-0.000 000 000 742 147 679 07 Converted to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -0.000 000 000 742 147 679 07(10) to 32 bit single precision IEEE 754 binary floating point representation standard (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

What are the steps to convert decimal number
-0.000 000 000 742 147 679 07(10) to 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. Start with the positive version of the number:

|-0.000 000 000 742 147 679 07| = 0.000 000 000 742 147 679 07


2. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


4. Convert to binary (base 2) the fractional part: 0.000 000 000 742 147 679 07.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.000 000 000 742 147 679 07 × 2 = 0 + 0.000 000 001 484 295 358 14;
  • 2) 0.000 000 001 484 295 358 14 × 2 = 0 + 0.000 000 002 968 590 716 28;
  • 3) 0.000 000 002 968 590 716 28 × 2 = 0 + 0.000 000 005 937 181 432 56;
  • 4) 0.000 000 005 937 181 432 56 × 2 = 0 + 0.000 000 011 874 362 865 12;
  • 5) 0.000 000 011 874 362 865 12 × 2 = 0 + 0.000 000 023 748 725 730 24;
  • 6) 0.000 000 023 748 725 730 24 × 2 = 0 + 0.000 000 047 497 451 460 48;
  • 7) 0.000 000 047 497 451 460 48 × 2 = 0 + 0.000 000 094 994 902 920 96;
  • 8) 0.000 000 094 994 902 920 96 × 2 = 0 + 0.000 000 189 989 805 841 92;
  • 9) 0.000 000 189 989 805 841 92 × 2 = 0 + 0.000 000 379 979 611 683 84;
  • 10) 0.000 000 379 979 611 683 84 × 2 = 0 + 0.000 000 759 959 223 367 68;
  • 11) 0.000 000 759 959 223 367 68 × 2 = 0 + 0.000 001 519 918 446 735 36;
  • 12) 0.000 001 519 918 446 735 36 × 2 = 0 + 0.000 003 039 836 893 470 72;
  • 13) 0.000 003 039 836 893 470 72 × 2 = 0 + 0.000 006 079 673 786 941 44;
  • 14) 0.000 006 079 673 786 941 44 × 2 = 0 + 0.000 012 159 347 573 882 88;
  • 15) 0.000 012 159 347 573 882 88 × 2 = 0 + 0.000 024 318 695 147 765 76;
  • 16) 0.000 024 318 695 147 765 76 × 2 = 0 + 0.000 048 637 390 295 531 52;
  • 17) 0.000 048 637 390 295 531 52 × 2 = 0 + 0.000 097 274 780 591 063 04;
  • 18) 0.000 097 274 780 591 063 04 × 2 = 0 + 0.000 194 549 561 182 126 08;
  • 19) 0.000 194 549 561 182 126 08 × 2 = 0 + 0.000 389 099 122 364 252 16;
  • 20) 0.000 389 099 122 364 252 16 × 2 = 0 + 0.000 778 198 244 728 504 32;
  • 21) 0.000 778 198 244 728 504 32 × 2 = 0 + 0.001 556 396 489 457 008 64;
  • 22) 0.001 556 396 489 457 008 64 × 2 = 0 + 0.003 112 792 978 914 017 28;
  • 23) 0.003 112 792 978 914 017 28 × 2 = 0 + 0.006 225 585 957 828 034 56;
  • 24) 0.006 225 585 957 828 034 56 × 2 = 0 + 0.012 451 171 915 656 069 12;
  • 25) 0.012 451 171 915 656 069 12 × 2 = 0 + 0.024 902 343 831 312 138 24;
  • 26) 0.024 902 343 831 312 138 24 × 2 = 0 + 0.049 804 687 662 624 276 48;
  • 27) 0.049 804 687 662 624 276 48 × 2 = 0 + 0.099 609 375 325 248 552 96;
  • 28) 0.099 609 375 325 248 552 96 × 2 = 0 + 0.199 218 750 650 497 105 92;
  • 29) 0.199 218 750 650 497 105 92 × 2 = 0 + 0.398 437 501 300 994 211 84;
  • 30) 0.398 437 501 300 994 211 84 × 2 = 0 + 0.796 875 002 601 988 423 68;
  • 31) 0.796 875 002 601 988 423 68 × 2 = 1 + 0.593 750 005 203 976 847 36;
  • 32) 0.593 750 005 203 976 847 36 × 2 = 1 + 0.187 500 010 407 953 694 72;
  • 33) 0.187 500 010 407 953 694 72 × 2 = 0 + 0.375 000 020 815 907 389 44;
  • 34) 0.375 000 020 815 907 389 44 × 2 = 0 + 0.750 000 041 631 814 778 88;
  • 35) 0.750 000 041 631 814 778 88 × 2 = 1 + 0.500 000 083 263 629 557 76;
  • 36) 0.500 000 083 263 629 557 76 × 2 = 1 + 0.000 000 166 527 259 115 52;
  • 37) 0.000 000 166 527 259 115 52 × 2 = 0 + 0.000 000 333 054 518 231 04;
  • 38) 0.000 000 333 054 518 231 04 × 2 = 0 + 0.000 000 666 109 036 462 08;
  • 39) 0.000 000 666 109 036 462 08 × 2 = 0 + 0.000 001 332 218 072 924 16;
  • 40) 0.000 001 332 218 072 924 16 × 2 = 0 + 0.000 002 664 436 145 848 32;
  • 41) 0.000 002 664 436 145 848 32 × 2 = 0 + 0.000 005 328 872 291 696 64;
  • 42) 0.000 005 328 872 291 696 64 × 2 = 0 + 0.000 010 657 744 583 393 28;
  • 43) 0.000 010 657 744 583 393 28 × 2 = 0 + 0.000 021 315 489 166 786 56;
  • 44) 0.000 021 315 489 166 786 56 × 2 = 0 + 0.000 042 630 978 333 573 12;
  • 45) 0.000 042 630 978 333 573 12 × 2 = 0 + 0.000 085 261 956 667 146 24;
  • 46) 0.000 085 261 956 667 146 24 × 2 = 0 + 0.000 170 523 913 334 292 48;
  • 47) 0.000 170 523 913 334 292 48 × 2 = 0 + 0.000 341 047 826 668 584 96;
  • 48) 0.000 341 047 826 668 584 96 × 2 = 0 + 0.000 682 095 653 337 169 92;
  • 49) 0.000 682 095 653 337 169 92 × 2 = 0 + 0.001 364 191 306 674 339 84;
  • 50) 0.001 364 191 306 674 339 84 × 2 = 0 + 0.002 728 382 613 348 679 68;
  • 51) 0.002 728 382 613 348 679 68 × 2 = 0 + 0.005 456 765 226 697 359 36;
  • 52) 0.005 456 765 226 697 359 36 × 2 = 0 + 0.010 913 530 453 394 718 72;
  • 53) 0.010 913 530 453 394 718 72 × 2 = 0 + 0.021 827 060 906 789 437 44;
  • 54) 0.021 827 060 906 789 437 44 × 2 = 0 + 0.043 654 121 813 578 874 88;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.000 000 000 742 147 679 07(10) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0011 0000 0000 0000 0000 00(2)

