-0.000 000 000 742 147 676 646 622 Converted to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -0.000 000 000 742 147 676 646 622(10) to 32 bit single precision IEEE 754 binary floating point representation standard (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

What are the steps to convert decimal number
-0.000 000 000 742 147 676 646 622(10) to 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. Start with the positive version of the number:

|-0.000 000 000 742 147 676 646 622| = 0.000 000 000 742 147 676 646 622


2. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


4. Convert to binary (base 2) the fractional part: 0.000 000 000 742 147 676 646 622.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.000 000 000 742 147 676 646 622 × 2 = 0 + 0.000 000 001 484 295 353 293 244;
  • 2) 0.000 000 001 484 295 353 293 244 × 2 = 0 + 0.000 000 002 968 590 706 586 488;
  • 3) 0.000 000 002 968 590 706 586 488 × 2 = 0 + 0.000 000 005 937 181 413 172 976;
  • 4) 0.000 000 005 937 181 413 172 976 × 2 = 0 + 0.000 000 011 874 362 826 345 952;
  • 5) 0.000 000 011 874 362 826 345 952 × 2 = 0 + 0.000 000 023 748 725 652 691 904;
  • 6) 0.000 000 023 748 725 652 691 904 × 2 = 0 + 0.000 000 047 497 451 305 383 808;
  • 7) 0.000 000 047 497 451 305 383 808 × 2 = 0 + 0.000 000 094 994 902 610 767 616;
  • 8) 0.000 000 094 994 902 610 767 616 × 2 = 0 + 0.000 000 189 989 805 221 535 232;
  • 9) 0.000 000 189 989 805 221 535 232 × 2 = 0 + 0.000 000 379 979 610 443 070 464;
  • 10) 0.000 000 379 979 610 443 070 464 × 2 = 0 + 0.000 000 759 959 220 886 140 928;
  • 11) 0.000 000 759 959 220 886 140 928 × 2 = 0 + 0.000 001 519 918 441 772 281 856;
  • 12) 0.000 001 519 918 441 772 281 856 × 2 = 0 + 0.000 003 039 836 883 544 563 712;
  • 13) 0.000 003 039 836 883 544 563 712 × 2 = 0 + 0.000 006 079 673 767 089 127 424;
  • 14) 0.000 006 079 673 767 089 127 424 × 2 = 0 + 0.000 012 159 347 534 178 254 848;
  • 15) 0.000 012 159 347 534 178 254 848 × 2 = 0 + 0.000 024 318 695 068 356 509 696;
  • 16) 0.000 024 318 695 068 356 509 696 × 2 = 0 + 0.000 048 637 390 136 713 019 392;
  • 17) 0.000 048 637 390 136 713 019 392 × 2 = 0 + 0.000 097 274 780 273 426 038 784;
  • 18) 0.000 097 274 780 273 426 038 784 × 2 = 0 + 0.000 194 549 560 546 852 077 568;
  • 19) 0.000 194 549 560 546 852 077 568 × 2 = 0 + 0.000 389 099 121 093 704 155 136;
  • 20) 0.000 389 099 121 093 704 155 136 × 2 = 0 + 0.000 778 198 242 187 408 310 272;
  • 21) 0.000 778 198 242 187 408 310 272 × 2 = 0 + 0.001 556 396 484 374 816 620 544;
  • 22) 0.001 556 396 484 374 816 620 544 × 2 = 0 + 0.003 112 792 968 749 633 241 088;
  • 23) 0.003 112 792 968 749 633 241 088 × 2 = 0 + 0.006 225 585 937 499 266 482 176;
  • 24) 0.006 225 585 937 499 266 482 176 × 2 = 0 + 0.012 451 171 874 998 532 964 352;
  • 25) 0.012 451 171 874 998 532 964 352 × 2 = 0 + 0.024 902 343 749 997 065 928 704;
  • 26) 0.024 902 343 749 997 065 928 704 × 2 = 0 + 0.049 804 687 499 994 131 857 408;
  • 27) 0.049 804 687 499 994 131 857 408 × 2 = 0 + 0.099 609 374 999 988 263 714 816;
  • 28) 0.099 609 374 999 988 263 714 816 × 2 = 0 + 0.199 218 749 999 976 527 429 632;
  • 29) 0.199 218 749 999 976 527 429 632 × 2 = 0 + 0.398 437 499 999 953 054 859 264;
  • 30) 0.398 437 499 999 953 054 859 264 × 2 = 0 + 0.796 874 999 999 906 109 718 528;
  • 31) 0.796 874 999 999 906 109 718 528 × 2 = 1 + 0.593 749 999 999 812 219 437 056;
  • 32) 0.593 749 999 999 812 219 437 056 × 2 = 1 + 0.187 499 999 999 624 438 874 112;
  • 33) 0.187 499 999 999 624 438 874 112 × 2 = 0 + 0.374 999 999 999 248 877 748 224;
  • 34) 0.374 999 999 999 248 877 748 224 × 2 = 0 + 0.749 999 999 998 497 755 496 448;
  • 35) 0.749 999 999 998 497 755 496 448 × 2 = 1 + 0.499 999 999 996 995 510 992 896;
  • 36) 0.499 999 999 996 995 510 992 896 × 2 = 0 + 0.999 999 999 993 991 021 985 792;
  • 37) 0.999 999 999 993 991 021 985 792 × 2 = 1 + 0.999 999 999 987 982 043 971 584;
  • 38) 0.999 999 999 987 982 043 971 584 × 2 = 1 + 0.999 999 999 975 964 087 943 168;
  • 39) 0.999 999 999 975 964 087 943 168 × 2 = 1 + 0.999 999 999 951 928 175 886 336;
  • 40) 0.999 999 999 951 928 175 886 336 × 2 = 1 + 0.999 999 999 903 856 351 772 672;
  • 41) 0.999 999 999 903 856 351 772 672 × 2 = 1 + 0.999 999 999 807 712 703 545 344;
  • 42) 0.999 999 999 807 712 703 545 344 × 2 = 1 + 0.999 999 999 615 425 407 090 688;
  • 43) 0.999 999 999 615 425 407 090 688 × 2 = 1 + 0.999 999 999 230 850 814 181 376;
  • 44) 0.999 999 999 230 850 814 181 376 × 2 = 1 + 0.999 999 998 461 701 628 362 752;
  • 45) 0.999 999 998 461 701 628 362 752 × 2 = 1 + 0.999 999 996 923 403 256 725 504;
  • 46) 0.999 999 996 923 403 256 725 504 × 2 = 1 + 0.999 999 993 846 806 513 451 008;
  • 47) 0.999 999 993 846 806 513 451 008 × 2 = 1 + 0.999 999 987 693 613 026 902 016;
  • 48) 0.999 999 987 693 613 026 902 016 × 2 = 1 + 0.999 999 975 387 226 053 804 032;
  • 49) 0.999 999 975 387 226 053 804 032 × 2 = 1 + 0.999 999 950 774 452 107 608 064;
  • 50) 0.999 999 950 774 452 107 608 064 × 2 = 1 + 0.999 999 901 548 904 215 216 128;
  • 51) 0.999 999 901 548 904 215 216 128 × 2 = 1 + 0.999 999 803 097 808 430 432 256;
  • 52) 0.999 999 803 097 808 430 432 256 × 2 = 1 + 0.999 999 606 195 616 860 864 512;
  • 53) 0.999 999 606 195 616 860 864 512 × 2 = 1 + 0.999 999 212 391 233 721 729 024;
  • 54) 0.999 999 212 391 233 721 729 024 × 2 = 1 + 0.999 998 424 782 467 443 458 048;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.000 000 000 742 147 676 646 622(10) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0010 1111 1111 1111 1111 11(2)

