-0.000 000 000 25 Converted to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -0.000 000 000 25(10) to 32 bit single precision IEEE 754 binary floating point representation standard (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

What are the steps to convert decimal number
-0.000 000 000 25(10) to 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. Start with the positive version of the number:

|-0.000 000 000 25| = 0.000 000 000 25


2. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


4. Convert to binary (base 2) the fractional part: 0.000 000 000 25.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.000 000 000 25 × 2 = 0 + 0.000 000 000 5;
  • 2) 0.000 000 000 5 × 2 = 0 + 0.000 000 001;
  • 3) 0.000 000 001 × 2 = 0 + 0.000 000 002;
  • 4) 0.000 000 002 × 2 = 0 + 0.000 000 004;
  • 5) 0.000 000 004 × 2 = 0 + 0.000 000 008;
  • 6) 0.000 000 008 × 2 = 0 + 0.000 000 016;
  • 7) 0.000 000 016 × 2 = 0 + 0.000 000 032;
  • 8) 0.000 000 032 × 2 = 0 + 0.000 000 064;
  • 9) 0.000 000 064 × 2 = 0 + 0.000 000 128;
  • 10) 0.000 000 128 × 2 = 0 + 0.000 000 256;
  • 11) 0.000 000 256 × 2 = 0 + 0.000 000 512;
  • 12) 0.000 000 512 × 2 = 0 + 0.000 001 024;
  • 13) 0.000 001 024 × 2 = 0 + 0.000 002 048;
  • 14) 0.000 002 048 × 2 = 0 + 0.000 004 096;
  • 15) 0.000 004 096 × 2 = 0 + 0.000 008 192;
  • 16) 0.000 008 192 × 2 = 0 + 0.000 016 384;
  • 17) 0.000 016 384 × 2 = 0 + 0.000 032 768;
  • 18) 0.000 032 768 × 2 = 0 + 0.000 065 536;
  • 19) 0.000 065 536 × 2 = 0 + 0.000 131 072;
  • 20) 0.000 131 072 × 2 = 0 + 0.000 262 144;
  • 21) 0.000 262 144 × 2 = 0 + 0.000 524 288;
  • 22) 0.000 524 288 × 2 = 0 + 0.001 048 576;
  • 23) 0.001 048 576 × 2 = 0 + 0.002 097 152;
  • 24) 0.002 097 152 × 2 = 0 + 0.004 194 304;
  • 25) 0.004 194 304 × 2 = 0 + 0.008 388 608;
  • 26) 0.008 388 608 × 2 = 0 + 0.016 777 216;
  • 27) 0.016 777 216 × 2 = 0 + 0.033 554 432;
  • 28) 0.033 554 432 × 2 = 0 + 0.067 108 864;
  • 29) 0.067 108 864 × 2 = 0 + 0.134 217 728;
  • 30) 0.134 217 728 × 2 = 0 + 0.268 435 456;
  • 31) 0.268 435 456 × 2 = 0 + 0.536 870 912;
  • 32) 0.536 870 912 × 2 = 1 + 0.073 741 824;
  • 33) 0.073 741 824 × 2 = 0 + 0.147 483 648;
  • 34) 0.147 483 648 × 2 = 0 + 0.294 967 296;
  • 35) 0.294 967 296 × 2 = 0 + 0.589 934 592;
  • 36) 0.589 934 592 × 2 = 1 + 0.179 869 184;
  • 37) 0.179 869 184 × 2 = 0 + 0.359 738 368;
  • 38) 0.359 738 368 × 2 = 0 + 0.719 476 736;
  • 39) 0.719 476 736 × 2 = 1 + 0.438 953 472;
  • 40) 0.438 953 472 × 2 = 0 + 0.877 906 944;
  • 41) 0.877 906 944 × 2 = 1 + 0.755 813 888;
  • 42) 0.755 813 888 × 2 = 1 + 0.511 627 776;
  • 43) 0.511 627 776 × 2 = 1 + 0.023 255 552;
  • 44) 0.023 255 552 × 2 = 0 + 0.046 511 104;
  • 45) 0.046 511 104 × 2 = 0 + 0.093 022 208;
  • 46) 0.093 022 208 × 2 = 0 + 0.186 044 416;
  • 47) 0.186 044 416 × 2 = 0 + 0.372 088 832;
  • 48) 0.372 088 832 × 2 = 0 + 0.744 177 664;
  • 49) 0.744 177 664 × 2 = 1 + 0.488 355 328;
  • 50) 0.488 355 328 × 2 = 0 + 0.976 710 656;
  • 51) 0.976 710 656 × 2 = 1 + 0.953 421 312;
  • 52) 0.953 421 312 × 2 = 1 + 0.906 842 624;
  • 53) 0.906 842 624 × 2 = 1 + 0.813 685 248;
  • 54) 0.813 685 248 × 2 = 1 + 0.627 370 496;
  • 55) 0.627 370 496 × 2 = 1 + 0.254 740 992;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.000 000 000 25(10) =


0.0000 0000 0000 0000 0000 0000 0000 0001 0001 0010 1110 0000 1011 111(2)

6. Positive number before normalization:

0.000 000 000 25(10) =


0.0000 0000 0000 0000 0000 0000 0000 0001 0001 0010 1110 0000 1011 111(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 32 positions to the right, so that only one non zero digit remains to the left of it:


0.000 000 000 25(10) =


0.0000 0000 0000 0000 0000 0000 0000 0001 0001 0010 1110 0000 1011 111(2) =


0.0000 0000 0000 0000 0000 0000 0000 0001 0001 0010 1110 0000 1011 111(2) × 20 =


1.0001 0010 1110 0000 1011 111(2) × 2-32


8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): -32


Mantissa (not normalized):
1.0001 0010 1110 0000 1011 111


9. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


-32 + 2(8-1) - 1 =


(-32 + 127)(10) =


95(10)


10. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 95 ÷ 2 = 47 + 1;
  • 47 ÷ 2 = 23 + 1;
  • 23 ÷ 2 = 11 + 1;
  • 11 ÷ 2 = 5 + 1;
  • 5 ÷ 2 = 2 + 1;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


95(10) =


0101 1111(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 000 1001 0111 0000 0101 1111 =


000 1001 0111 0000 0101 1111


13. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (8 bits) =
0101 1111


Mantissa (23 bits) =
000 1001 0111 0000 0101 1111


Decimal number -0.000 000 000 25 converted to 32 bit single precision IEEE 754 binary floating point representation:

1 - 0101 1111 - 000 1001 0111 0000 0101 1111


How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111