-0.000 000 000 742 147 676 634 2 Converted to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -0.000 000 000 742 147 676 634 2(10) to 32 bit single precision IEEE 754 binary floating point representation standard (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

What are the steps to convert decimal number
-0.000 000 000 742 147 676 634 2(10) to 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. Start with the positive version of the number:

|-0.000 000 000 742 147 676 634 2| = 0.000 000 000 742 147 676 634 2


2. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


4. Convert to binary (base 2) the fractional part: 0.000 000 000 742 147 676 634 2.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.000 000 000 742 147 676 634 2 × 2 = 0 + 0.000 000 001 484 295 353 268 4;
  • 2) 0.000 000 001 484 295 353 268 4 × 2 = 0 + 0.000 000 002 968 590 706 536 8;
  • 3) 0.000 000 002 968 590 706 536 8 × 2 = 0 + 0.000 000 005 937 181 413 073 6;
  • 4) 0.000 000 005 937 181 413 073 6 × 2 = 0 + 0.000 000 011 874 362 826 147 2;
  • 5) 0.000 000 011 874 362 826 147 2 × 2 = 0 + 0.000 000 023 748 725 652 294 4;
  • 6) 0.000 000 023 748 725 652 294 4 × 2 = 0 + 0.000 000 047 497 451 304 588 8;
  • 7) 0.000 000 047 497 451 304 588 8 × 2 = 0 + 0.000 000 094 994 902 609 177 6;
  • 8) 0.000 000 094 994 902 609 177 6 × 2 = 0 + 0.000 000 189 989 805 218 355 2;
  • 9) 0.000 000 189 989 805 218 355 2 × 2 = 0 + 0.000 000 379 979 610 436 710 4;
  • 10) 0.000 000 379 979 610 436 710 4 × 2 = 0 + 0.000 000 759 959 220 873 420 8;
  • 11) 0.000 000 759 959 220 873 420 8 × 2 = 0 + 0.000 001 519 918 441 746 841 6;
  • 12) 0.000 001 519 918 441 746 841 6 × 2 = 0 + 0.000 003 039 836 883 493 683 2;
  • 13) 0.000 003 039 836 883 493 683 2 × 2 = 0 + 0.000 006 079 673 766 987 366 4;
  • 14) 0.000 006 079 673 766 987 366 4 × 2 = 0 + 0.000 012 159 347 533 974 732 8;
  • 15) 0.000 012 159 347 533 974 732 8 × 2 = 0 + 0.000 024 318 695 067 949 465 6;
  • 16) 0.000 024 318 695 067 949 465 6 × 2 = 0 + 0.000 048 637 390 135 898 931 2;
  • 17) 0.000 048 637 390 135 898 931 2 × 2 = 0 + 0.000 097 274 780 271 797 862 4;
  • 18) 0.000 097 274 780 271 797 862 4 × 2 = 0 + 0.000 194 549 560 543 595 724 8;
  • 19) 0.000 194 549 560 543 595 724 8 × 2 = 0 + 0.000 389 099 121 087 191 449 6;
  • 20) 0.000 389 099 121 087 191 449 6 × 2 = 0 + 0.000 778 198 242 174 382 899 2;
  • 21) 0.000 778 198 242 174 382 899 2 × 2 = 0 + 0.001 556 396 484 348 765 798 4;
  • 22) 0.001 556 396 484 348 765 798 4 × 2 = 0 + 0.003 112 792 968 697 531 596 8;
  • 23) 0.003 112 792 968 697 531 596 8 × 2 = 0 + 0.006 225 585 937 395 063 193 6;
  • 24) 0.006 225 585 937 395 063 193 6 × 2 = 0 + 0.012 451 171 874 790 126 387 2;
  • 25) 0.012 451 171 874 790 126 387 2 × 2 = 0 + 0.024 902 343 749 580 252 774 4;
  • 26) 0.024 902 343 749 580 252 774 4 × 2 = 0 + 0.049 804 687 499 160 505 548 8;
  • 27) 0.049 804 687 499 160 505 548 8 × 2 = 0 + 0.099 609 374 998 321 011 097 6;
  • 28) 0.099 609 374 998 321 011 097 6 × 2 = 0 + 0.199 218 749 996 642 022 195 2;
  • 29) 0.199 218 749 996 642 022 195 2 × 2 = 0 + 0.398 437 499 993 284 044 390 4;
  • 30) 0.398 437 499 993 284 044 390 4 × 2 = 0 + 0.796 874 999 986 568 088 780 8;
  • 31) 0.796 874 999 986 568 088 780 8 × 2 = 1 + 0.593 749 999 973 136 177 561 6;
  • 32) 0.593 749 999 973 136 177 561 6 × 2 = 1 + 0.187 499 999 946 272 355 123 2;
  • 33) 0.187 499 999 946 272 355 123 2 × 2 = 0 + 0.374 999 999 892 544 710 246 4;
  • 34) 0.374 999 999 892 544 710 246 4 × 2 = 0 + 0.749 999 999 785 089 420 492 8;
  • 35) 0.749 999 999 785 089 420 492 8 × 2 = 1 + 0.499 999 999 570 178 840 985 6;
  • 36) 0.499 999 999 570 178 840 985 6 × 2 = 0 + 0.999 999 999 140 357 681 971 2;
  • 37) 0.999 999 999 140 357 681 971 2 × 2 = 1 + 0.999 999 998 280 715 363 942 4;
  • 38) 0.999 999 998 280 715 363 942 4 × 2 = 1 + 0.999 999 996 561 430 727 884 8;
  • 39) 0.999 999 996 561 430 727 884 8 × 2 = 1 + 0.999 999 993 122 861 455 769 6;
  • 40) 0.999 999 993 122 861 455 769 6 × 2 = 1 + 0.999 999 986 245 722 911 539 2;
  • 41) 0.999 999 986 245 722 911 539 2 × 2 = 1 + 0.999 999 972 491 445 823 078 4;
  • 42) 0.999 999 972 491 445 823 078 4 × 2 = 1 + 0.999 999 944 982 891 646 156 8;
  • 43) 0.999 999 944 982 891 646 156 8 × 2 = 1 + 0.999 999 889 965 783 292 313 6;
  • 44) 0.999 999 889 965 783 292 313 6 × 2 = 1 + 0.999 999 779 931 566 584 627 2;
  • 45) 0.999 999 779 931 566 584 627 2 × 2 = 1 + 0.999 999 559 863 133 169 254 4;
  • 46) 0.999 999 559 863 133 169 254 4 × 2 = 1 + 0.999 999 119 726 266 338 508 8;
  • 47) 0.999 999 119 726 266 338 508 8 × 2 = 1 + 0.999 998 239 452 532 677 017 6;
  • 48) 0.999 998 239 452 532 677 017 6 × 2 = 1 + 0.999 996 478 905 065 354 035 2;
  • 49) 0.999 996 478 905 065 354 035 2 × 2 = 1 + 0.999 992 957 810 130 708 070 4;
  • 50) 0.999 992 957 810 130 708 070 4 × 2 = 1 + 0.999 985 915 620 261 416 140 8;
  • 51) 0.999 985 915 620 261 416 140 8 × 2 = 1 + 0.999 971 831 240 522 832 281 6;
  • 52) 0.999 971 831 240 522 832 281 6 × 2 = 1 + 0.999 943 662 481 045 664 563 2;
  • 53) 0.999 943 662 481 045 664 563 2 × 2 = 1 + 0.999 887 324 962 091 329 126 4;
  • 54) 0.999 887 324 962 091 329 126 4 × 2 = 1 + 0.999 774 649 924 182 658 252 8;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.000 000 000 742 147 676 634 2(10) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0010 1111 1111 1111 1111 11(2)