6. Positive number before normalization:

0.000 000 000 742 147 676 646 622(10) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0010 1111 1111 1111 1111 11(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 31 positions to the right, so that only one non zero digit remains to the left of it:


0.000 000 000 742 147 676 646 622(10) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0010 1111 1111 1111 1111 11(2) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0010 1111 1111 1111 1111 11(2) × 20 =


1.1001 0111 1111 1111 1111 111(2) × 2-31


8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): -31


Mantissa (not normalized):
1.1001 0111 1111 1111 1111 111


9. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


-31 + 2(8-1) - 1 =


(-31 + 127)(10) =


96(10)


10. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 96 ÷ 2 = 48 + 0;
  • 48 ÷ 2 = 24 + 0;
  • 24 ÷ 2 = 12 + 0;
  • 12 ÷ 2 = 6 + 0;
  • 6 ÷ 2 = 3 + 0;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


96(10) =


0110 0000(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 100 1011 1111 1111 1111 1111 =


100 1011 1111 1111 1111 1111


13. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (8 bits) =
0110 0000


Mantissa (23 bits) =
100 1011 1111 1111 1111 1111


Decimal number -0.000 000 000 742 147 676 646 622 converted to 32 bit single precision IEEE 754 binary floating point representation:

1 - 0110 0000 - 100 1011 1111 1111 1111 1111


How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111