-0.000 000 000 742 147 676 647 03 Converted to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -0.000 000 000 742 147 676 647 03(10) to 32 bit single precision IEEE 754 binary floating point representation standard (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

What are the steps to convert decimal number
-0.000 000 000 742 147 676 647 03(10) to 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. Start with the positive version of the number:

|-0.000 000 000 742 147 676 647 03| = 0.000 000 000 742 147 676 647 03


2. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


4. Convert to binary (base 2) the fractional part: 0.000 000 000 742 147 676 647 03.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.000 000 000 742 147 676 647 03 × 2 = 0 + 0.000 000 001 484 295 353 294 06;
  • 2) 0.000 000 001 484 295 353 294 06 × 2 = 0 + 0.000 000 002 968 590 706 588 12;
  • 3) 0.000 000 002 968 590 706 588 12 × 2 = 0 + 0.000 000 005 937 181 413 176 24;
  • 4) 0.000 000 005 937 181 413 176 24 × 2 = 0 + 0.000 000 011 874 362 826 352 48;
  • 5) 0.000 000 011 874 362 826 352 48 × 2 = 0 + 0.000 000 023 748 725 652 704 96;
  • 6) 0.000 000 023 748 725 652 704 96 × 2 = 0 + 0.000 000 047 497 451 305 409 92;
  • 7) 0.000 000 047 497 451 305 409 92 × 2 = 0 + 0.000 000 094 994 902 610 819 84;
  • 8) 0.000 000 094 994 902 610 819 84 × 2 = 0 + 0.000 000 189 989 805 221 639 68;
  • 9) 0.000 000 189 989 805 221 639 68 × 2 = 0 + 0.000 000 379 979 610 443 279 36;
  • 10) 0.000 000 379 979 610 443 279 36 × 2 = 0 + 0.000 000 759 959 220 886 558 72;
  • 11) 0.000 000 759 959 220 886 558 72 × 2 = 0 + 0.000 001 519 918 441 773 117 44;
  • 12) 0.000 001 519 918 441 773 117 44 × 2 = 0 + 0.000 003 039 836 883 546 234 88;
  • 13) 0.000 003 039 836 883 546 234 88 × 2 = 0 + 0.000 006 079 673 767 092 469 76;
  • 14) 0.000 006 079 673 767 092 469 76 × 2 = 0 + 0.000 012 159 347 534 184 939 52;
  • 15) 0.000 012 159 347 534 184 939 52 × 2 = 0 + 0.000 024 318 695 068 369 879 04;
  • 16) 0.000 024 318 695 068 369 879 04 × 2 = 0 + 0.000 048 637 390 136 739 758 08;
  • 17) 0.000 048 637 390 136 739 758 08 × 2 = 0 + 0.000 097 274 780 273 479 516 16;
  • 18) 0.000 097 274 780 273 479 516 16 × 2 = 0 + 0.000 194 549 560 546 959 032 32;
  • 19) 0.000 194 549 560 546 959 032 32 × 2 = 0 + 0.000 389 099 121 093 918 064 64;
  • 20) 0.000 389 099 121 093 918 064 64 × 2 = 0 + 0.000 778 198 242 187 836 129 28;
  • 21) 0.000 778 198 242 187 836 129 28 × 2 = 0 + 0.001 556 396 484 375 672 258 56;
  • 22) 0.001 556 396 484 375 672 258 56 × 2 = 0 + 0.003 112 792 968 751 344 517 12;
  • 23) 0.003 112 792 968 751 344 517 12 × 2 = 0 + 0.006 225 585 937 502 689 034 24;
  • 24) 0.006 225 585 937 502 689 034 24 × 2 = 0 + 0.012 451 171 875 005 378 068 48;
  • 25) 0.012 451 171 875 005 378 068 48 × 2 = 0 + 0.024 902 343 750 010 756 136 96;
  • 26) 0.024 902 343 750 010 756 136 96 × 2 = 0 + 0.049 804 687 500 021 512 273 92;
  • 27) 0.049 804 687 500 021 512 273 92 × 2 = 0 + 0.099 609 375 000 043 024 547 84;
  • 28) 0.099 609 375 000 043 024 547 84 × 2 = 0 + 0.199 218 750 000 086 049 095 68;
  • 29) 0.199 218 750 000 086 049 095 68 × 2 = 0 + 0.398 437 500 000 172 098 191 36;
  • 30) 0.398 437 500 000 172 098 191 36 × 2 = 0 + 0.796 875 000 000 344 196 382 72;
  • 31) 0.796 875 000 000 344 196 382 72 × 2 = 1 + 0.593 750 000 000 688 392 765 44;
  • 32) 0.593 750 000 000 688 392 765 44 × 2 = 1 + 0.187 500 000 001 376 785 530 88;
  • 33) 0.187 500 000 001 376 785 530 88 × 2 = 0 + 0.375 000 000 002 753 571 061 76;
  • 34) 0.375 000 000 002 753 571 061 76 × 2 = 0 + 0.750 000 000 005 507 142 123 52;
  • 35) 0.750 000 000 005 507 142 123 52 × 2 = 1 + 0.500 000 000 011 014 284 247 04;
  • 36) 0.500 000 000 011 014 284 247 04 × 2 = 1 + 0.000 000 000 022 028 568 494 08;
  • 37) 0.000 000 000 022 028 568 494 08 × 2 = 0 + 0.000 000 000 044 057 136 988 16;
  • 38) 0.000 000 000 044 057 136 988 16 × 2 = 0 + 0.000 000 000 088 114 273 976 32;
  • 39) 0.000 000 000 088 114 273 976 32 × 2 = 0 + 0.000 000 000 176 228 547 952 64;
  • 40) 0.000 000 000 176 228 547 952 64 × 2 = 0 + 0.000 000 000 352 457 095 905 28;
  • 41) 0.000 000 000 352 457 095 905 28 × 2 = 0 + 0.000 000 000 704 914 191 810 56;
  • 42) 0.000 000 000 704 914 191 810 56 × 2 = 0 + 0.000 000 001 409 828 383 621 12;
  • 43) 0.000 000 001 409 828 383 621 12 × 2 = 0 + 0.000 000 002 819 656 767 242 24;
  • 44) 0.000 000 002 819 656 767 242 24 × 2 = 0 + 0.000 000 005 639 313 534 484 48;
  • 45) 0.000 000 005 639 313 534 484 48 × 2 = 0 + 0.000 000 011 278 627 068 968 96;
  • 46) 0.000 000 011 278 627 068 968 96 × 2 = 0 + 0.000 000 022 557 254 137 937 92;
  • 47) 0.000 000 022 557 254 137 937 92 × 2 = 0 + 0.000 000 045 114 508 275 875 84;
  • 48) 0.000 000 045 114 508 275 875 84 × 2 = 0 + 0.000 000 090 229 016 551 751 68;
  • 49) 0.000 000 090 229 016 551 751 68 × 2 = 0 + 0.000 000 180 458 033 103 503 36;
  • 50) 0.000 000 180 458 033 103 503 36 × 2 = 0 + 0.000 000 360 916 066 207 006 72;
  • 51) 0.000 000 360 916 066 207 006 72 × 2 = 0 + 0.000 000 721 832 132 414 013 44;
  • 52) 0.000 000 721 832 132 414 013 44 × 2 = 0 + 0.000 001 443 664 264 828 026 88;
  • 53) 0.000 001 443 664 264 828 026 88 × 2 = 0 + 0.000 002 887 328 529 656 053 76;
  • 54) 0.000 002 887 328 529 656 053 76 × 2 = 0 + 0.000 005 774 657 059 312 107 52;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.000 000 000 742 147 676 647 03(10) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0011 0000 0000 0000 0000 00(2)

