-0.000 000 000 742 147 676 646 722 Converted to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -0.000 000 000 742 147 676 646 722(10) to 32 bit single precision IEEE 754 binary floating point representation standard (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

What are the steps to convert decimal number
-0.000 000 000 742 147 676 646 722(10) to 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. Start with the positive version of the number:

|-0.000 000 000 742 147 676 646 722| = 0.000 000 000 742 147 676 646 722


2. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


4. Convert to binary (base 2) the fractional part: 0.000 000 000 742 147 676 646 722.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.000 000 000 742 147 676 646 722 × 2 = 0 + 0.000 000 001 484 295 353 293 444;
  • 2) 0.000 000 001 484 295 353 293 444 × 2 = 0 + 0.000 000 002 968 590 706 586 888;
  • 3) 0.000 000 002 968 590 706 586 888 × 2 = 0 + 0.000 000 005 937 181 413 173 776;
  • 4) 0.000 000 005 937 181 413 173 776 × 2 = 0 + 0.000 000 011 874 362 826 347 552;
  • 5) 0.000 000 011 874 362 826 347 552 × 2 = 0 + 0.000 000 023 748 725 652 695 104;
  • 6) 0.000 000 023 748 725 652 695 104 × 2 = 0 + 0.000 000 047 497 451 305 390 208;
  • 7) 0.000 000 047 497 451 305 390 208 × 2 = 0 + 0.000 000 094 994 902 610 780 416;
  • 8) 0.000 000 094 994 902 610 780 416 × 2 = 0 + 0.000 000 189 989 805 221 560 832;
  • 9) 0.000 000 189 989 805 221 560 832 × 2 = 0 + 0.000 000 379 979 610 443 121 664;
  • 10) 0.000 000 379 979 610 443 121 664 × 2 = 0 + 0.000 000 759 959 220 886 243 328;
  • 11) 0.000 000 759 959 220 886 243 328 × 2 = 0 + 0.000 001 519 918 441 772 486 656;
  • 12) 0.000 001 519 918 441 772 486 656 × 2 = 0 + 0.000 003 039 836 883 544 973 312;
  • 13) 0.000 003 039 836 883 544 973 312 × 2 = 0 + 0.000 006 079 673 767 089 946 624;
  • 14) 0.000 006 079 673 767 089 946 624 × 2 = 0 + 0.000 012 159 347 534 179 893 248;
  • 15) 0.000 012 159 347 534 179 893 248 × 2 = 0 + 0.000 024 318 695 068 359 786 496;
  • 16) 0.000 024 318 695 068 359 786 496 × 2 = 0 + 0.000 048 637 390 136 719 572 992;
  • 17) 0.000 048 637 390 136 719 572 992 × 2 = 0 + 0.000 097 274 780 273 439 145 984;
  • 18) 0.000 097 274 780 273 439 145 984 × 2 = 0 + 0.000 194 549 560 546 878 291 968;
  • 19) 0.000 194 549 560 546 878 291 968 × 2 = 0 + 0.000 389 099 121 093 756 583 936;
  • 20) 0.000 389 099 121 093 756 583 936 × 2 = 0 + 0.000 778 198 242 187 513 167 872;
  • 21) 0.000 778 198 242 187 513 167 872 × 2 = 0 + 0.001 556 396 484 375 026 335 744;
  • 22) 0.001 556 396 484 375 026 335 744 × 2 = 0 + 0.003 112 792 968 750 052 671 488;
  • 23) 0.003 112 792 968 750 052 671 488 × 2 = 0 + 0.006 225 585 937 500 105 342 976;
  • 24) 0.006 225 585 937 500 105 342 976 × 2 = 0 + 0.012 451 171 875 000 210 685 952;
  • 25) 0.012 451 171 875 000 210 685 952 × 2 = 0 + 0.024 902 343 750 000 421 371 904;
  • 26) 0.024 902 343 750 000 421 371 904 × 2 = 0 + 0.049 804 687 500 000 842 743 808;
  • 27) 0.049 804 687 500 000 842 743 808 × 2 = 0 + 0.099 609 375 000 001 685 487 616;
  • 28) 0.099 609 375 000 001 685 487 616 × 2 = 0 + 0.199 218 750 000 003 370 975 232;
  • 29) 0.199 218 750 000 003 370 975 232 × 2 = 0 + 0.398 437 500 000 006 741 950 464;
  • 30) 0.398 437 500 000 006 741 950 464 × 2 = 0 + 0.796 875 000 000 013 483 900 928;
  • 31) 0.796 875 000 000 013 483 900 928 × 2 = 1 + 0.593 750 000 000 026 967 801 856;
  • 32) 0.593 750 000 000 026 967 801 856 × 2 = 1 + 0.187 500 000 000 053 935 603 712;
  • 33) 0.187 500 000 000 053 935 603 712 × 2 = 0 + 0.375 000 000 000 107 871 207 424;
  • 34) 0.375 000 000 000 107 871 207 424 × 2 = 0 + 0.750 000 000 000 215 742 414 848;
  • 35) 0.750 000 000 000 215 742 414 848 × 2 = 1 + 0.500 000 000 000 431 484 829 696;
  • 36) 0.500 000 000 000 431 484 829 696 × 2 = 1 + 0.000 000 000 000 862 969 659 392;
  • 37) 0.000 000 000 000 862 969 659 392 × 2 = 0 + 0.000 000 000 001 725 939 318 784;
  • 38) 0.000 000 000 001 725 939 318 784 × 2 = 0 + 0.000 000 000 003 451 878 637 568;
  • 39) 0.000 000 000 003 451 878 637 568 × 2 = 0 + 0.000 000 000 006 903 757 275 136;
  • 40) 0.000 000 000 006 903 757 275 136 × 2 = 0 + 0.000 000 000 013 807 514 550 272;
  • 41) 0.000 000 000 013 807 514 550 272 × 2 = 0 + 0.000 000 000 027 615 029 100 544;
  • 42) 0.000 000 000 027 615 029 100 544 × 2 = 0 + 0.000 000 000 055 230 058 201 088;
  • 43) 0.000 000 000 055 230 058 201 088 × 2 = 0 + 0.000 000 000 110 460 116 402 176;
  • 44) 0.000 000 000 110 460 116 402 176 × 2 = 0 + 0.000 000 000 220 920 232 804 352;
  • 45) 0.000 000 000 220 920 232 804 352 × 2 = 0 + 0.000 000 000 441 840 465 608 704;
  • 46) 0.000 000 000 441 840 465 608 704 × 2 = 0 + 0.000 000 000 883 680 931 217 408;
  • 47) 0.000 000 000 883 680 931 217 408 × 2 = 0 + 0.000 000 001 767 361 862 434 816;
  • 48) 0.000 000 001 767 361 862 434 816 × 2 = 0 + 0.000 000 003 534 723 724 869 632;
  • 49) 0.000 000 003 534 723 724 869 632 × 2 = 0 + 0.000 000 007 069 447 449 739 264;
  • 50) 0.000 000 007 069 447 449 739 264 × 2 = 0 + 0.000 000 014 138 894 899 478 528;
  • 51) 0.000 000 014 138 894 899 478 528 × 2 = 0 + 0.000 000 028 277 789 798 957 056;
  • 52) 0.000 000 028 277 789 798 957 056 × 2 = 0 + 0.000 000 056 555 579 597 914 112;
  • 53) 0.000 000 056 555 579 597 914 112 × 2 = 0 + 0.000 000 113 111 159 195 828 224;
  • 54) 0.000 000 113 111 159 195 828 224 × 2 = 0 + 0.000 000 226 222 318 391 656 448;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.000 000 000 742 147 676 646 722(10) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0011 0000 0000 0000 0000 00(2)

