-0.000 000 000 742 147 676 646 65 Converted to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -0.000 000 000 742 147 676 646 65(10) to 32 bit single precision IEEE 754 binary floating point representation standard (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

What are the steps to convert decimal number
-0.000 000 000 742 147 676 646 65(10) to 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. Start with the positive version of the number:

|-0.000 000 000 742 147 676 646 65| = 0.000 000 000 742 147 676 646 65


2. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


4. Convert to binary (base 2) the fractional part: 0.000 000 000 742 147 676 646 65.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.000 000 000 742 147 676 646 65 × 2 = 0 + 0.000 000 001 484 295 353 293 3;
  • 2) 0.000 000 001 484 295 353 293 3 × 2 = 0 + 0.000 000 002 968 590 706 586 6;
  • 3) 0.000 000 002 968 590 706 586 6 × 2 = 0 + 0.000 000 005 937 181 413 173 2;
  • 4) 0.000 000 005 937 181 413 173 2 × 2 = 0 + 0.000 000 011 874 362 826 346 4;
  • 5) 0.000 000 011 874 362 826 346 4 × 2 = 0 + 0.000 000 023 748 725 652 692 8;
  • 6) 0.000 000 023 748 725 652 692 8 × 2 = 0 + 0.000 000 047 497 451 305 385 6;
  • 7) 0.000 000 047 497 451 305 385 6 × 2 = 0 + 0.000 000 094 994 902 610 771 2;
  • 8) 0.000 000 094 994 902 610 771 2 × 2 = 0 + 0.000 000 189 989 805 221 542 4;
  • 9) 0.000 000 189 989 805 221 542 4 × 2 = 0 + 0.000 000 379 979 610 443 084 8;
  • 10) 0.000 000 379 979 610 443 084 8 × 2 = 0 + 0.000 000 759 959 220 886 169 6;
  • 11) 0.000 000 759 959 220 886 169 6 × 2 = 0 + 0.000 001 519 918 441 772 339 2;
  • 12) 0.000 001 519 918 441 772 339 2 × 2 = 0 + 0.000 003 039 836 883 544 678 4;
  • 13) 0.000 003 039 836 883 544 678 4 × 2 = 0 + 0.000 006 079 673 767 089 356 8;
  • 14) 0.000 006 079 673 767 089 356 8 × 2 = 0 + 0.000 012 159 347 534 178 713 6;
  • 15) 0.000 012 159 347 534 178 713 6 × 2 = 0 + 0.000 024 318 695 068 357 427 2;
  • 16) 0.000 024 318 695 068 357 427 2 × 2 = 0 + 0.000 048 637 390 136 714 854 4;
  • 17) 0.000 048 637 390 136 714 854 4 × 2 = 0 + 0.000 097 274 780 273 429 708 8;
  • 18) 0.000 097 274 780 273 429 708 8 × 2 = 0 + 0.000 194 549 560 546 859 417 6;
  • 19) 0.000 194 549 560 546 859 417 6 × 2 = 0 + 0.000 389 099 121 093 718 835 2;
  • 20) 0.000 389 099 121 093 718 835 2 × 2 = 0 + 0.000 778 198 242 187 437 670 4;
  • 21) 0.000 778 198 242 187 437 670 4 × 2 = 0 + 0.001 556 396 484 374 875 340 8;
  • 22) 0.001 556 396 484 374 875 340 8 × 2 = 0 + 0.003 112 792 968 749 750 681 6;
  • 23) 0.003 112 792 968 749 750 681 6 × 2 = 0 + 0.006 225 585 937 499 501 363 2;
  • 24) 0.006 225 585 937 499 501 363 2 × 2 = 0 + 0.012 451 171 874 999 002 726 4;
  • 25) 0.012 451 171 874 999 002 726 4 × 2 = 0 + 0.024 902 343 749 998 005 452 8;
  • 26) 0.024 902 343 749 998 005 452 8 × 2 = 0 + 0.049 804 687 499 996 010 905 6;
  • 27) 0.049 804 687 499 996 010 905 6 × 2 = 0 + 0.099 609 374 999 992 021 811 2;
  • 28) 0.099 609 374 999 992 021 811 2 × 2 = 0 + 0.199 218 749 999 984 043 622 4;
  • 29) 0.199 218 749 999 984 043 622 4 × 2 = 0 + 0.398 437 499 999 968 087 244 8;
  • 30) 0.398 437 499 999 968 087 244 8 × 2 = 0 + 0.796 874 999 999 936 174 489 6;
  • 31) 0.796 874 999 999 936 174 489 6 × 2 = 1 + 0.593 749 999 999 872 348 979 2;
  • 32) 0.593 749 999 999 872 348 979 2 × 2 = 1 + 0.187 499 999 999 744 697 958 4;
  • 33) 0.187 499 999 999 744 697 958 4 × 2 = 0 + 0.374 999 999 999 489 395 916 8;
  • 34) 0.374 999 999 999 489 395 916 8 × 2 = 0 + 0.749 999 999 998 978 791 833 6;
  • 35) 0.749 999 999 998 978 791 833 6 × 2 = 1 + 0.499 999 999 997 957 583 667 2;
  • 36) 0.499 999 999 997 957 583 667 2 × 2 = 0 + 0.999 999 999 995 915 167 334 4;
  • 37) 0.999 999 999 995 915 167 334 4 × 2 = 1 + 0.999 999 999 991 830 334 668 8;
  • 38) 0.999 999 999 991 830 334 668 8 × 2 = 1 + 0.999 999 999 983 660 669 337 6;
  • 39) 0.999 999 999 983 660 669 337 6 × 2 = 1 + 0.999 999 999 967 321 338 675 2;
  • 40) 0.999 999 999 967 321 338 675 2 × 2 = 1 + 0.999 999 999 934 642 677 350 4;
  • 41) 0.999 999 999 934 642 677 350 4 × 2 = 1 + 0.999 999 999 869 285 354 700 8;
  • 42) 0.999 999 999 869 285 354 700 8 × 2 = 1 + 0.999 999 999 738 570 709 401 6;
  • 43) 0.999 999 999 738 570 709 401 6 × 2 = 1 + 0.999 999 999 477 141 418 803 2;
  • 44) 0.999 999 999 477 141 418 803 2 × 2 = 1 + 0.999 999 998 954 282 837 606 4;
  • 45) 0.999 999 998 954 282 837 606 4 × 2 = 1 + 0.999 999 997 908 565 675 212 8;
  • 46) 0.999 999 997 908 565 675 212 8 × 2 = 1 + 0.999 999 995 817 131 350 425 6;
  • 47) 0.999 999 995 817 131 350 425 6 × 2 = 1 + 0.999 999 991 634 262 700 851 2;
  • 48) 0.999 999 991 634 262 700 851 2 × 2 = 1 + 0.999 999 983 268 525 401 702 4;
  • 49) 0.999 999 983 268 525 401 702 4 × 2 = 1 + 0.999 999 966 537 050 803 404 8;
  • 50) 0.999 999 966 537 050 803 404 8 × 2 = 1 + 0.999 999 933 074 101 606 809 6;
  • 51) 0.999 999 933 074 101 606 809 6 × 2 = 1 + 0.999 999 866 148 203 213 619 2;
  • 52) 0.999 999 866 148 203 213 619 2 × 2 = 1 + 0.999 999 732 296 406 427 238 4;
  • 53) 0.999 999 732 296 406 427 238 4 × 2 = 1 + 0.999 999 464 592 812 854 476 8;
  • 54) 0.999 999 464 592 812 854 476 8 × 2 = 1 + 0.999 998 929 185 625 708 953 6;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.000 000 000 742 147 676 646 65(10) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0010 1111 1111 1111 1111 11(2)