6. Positive number before normalization:

0.000 000 000 742 147 679 07(10) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0011 0000 0000 0000 0000 00(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 31 positions to the right, so that only one non zero digit remains to the left of it:


0.000 000 000 742 147 679 07(10) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0011 0000 0000 0000 0000 00(2) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0011 0000 0000 0000 0000 00(2) × 20 =


1.1001 1000 0000 0000 0000 000(2) × 2-31


8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): -31


Mantissa (not normalized):
1.1001 1000 0000 0000 0000 000


9. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


-31 + 2(8-1) - 1 =


(-31 + 127)(10) =


96(10)


10. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 96 ÷ 2 = 48 + 0;
  • 48 ÷ 2 = 24 + 0;
  • 24 ÷ 2 = 12 + 0;
  • 12 ÷ 2 = 6 + 0;
  • 6 ÷ 2 = 3 + 0;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


96(10) =


0110 0000(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 100 1100 0000 0000 0000 0000 =


100 1100 0000 0000 0000 0000


13. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (8 bits) =
0110 0000


Mantissa (23 bits) =
100 1100 0000 0000 0000 0000


Decimal number -0.000 000 000 742 147 679 07 converted to 32 bit single precision IEEE 754 binary floating point representation:

1 - 0110 0000 - 100 1100 0000 0000 0000 0000


How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111