6. Positive number before normalization:

0.000 000 000 742 147 676 646 722(10) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0011 0000 0000 0000 0000 00(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 31 positions to the right, so that only one non zero digit remains to the left of it:


0.000 000 000 742 147 676 646 722(10) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0011 0000 0000 0000 0000 00(2) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0011 0000 0000 0000 0000 00(2) × 20 =


1.1001 1000 0000 0000 0000 000(2) × 2-31


8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): -31


Mantissa (not normalized):
1.1001 1000 0000 0000 0000 000


9. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


-31 + 2(8-1) - 1 =


(-31 + 127)(10) =


96(10)


10. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 96 ÷ 2 = 48 + 0;
  • 48 ÷ 2 = 24 + 0;
  • 24 ÷ 2 = 12 + 0;
  • 12 ÷ 2 = 6 + 0;
  • 6 ÷ 2 = 3 + 0;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


96(10) =


0110 0000(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 100 1100 0000 0000 0000 0000 =


100 1100 0000 0000 0000 0000


13. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (8 bits) =
0110 0000


Mantissa (23 bits) =
100 1100 0000 0000 0000 0000


Decimal number -0.000 000 000 742 147 676 646 722 converted to 32 bit single precision IEEE 754 binary floating point representation:

1 - 0110 0000 - 100 1100 0000 0000 0000 0000


How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111