-0.000 000 000 742 147 676 647 24 Converted to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -0.000 000 000 742 147 676 647 24(10) to 32 bit single precision IEEE 754 binary floating point representation standard (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

What are the steps to convert decimal number
-0.000 000 000 742 147 676 647 24(10) to 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. Start with the positive version of the number:

|-0.000 000 000 742 147 676 647 24| = 0.000 000 000 742 147 676 647 24


2. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


4. Convert to binary (base 2) the fractional part: 0.000 000 000 742 147 676 647 24.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.000 000 000 742 147 676 647 24 × 2 = 0 + 0.000 000 001 484 295 353 294 48;
  • 2) 0.000 000 001 484 295 353 294 48 × 2 = 0 + 0.000 000 002 968 590 706 588 96;
  • 3) 0.000 000 002 968 590 706 588 96 × 2 = 0 + 0.000 000 005 937 181 413 177 92;
  • 4) 0.000 000 005 937 181 413 177 92 × 2 = 0 + 0.000 000 011 874 362 826 355 84;
  • 5) 0.000 000 011 874 362 826 355 84 × 2 = 0 + 0.000 000 023 748 725 652 711 68;
  • 6) 0.000 000 023 748 725 652 711 68 × 2 = 0 + 0.000 000 047 497 451 305 423 36;
  • 7) 0.000 000 047 497 451 305 423 36 × 2 = 0 + 0.000 000 094 994 902 610 846 72;
  • 8) 0.000 000 094 994 902 610 846 72 × 2 = 0 + 0.000 000 189 989 805 221 693 44;
  • 9) 0.000 000 189 989 805 221 693 44 × 2 = 0 + 0.000 000 379 979 610 443 386 88;
  • 10) 0.000 000 379 979 610 443 386 88 × 2 = 0 + 0.000 000 759 959 220 886 773 76;
  • 11) 0.000 000 759 959 220 886 773 76 × 2 = 0 + 0.000 001 519 918 441 773 547 52;
  • 12) 0.000 001 519 918 441 773 547 52 × 2 = 0 + 0.000 003 039 836 883 547 095 04;
  • 13) 0.000 003 039 836 883 547 095 04 × 2 = 0 + 0.000 006 079 673 767 094 190 08;
  • 14) 0.000 006 079 673 767 094 190 08 × 2 = 0 + 0.000 012 159 347 534 188 380 16;
  • 15) 0.000 012 159 347 534 188 380 16 × 2 = 0 + 0.000 024 318 695 068 376 760 32;
  • 16) 0.000 024 318 695 068 376 760 32 × 2 = 0 + 0.000 048 637 390 136 753 520 64;
  • 17) 0.000 048 637 390 136 753 520 64 × 2 = 0 + 0.000 097 274 780 273 507 041 28;
  • 18) 0.000 097 274 780 273 507 041 28 × 2 = 0 + 0.000 194 549 560 547 014 082 56;
  • 19) 0.000 194 549 560 547 014 082 56 × 2 = 0 + 0.000 389 099 121 094 028 165 12;
  • 20) 0.000 389 099 121 094 028 165 12 × 2 = 0 + 0.000 778 198 242 188 056 330 24;
  • 21) 0.000 778 198 242 188 056 330 24 × 2 = 0 + 0.001 556 396 484 376 112 660 48;
  • 22) 0.001 556 396 484 376 112 660 48 × 2 = 0 + 0.003 112 792 968 752 225 320 96;
  • 23) 0.003 112 792 968 752 225 320 96 × 2 = 0 + 0.006 225 585 937 504 450 641 92;
  • 24) 0.006 225 585 937 504 450 641 92 × 2 = 0 + 0.012 451 171 875 008 901 283 84;
  • 25) 0.012 451 171 875 008 901 283 84 × 2 = 0 + 0.024 902 343 750 017 802 567 68;
  • 26) 0.024 902 343 750 017 802 567 68 × 2 = 0 + 0.049 804 687 500 035 605 135 36;
  • 27) 0.049 804 687 500 035 605 135 36 × 2 = 0 + 0.099 609 375 000 071 210 270 72;
  • 28) 0.099 609 375 000 071 210 270 72 × 2 = 0 + 0.199 218 750 000 142 420 541 44;
  • 29) 0.199 218 750 000 142 420 541 44 × 2 = 0 + 0.398 437 500 000 284 841 082 88;
  • 30) 0.398 437 500 000 284 841 082 88 × 2 = 0 + 0.796 875 000 000 569 682 165 76;
  • 31) 0.796 875 000 000 569 682 165 76 × 2 = 1 + 0.593 750 000 001 139 364 331 52;
  • 32) 0.593 750 000 001 139 364 331 52 × 2 = 1 + 0.187 500 000 002 278 728 663 04;
  • 33) 0.187 500 000 002 278 728 663 04 × 2 = 0 + 0.375 000 000 004 557 457 326 08;
  • 34) 0.375 000 000 004 557 457 326 08 × 2 = 0 + 0.750 000 000 009 114 914 652 16;
  • 35) 0.750 000 000 009 114 914 652 16 × 2 = 1 + 0.500 000 000 018 229 829 304 32;
  • 36) 0.500 000 000 018 229 829 304 32 × 2 = 1 + 0.000 000 000 036 459 658 608 64;
  • 37) 0.000 000 000 036 459 658 608 64 × 2 = 0 + 0.000 000 000 072 919 317 217 28;
  • 38) 0.000 000 000 072 919 317 217 28 × 2 = 0 + 0.000 000 000 145 838 634 434 56;
  • 39) 0.000 000 000 145 838 634 434 56 × 2 = 0 + 0.000 000 000 291 677 268 869 12;
  • 40) 0.000 000 000 291 677 268 869 12 × 2 = 0 + 0.000 000 000 583 354 537 738 24;
  • 41) 0.000 000 000 583 354 537 738 24 × 2 = 0 + 0.000 000 001 166 709 075 476 48;
  • 42) 0.000 000 001 166 709 075 476 48 × 2 = 0 + 0.000 000 002 333 418 150 952 96;
  • 43) 0.000 000 002 333 418 150 952 96 × 2 = 0 + 0.000 000 004 666 836 301 905 92;
  • 44) 0.000 000 004 666 836 301 905 92 × 2 = 0 + 0.000 000 009 333 672 603 811 84;
  • 45) 0.000 000 009 333 672 603 811 84 × 2 = 0 + 0.000 000 018 667 345 207 623 68;
  • 46) 0.000 000 018 667 345 207 623 68 × 2 = 0 + 0.000 000 037 334 690 415 247 36;
  • 47) 0.000 000 037 334 690 415 247 36 × 2 = 0 + 0.000 000 074 669 380 830 494 72;
  • 48) 0.000 000 074 669 380 830 494 72 × 2 = 0 + 0.000 000 149 338 761 660 989 44;
  • 49) 0.000 000 149 338 761 660 989 44 × 2 = 0 + 0.000 000 298 677 523 321 978 88;
  • 50) 0.000 000 298 677 523 321 978 88 × 2 = 0 + 0.000 000 597 355 046 643 957 76;
  • 51) 0.000 000 597 355 046 643 957 76 × 2 = 0 + 0.000 001 194 710 093 287 915 52;
  • 52) 0.000 001 194 710 093 287 915 52 × 2 = 0 + 0.000 002 389 420 186 575 831 04;
  • 53) 0.000 002 389 420 186 575 831 04 × 2 = 0 + 0.000 004 778 840 373 151 662 08;
  • 54) 0.000 004 778 840 373 151 662 08 × 2 = 0 + 0.000 009 557 680 746 303 324 16;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.000 000 000 742 147 676 647 24(10) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0011 0000 0000 0000 0000 00(2)

