-0.000 000 000 742 147 676 646 467 Converted to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -0.000 000 000 742 147 676 646 467(10) to 32 bit single precision IEEE 754 binary floating point representation standard (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

What are the steps to convert decimal number
-0.000 000 000 742 147 676 646 467(10) to 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. Start with the positive version of the number:

|-0.000 000 000 742 147 676 646 467| = 0.000 000 000 742 147 676 646 467


2. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


4. Convert to binary (base 2) the fractional part: 0.000 000 000 742 147 676 646 467.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.000 000 000 742 147 676 646 467 × 2 = 0 + 0.000 000 001 484 295 353 292 934;
  • 2) 0.000 000 001 484 295 353 292 934 × 2 = 0 + 0.000 000 002 968 590 706 585 868;
  • 3) 0.000 000 002 968 590 706 585 868 × 2 = 0 + 0.000 000 005 937 181 413 171 736;
  • 4) 0.000 000 005 937 181 413 171 736 × 2 = 0 + 0.000 000 011 874 362 826 343 472;
  • 5) 0.000 000 011 874 362 826 343 472 × 2 = 0 + 0.000 000 023 748 725 652 686 944;
  • 6) 0.000 000 023 748 725 652 686 944 × 2 = 0 + 0.000 000 047 497 451 305 373 888;
  • 7) 0.000 000 047 497 451 305 373 888 × 2 = 0 + 0.000 000 094 994 902 610 747 776;
  • 8) 0.000 000 094 994 902 610 747 776 × 2 = 0 + 0.000 000 189 989 805 221 495 552;
  • 9) 0.000 000 189 989 805 221 495 552 × 2 = 0 + 0.000 000 379 979 610 442 991 104;
  • 10) 0.000 000 379 979 610 442 991 104 × 2 = 0 + 0.000 000 759 959 220 885 982 208;
  • 11) 0.000 000 759 959 220 885 982 208 × 2 = 0 + 0.000 001 519 918 441 771 964 416;
  • 12) 0.000 001 519 918 441 771 964 416 × 2 = 0 + 0.000 003 039 836 883 543 928 832;
  • 13) 0.000 003 039 836 883 543 928 832 × 2 = 0 + 0.000 006 079 673 767 087 857 664;
  • 14) 0.000 006 079 673 767 087 857 664 × 2 = 0 + 0.000 012 159 347 534 175 715 328;
  • 15) 0.000 012 159 347 534 175 715 328 × 2 = 0 + 0.000 024 318 695 068 351 430 656;
  • 16) 0.000 024 318 695 068 351 430 656 × 2 = 0 + 0.000 048 637 390 136 702 861 312;
  • 17) 0.000 048 637 390 136 702 861 312 × 2 = 0 + 0.000 097 274 780 273 405 722 624;
  • 18) 0.000 097 274 780 273 405 722 624 × 2 = 0 + 0.000 194 549 560 546 811 445 248;
  • 19) 0.000 194 549 560 546 811 445 248 × 2 = 0 + 0.000 389 099 121 093 622 890 496;
  • 20) 0.000 389 099 121 093 622 890 496 × 2 = 0 + 0.000 778 198 242 187 245 780 992;
  • 21) 0.000 778 198 242 187 245 780 992 × 2 = 0 + 0.001 556 396 484 374 491 561 984;
  • 22) 0.001 556 396 484 374 491 561 984 × 2 = 0 + 0.003 112 792 968 748 983 123 968;
  • 23) 0.003 112 792 968 748 983 123 968 × 2 = 0 + 0.006 225 585 937 497 966 247 936;
  • 24) 0.006 225 585 937 497 966 247 936 × 2 = 0 + 0.012 451 171 874 995 932 495 872;
  • 25) 0.012 451 171 874 995 932 495 872 × 2 = 0 + 0.024 902 343 749 991 864 991 744;
  • 26) 0.024 902 343 749 991 864 991 744 × 2 = 0 + 0.049 804 687 499 983 729 983 488;
  • 27) 0.049 804 687 499 983 729 983 488 × 2 = 0 + 0.099 609 374 999 967 459 966 976;
  • 28) 0.099 609 374 999 967 459 966 976 × 2 = 0 + 0.199 218 749 999 934 919 933 952;
  • 29) 0.199 218 749 999 934 919 933 952 × 2 = 0 + 0.398 437 499 999 869 839 867 904;
  • 30) 0.398 437 499 999 869 839 867 904 × 2 = 0 + 0.796 874 999 999 739 679 735 808;
  • 31) 0.796 874 999 999 739 679 735 808 × 2 = 1 + 0.593 749 999 999 479 359 471 616;
  • 32) 0.593 749 999 999 479 359 471 616 × 2 = 1 + 0.187 499 999 998 958 718 943 232;
  • 33) 0.187 499 999 998 958 718 943 232 × 2 = 0 + 0.374 999 999 997 917 437 886 464;
  • 34) 0.374 999 999 997 917 437 886 464 × 2 = 0 + 0.749 999 999 995 834 875 772 928;
  • 35) 0.749 999 999 995 834 875 772 928 × 2 = 1 + 0.499 999 999 991 669 751 545 856;
  • 36) 0.499 999 999 991 669 751 545 856 × 2 = 0 + 0.999 999 999 983 339 503 091 712;
  • 37) 0.999 999 999 983 339 503 091 712 × 2 = 1 + 0.999 999 999 966 679 006 183 424;
  • 38) 0.999 999 999 966 679 006 183 424 × 2 = 1 + 0.999 999 999 933 358 012 366 848;
  • 39) 0.999 999 999 933 358 012 366 848 × 2 = 1 + 0.999 999 999 866 716 024 733 696;
  • 40) 0.999 999 999 866 716 024 733 696 × 2 = 1 + 0.999 999 999 733 432 049 467 392;
  • 41) 0.999 999 999 733 432 049 467 392 × 2 = 1 + 0.999 999 999 466 864 098 934 784;
  • 42) 0.999 999 999 466 864 098 934 784 × 2 = 1 + 0.999 999 998 933 728 197 869 568;
  • 43) 0.999 999 998 933 728 197 869 568 × 2 = 1 + 0.999 999 997 867 456 395 739 136;
  • 44) 0.999 999 997 867 456 395 739 136 × 2 = 1 + 0.999 999 995 734 912 791 478 272;
  • 45) 0.999 999 995 734 912 791 478 272 × 2 = 1 + 0.999 999 991 469 825 582 956 544;
  • 46) 0.999 999 991 469 825 582 956 544 × 2 = 1 + 0.999 999 982 939 651 165 913 088;
  • 47) 0.999 999 982 939 651 165 913 088 × 2 = 1 + 0.999 999 965 879 302 331 826 176;
  • 48) 0.999 999 965 879 302 331 826 176 × 2 = 1 + 0.999 999 931 758 604 663 652 352;
  • 49) 0.999 999 931 758 604 663 652 352 × 2 = 1 + 0.999 999 863 517 209 327 304 704;
  • 50) 0.999 999 863 517 209 327 304 704 × 2 = 1 + 0.999 999 727 034 418 654 609 408;
  • 51) 0.999 999 727 034 418 654 609 408 × 2 = 1 + 0.999 999 454 068 837 309 218 816;
  • 52) 0.999 999 454 068 837 309 218 816 × 2 = 1 + 0.999 998 908 137 674 618 437 632;
  • 53) 0.999 998 908 137 674 618 437 632 × 2 = 1 + 0.999 997 816 275 349 236 875 264;
  • 54) 0.999 997 816 275 349 236 875 264 × 2 = 1 + 0.999 995 632 550 698 473 750 528;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.000 000 000 742 147 676 646 467(10) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0010 1111 1111 1111 1111 11(2)

