022 3


2. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


4. Convert to binary (base 2) the fractional part: 0.000 022 3.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.000 022 3 × 2 = 0 + 0.000 044 6;
  • 2) 0.000 044 6 × 2 = 0 + 0.000 089 2;
  • 3) 0.000 089 2 × 2 = 0 + 0.000 178 4;
  • 4) 0.000 178 4 × 2 = 0 + 0.000 356 8;
  • 5) 0.000 356 8 × 2 = 0 + 0.000 713 6;
  • 6) 0.000 713 6 × 2 = 0 + 0.001 427 2;
  • 7) 0.001 427 2 × 2 = 0 + 0.002 854 4;
  • 8) 0.002 854 4 × 2 = 0 + 0.005 708 8;
  • 9) 0.005 708 8 × 2 = 0 + 0.011 417 6;
  • 10) 0.011 417 6 × 2 = 0 + 0.022 835 2;
  • 11) 0.022 835 2 × 2 = 0 + 0.045 670 4;
  • 12) 0.045 670 4 × 2 = 0 + 0.091 340 8;
  • 13) 0.091 340 8 × 2 = 0 + 0.182 681 6;
  • 14) 0.182 681 6 × 2 = 0 + 0.365 363 2;
  • 15) 0.365 363 2 × 2 = 0 + 0.730 726 4;
  • 16) 0.730 726 4 × 2 = 1 + 0.461 452 8;
  • 17) 0.461 452 8 × 2 = 0 + 0.922 905 6;
  • 18) 0.922 905 6 × 2 = 1 + 0.845 811 2;
  • 19) 0.845 811 2 × 2 = 1 + 0.691 622 4;
  • 20) 0.691 622 4 × 2 = 1 + 0.383 244 8;
  • 21) 0.383 244 8 × 2 = 0 + 0.766 489 6;
  • 22) 0.766 489 6 × 2 = 1 + 0.532 979 2;
  • 23) 0.532 979 2 × 2 = 1 + 0.065 958 4;
  • 24) 0.065 958 4 × 2 = 0 + 0.131 916 8;
  • 25) 0.131 916 8 × 2 = 0 + 0.263 833 6;
  • 26) 0.263 833 6 × 2 = 0 + 0.527 667 2;
  • 27) 0.527 667 2 × 2 = 1 + 0.055 334 4;
  • 28) 0.055 334 4 × 2 = 0 + 0.110 668 8;
  • 29) 0.110 668 8 × 2 = 0 + 0.221 337 6;
  • 30) 0.221 337 6 × 2 = 0 + 0.442 675 2;
  • 31) 0.442 675 2 × 2 = 0 + 0.885 350 4;
  • 32) 0.885 350 4 × 2 = 1 + 0.770 700 8;
  • 33) 0.770 700 8 × 2 = 1 + 0.541 401 6;
  • 34) 0.541 401 6 × 2 = 1 + 0.082 803 2;
  • 35) 0.082 803 2 × 2 = 0 + 0.165 606 4;
  • 36) 0.165 606 4 × 2 = 0 + 0.331 212 8;
  • 37) 0.331 212 8 × 2 = 0 + 0.662 425 6;
  • 38) 0.662 425 6 × 2 = 1 + 0.324 851 2;
  • 39) 0.324 851 2 × 2 = 0 + 0.649 702 4;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.000 022 3(10) =


0.0000 0000 0000 0001 0111 0110 0010 0001 1100 010(2)

6. Positive number before normalization:

0.000 022 3(10) =


0.0000 0000 0000 0001 0111 0110 0010 0001 1100 010(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 16 positions to the right, so that only one non zero digit remains to the left of it:


0.000 022 3(10) =


0.0000 0000 0000 0001 0111 0110 0010 0001 1100 010(2) =


0.0000 0000 0000 0001 0111 0110 0010 0001 1100 010(2) × 20 =


1.0111 0110 0010 0001 1100 010(2) × 2-16


8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): -16


Mantissa (not normalized):
1.0111 0110 0010 0001 1100 010


9. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


-16 + 2(8-1) - 1 =


(-16 + 127)(10) =


111(10)


10. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 111 ÷ 2 = 55 + 1;
  • 55 ÷ 2 = 27 + 1;
  • 27 ÷ 2 = 13 + 1;
  • 13 ÷ 2 = 6 + 1;
  • 6 ÷ 2 = 3 + 0;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


111(10) =


0110 1111(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 011 1011 0001 0000 1110 0010 =


011 1011 0001 0000 1110 0010


13. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (8 bits) =
0110 1111


Mantissa (23 bits) =
011 1011 0001 0000 1110 0010


Decimal number -0.000 022 3 converted to 32 bit single precision IEEE 754 binary floating point representation:

1 - 0110 1111 - 011 1011 0001 0000 1110 0010


How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111