6. Positive number before normalization:

0.000 000 000 742 147 676 647 24(10) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0011 0000 0000 0000 0000 00(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 31 positions to the right, so that only one non zero digit remains to the left of it:


0.000 000 000 742 147 676 647 24(10) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0011 0000 0000 0000 0000 00(2) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0011 0000 0000 0000 0000 00(2) × 20 =


1.1001 1000 0000 0000 0000 000(2) × 2-31


8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): -31


Mantissa (not normalized):
1.1001 1000 0000 0000 0000 000


9. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


-31 + 2(8-1) - 1 =


(-31 + 127)(10) =


96(10)


10. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 96 ÷ 2 = 48 + 0;
  • 48 ÷ 2 = 24 + 0;
  • 24 ÷ 2 = 12 + 0;
  • 12 ÷ 2 = 6 + 0;
  • 6 ÷ 2 = 3 + 0;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


96(10) =


0110 0000(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 100 1100 0000 0000 0000 0000 =


100 1100 0000 0000 0000 0000


13. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (8 bits) =
0110 0000


Mantissa (23 bits) =
100 1100 0000 0000 0000 0000


Decimal number -0.000 000 000 742 147 676 647 24 converted to 32 bit single precision IEEE 754 binary floating point representation:

1 - 0110 0000 - 100 1100 0000 0000 0000 0000


How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111