6. Positive number before normalization:

0.000 000 000 742 147 676 646 65(10) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0010 1111 1111 1111 1111 11(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 31 positions to the right, so that only one non zero digit remains to the left of it:


0.000 000 000 742 147 676 646 65(10) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0010 1111 1111 1111 1111 11(2) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0010 1111 1111 1111 1111 11(2) × 20 =


1.1001 0111 1111 1111 1111 111(2) × 2-31


8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): -31


Mantissa (not normalized):
1.1001 0111 1111 1111 1111 111


9. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


-31 + 2(8-1) - 1 =


(-31 + 127)(10) =


96(10)


10. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 96 ÷ 2 = 48 + 0;
  • 48 ÷ 2 = 24 + 0;
  • 24 ÷ 2 = 12 + 0;
  • 12 ÷ 2 = 6 + 0;
  • 6 ÷ 2 = 3 + 0;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


96(10) =


0110 0000(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 100 1011 1111 1111 1111 1111 =


100 1011 1111 1111 1111 1111


13. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (8 bits) =
0110 0000


Mantissa (23 bits) =
100 1011 1111 1111 1111 1111


Decimal number -0.000 000 000 742 147 676 646 65 converted to 32 bit single precision IEEE 754 binary floating point representation:

1 - 0110 0000 - 100 1011 1111 1111 1111 1111


How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111