6. Positive number before normalization:

0.000 000 000 742 147 676 634 2(10) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0010 1111 1111 1111 1111 11(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 31 positions to the right, so that only one non zero digit remains to the left of it:


0.000 000 000 742 147 676 634 2(10) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0010 1111 1111 1111 1111 11(2) =


0.0000 0000 0000 0000 0000 0000 0000 0011 0010 1111 1111 1111 1111 11(2) × 20 =


1.1001 0111 1111 1111 1111 111(2) × 2-31


8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): -31


Mantissa (not normalized):
1.1001 0111 1111 1111 1111 111


9. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


-31 + 2(8-1) - 1 =


(-31 + 127)(10) =


96(10)


10. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 96 ÷ 2 = 48 + 0;
  • 48 ÷ 2 = 24 + 0;
  • 24 ÷ 2 = 12 + 0;
  • 12 ÷ 2 = 6 + 0;
  • 6 ÷ 2 = 3 + 0;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


96(10) =


0110 0000(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 100 1011 1111 1111 1111 1111 =


100 1011 1111 1111 1111 1111


13. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (8 bits) =
0110 0000


Mantissa (23 bits) =
100 1011 1111 1111 1111 1111


Decimal number -0.000 000 000 742 147 676 634 2 converted to 32 bit single precision IEEE 754 binary floating point representation:

1 - 0110 0000 - 100 1011 1111 1111 1111 1111


How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111