6. Positive number before normalization:

0.000 000 000 742 147 676 647 03(10) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0011 0000 0000 0000 0000 00(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 31 positions to the right, so that only one non zero digit remains to the left of it:


0.000 000 000 742 147 676 647 03(10) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0011 0000 0000 0000 0000 00(2) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0011 0000 0000 0000 0000 00(2) × 20 =


1.1001 1000 0000 0000 0000 000(2) × 2-31


8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): -31


Mantissa (not normalized):
1.1001 1000 0000 0000 0000 000


9. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


-31 + 2(8-1) - 1 =


(-31 + 127)(10) =


96(10)


10. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 96 ÷ 2 = 48 + 0;
  • 48 ÷ 2 = 24 + 0;
  • 24 ÷ 2 = 12 + 0;
  • 12 ÷ 2 = 6 + 0;
  • 6 ÷ 2 = 3 + 0;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


96(10) =


0110 0000(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 100 1100 0000 0000 0000 0000 =


100 1100 0000 0000 0000 0000


13. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (8 bits) =
0110 0000


Mantissa (23 bits) =
100 1100 0000 0000 0000 0000


Decimal number -0.000 000 000 742 147 676 647 03 converted to 32 bit single precision IEEE 754 binary floating point representation:

1 - 0110 0000 - 100 1100 0000 0000 0000 0000


How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111