-0.000 000 004 27 Converted to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -0.000 000 004 27(10) to 32 bit single precision IEEE 754 binary floating point representation standard (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

What are the steps to convert decimal number
-0.000 000 004 27(10) to 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. Start with the positive version of the number:

|-0.000 000 004 27| = 0.000 000 004 27


2. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


4. Convert to binary (base 2) the fractional part: 0.000 000 004 27.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.000 000 004 27 × 2 = 0 + 0.000 000 008 54;
  • 2) 0.000 000 008 54 × 2 = 0 + 0.000 000 017 08;
  • 3) 0.000 000 017 08 × 2 = 0 + 0.000 000 034 16;
  • 4) 0.000 000 034 16 × 2 = 0 + 0.000 000 068 32;
  • 5) 0.000 000 068 32 × 2 = 0 + 0.000 000 136 64;
  • 6) 0.000 000 136 64 × 2 = 0 + 0.000 000 273 28;
  • 7) 0.000 000 273 28 × 2 = 0 + 0.000 000 546 56;
  • 8) 0.000 000 546 56 × 2 = 0 + 0.000 001 093 12;
  • 9) 0.000 001 093 12 × 2 = 0 + 0.000 002 186 24;
  • 10) 0.000 002 186 24 × 2 = 0 + 0.000 004 372 48;
  • 11) 0.000 004 372 48 × 2 = 0 + 0.000 008 744 96;
  • 12) 0.000 008 744 96 × 2 = 0 + 0.000 017 489 92;
  • 13) 0.000 017 489 92 × 2 = 0 + 0.000 034 979 84;
  • 14) 0.000 034 979 84 × 2 = 0 + 0.000 069 959 68;
  • 15) 0.000 069 959 68 × 2 = 0 + 0.000 139 919 36;
  • 16) 0.000 139 919 36 × 2 = 0 + 0.000 279 838 72;
  • 17) 0.000 279 838 72 × 2 = 0 + 0.000 559 677 44;
  • 18) 0.000 559 677 44 × 2 = 0 + 0.001 119 354 88;
  • 19) 0.001 119 354 88 × 2 = 0 + 0.002 238 709 76;
  • 20) 0.002 238 709 76 × 2 = 0 + 0.004 477 419 52;
  • 21) 0.004 477 419 52 × 2 = 0 + 0.008 954 839 04;
  • 22) 0.008 954 839 04 × 2 = 0 + 0.017 909 678 08;
  • 23) 0.017 909 678 08 × 2 = 0 + 0.035 819 356 16;
  • 24) 0.035 819 356 16 × 2 = 0 + 0.071 638 712 32;
  • 25) 0.071 638 712 32 × 2 = 0 + 0.143 277 424 64;
  • 26) 0.143 277 424 64 × 2 = 0 + 0.286 554 849 28;
  • 27) 0.286 554 849 28 × 2 = 0 + 0.573 109 698 56;
  • 28) 0.573 109 698 56 × 2 = 1 + 0.146 219 397 12;
  • 29) 0.146 219 397 12 × 2 = 0 + 0.292 438 794 24;
  • 30) 0.292 438 794 24 × 2 = 0 + 0.584 877 588 48;
  • 31) 0.584 877 588 48 × 2 = 1 + 0.169 755 176 96;
  • 32) 0.169 755 176 96 × 2 = 0 + 0.339 510 353 92;
  • 33) 0.339 510 353 92 × 2 = 0 + 0.679 020 707 84;
  • 34) 0.679 020 707 84 × 2 = 1 + 0.358 041 415 68;
  • 35) 0.358 041 415 68 × 2 = 0 + 0.716 082 831 36;
  • 36) 0.716 082 831 36 × 2 = 1 + 0.432 165 662 72;
  • 37) 0.432 165 662 72 × 2 = 0 + 0.864 331 325 44;
  • 38) 0.864 331 325 44 × 2 = 1 + 0.728 662 650 88;
  • 39) 0.728 662 650 88 × 2 = 1 + 0.457 325 301 76;
  • 40) 0.457 325 301 76 × 2 = 0 + 0.914 650 603 52;
  • 41) 0.914 650 603 52 × 2 = 1 + 0.829 301 207 04;
  • 42) 0.829 301 207 04 × 2 = 1 + 0.658 602 414 08;
  • 43) 0.658 602 414 08 × 2 = 1 + 0.317 204 828 16;
  • 44) 0.317 204 828 16 × 2 = 0 + 0.634 409 656 32;
  • 45) 0.634 409 656 32 × 2 = 1 + 0.268 819 312 64;
  • 46) 0.268 819 312 64 × 2 = 0 + 0.537 638 625 28;
  • 47) 0.537 638 625 28 × 2 = 1 + 0.075 277 250 56;
  • 48) 0.075 277 250 56 × 2 = 0 + 0.150 554 501 12;
  • 49) 0.150 554 501 12 × 2 = 0 + 0.301 109 002 24;
  • 50) 0.301 109 002 24 × 2 = 0 + 0.602 218 004 48;
  • 51) 0.602 218 004 48 × 2 = 1 + 0.204 436 008 96;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.000 000 004 27(10) =


0.0000 0000 0000 0000 0000 0000 0001 0010 0101 0110 1110 1010 001(2)

6. Positive number before normalization:

0.000 000 004 27(10) =


0.0000 0000 0000 0000 0000 0000 0001 0010 0101 0110 1110 1010 001(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 28 positions to the right, so that only one non zero digit remains to the left of it:


0.000 000 004 27(10) =


0.0000 0000 0000 0000 0000 0000 0001 0010 0101 0110 1110 1010 001(2) =


0.0000 0000 0000 0000 0000 0000 0001 0010 0101 0110 1110 1010 001(2) × 20 =


1.0010 0101 0110 1110 1010 001(2) × 2-28


8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): -28


Mantissa (not normalized):
1.0010 0101 0110 1110 1010 001


9. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


-28 + 2(8-1) - 1 =


(-28 + 127)(10) =


99(10)


10. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 99 ÷ 2 = 49 + 1;
  • 49 ÷ 2 = 24 + 1;
  • 24 ÷ 2 = 12 + 0;
  • 12 ÷ 2 = 6 + 0;
  • 6 ÷ 2 = 3 + 0;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


99(10) =


0110 0011(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 001 0010 1011 0111 0101 0001 =


001 0010 1011 0111 0101 0001


13. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (8 bits) =
0110 0011


Mantissa (23 bits) =
001 0010 1011 0111 0101 0001


Decimal number -0.000 000 004 27 converted to 32 bit single precision IEEE 754 binary floating point representation:

1 - 0110 0011 - 001 0010 1011 0111 0101 0001


How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111