6. Positive number before normalization:

0.000 000 000 742 147 676 646 467(10) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0010 1111 1111 1111 1111 11(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 31 positions to the right, so that only one non zero digit remains to the left of it:


0.000 000 000 742 147 676 646 467(10) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0010 1111 1111 1111 1111 11(2) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0010 1111 1111 1111 1111 11(2) × 20 =


1.1001 0111 1111 1111 1111 111(2) × 2-31


8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): -31


Mantissa (not normalized):
1.1001 0111 1111 1111 1111 111


9. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


-31 + 2(8-1) - 1 =


(-31 + 127)(10) =


96(10)


10. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 96 ÷ 2 = 48 + 0;
  • 48 ÷ 2 = 24 + 0;
  • 24 ÷ 2 = 12 + 0;
  • 12 ÷ 2 = 6 + 0;
  • 6 ÷ 2 = 3 + 0;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


96(10) =


0110 0000(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 100 1011 1111 1111 1111 1111 =


100 1011 1111 1111 1111 1111


13. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (8 bits) =
0110 0000


Mantissa (23 bits) =
100 1011 1111 1111 1111 1111


Decimal number -0.000 000 000 742 147 676 646 467 converted to 32 bit single precision IEEE 754 binary floating point representation:

1 - 0110 0000 - 100 1011 1111 1111 1111 1111


How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111