Convert 0.358 335 to 64 Bit Double Precision IEEE 754 Binary Floating Point Standard, From a Number in Base 10 Decimal System

0.358 335(10) to 64 bit double precision IEEE 754 binary floating point (1 bit for sign, 11 bits for exponent, 52 bits for mantissa) = ?

1. First, convert to the binary (base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.


0(10) =


0(2)


3. Convert to the binary (base 2) the fractional part: 0.358 335.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.358 335 × 2 = 0 + 0.716 67;
  • 2) 0.716 67 × 2 = 1 + 0.433 34;
  • 3) 0.433 34 × 2 = 0 + 0.866 68;
  • 4) 0.866 68 × 2 = 1 + 0.733 36;
  • 5) 0.733 36 × 2 = 1 + 0.466 72;
  • 6) 0.466 72 × 2 = 0 + 0.933 44;
  • 7) 0.933 44 × 2 = 1 + 0.866 88;
  • 8) 0.866 88 × 2 = 1 + 0.733 76;
  • 9) 0.733 76 × 2 = 1 + 0.467 52;
  • 10) 0.467 52 × 2 = 0 + 0.935 04;
  • 11) 0.935 04 × 2 = 1 + 0.870 08;
  • 12) 0.870 08 × 2 = 1 + 0.740 16;
  • 13) 0.740 16 × 2 = 1 + 0.480 32;
  • 14) 0.480 32 × 2 = 0 + 0.960 64;
  • 15) 0.960 64 × 2 = 1 + 0.921 28;
  • 16) 0.921 28 × 2 = 1 + 0.842 56;
  • 17) 0.842 56 × 2 = 1 + 0.685 12;
  • 18) 0.685 12 × 2 = 1 + 0.370 24;
  • 19) 0.370 24 × 2 = 0 + 0.740 48;
  • 20) 0.740 48 × 2 = 1 + 0.480 96;
  • 21) 0.480 96 × 2 = 0 + 0.961 92;
  • 22) 0.961 92 × 2 = 1 + 0.923 84;
  • 23) 0.923 84 × 2 = 1 + 0.847 68;
  • 24) 0.847 68 × 2 = 1 + 0.695 36;
  • 25) 0.695 36 × 2 = 1 + 0.390 72;
  • 26) 0.390 72 × 2 = 0 + 0.781 44;
  • 27) 0.781 44 × 2 = 1 + 0.562 88;
  • 28) 0.562 88 × 2 = 1 + 0.125 76;
  • 29) 0.125 76 × 2 = 0 + 0.251 52;
  • 30) 0.251 52 × 2 = 0 + 0.503 04;
  • 31) 0.503 04 × 2 = 1 + 0.006 08;
  • 32) 0.006 08 × 2 = 0 + 0.012 16;
  • 33) 0.012 16 × 2 = 0 + 0.024 32;
  • 34) 0.024 32 × 2 = 0 + 0.048 64;
  • 35) 0.048 64 × 2 = 0 + 0.097 28;
  • 36) 0.097 28 × 2 = 0 + 0.194 56;
  • 37) 0.194 56 × 2 = 0 + 0.389 12;
  • 38) 0.389 12 × 2 = 0 + 0.778 24;
  • 39) 0.778 24 × 2 = 1 + 0.556 48;
  • 40) 0.556 48 × 2 = 1 + 0.112 96;
  • 41) 0.112 96 × 2 = 0 + 0.225 92;
  • 42) 0.225 92 × 2 = 0 + 0.451 84;
  • 43) 0.451 84 × 2 = 0 + 0.903 68;
  • 44) 0.903 68 × 2 = 1 + 0.807 36;
  • 45) 0.807 36 × 2 = 1 + 0.614 72;
  • 46) 0.614 72 × 2 = 1 + 0.229 44;
  • 47) 0.229 44 × 2 = 0 + 0.458 88;
  • 48) 0.458 88 × 2 = 0 + 0.917 76;
  • 49) 0.917 76 × 2 = 1 + 0.835 52;
  • 50) 0.835 52 × 2 = 1 + 0.671 04;
  • 51) 0.671 04 × 2 = 1 + 0.342 08;
  • 52) 0.342 08 × 2 = 0 + 0.684 16;
  • 53) 0.684 16 × 2 = 1 + 0.368 32;
  • 54) 0.368 32 × 2 = 0 + 0.736 64;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (losing precision...)


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.358 335(10) =


0.0101 1011 1011 1011 1101 0111 1011 0010 0000 0011 0001 1100 1110 10(2)


5. Positive number before normalization:

0.358 335(10) =


0.0101 1011 1011 1011 1101 0111 1011 0010 0000 0011 0001 1100 1110 10(2)


6. Normalize the binary representation of the number.

Shift the decimal mark 2 positions to the right so that only one non zero digit remains to the left of it:


0.358 335(10) =


0.0101 1011 1011 1011 1101 0111 1011 0010 0000 0011 0001 1100 1110 10(2) =


0.0101 1011 1011 1011 1101 0111 1011 0010 0000 0011 0001 1100 1110 10(2) × 20 =


1.0110 1110 1110 1111 0101 1110 1100 1000 0000 1100 0111 0011 1010(2) × 2-2


7. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign: 0 (a positive number)


Exponent (unadjusted): -2


Mantissa (not normalized):
1.0110 1110 1110 1111 0101 1110 1100 1000 0000 1100 0111 0011 1010


8. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


-2 + 2(11-1) - 1 =


(-2 + 1 023)(10) =


1 021(10)


9. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 021 ÷ 2 = 510 + 1;
  • 510 ÷ 2 = 255 + 0;
  • 255 ÷ 2 = 127 + 1;
  • 127 ÷ 2 = 63 + 1;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above:


Exponent (adjusted) =


1021(10) =


011 1111 1101(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 0110 1110 1110 1111 0101 1110 1100 1000 0000 1100 0111 0011 1010 =


0110 1110 1110 1111 0101 1110 1100 1000 0000 1100 0111 0011 1010


12. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (11 bits) =
011 1111 1101


Mantissa (52 bits) =
0110 1110 1110 1111 0101 1110 1100 1000 0000 1100 0111 0011 1010


Number 0.358 335 converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point:
0 - 011 1111 1101 - 0110 1110 1110 1111 0101 1110 1100 1000 0000 1100 0111 0011 1010

(64 bits IEEE 754)

More operations of this kind:

0.358 334 = ? ... 0.358 336 = ?


Convert to 64 bit double precision IEEE 754 binary floating point standard

A number in 64 bit double precision IEEE 754 binary floating point standard representation requires three building elements: sign (it takes one bit and it's either 0 for positive or 1 for negative numbers), exponent (11 bits), mantissa (52 bits)

Latest decimal numbers converted from base ten to 64 bit double precision IEEE 754 floating point binary standard representation

0.358 335 to 64 bit double precision IEEE 754 binary floating point = ? Mar 24 10:17 UTC (GMT)
0.013 21 to 64 bit double precision IEEE 754 binary floating point = ? Mar 24 10:14 UTC (GMT)
846 to 64 bit double precision IEEE 754 binary floating point = ? Mar 24 10:13 UTC (GMT)
99 999 999 999 999 999 999 999 999 990 to 64 bit double precision IEEE 754 binary floating point = ? Mar 24 10:13 UTC (GMT)
11 111 111 110 101 001 099 999 999 999 999 999 999 999 999 999 999 999 999 999 980 to 64 bit double precision IEEE 754 binary floating point = ? Mar 24 10:13 UTC (GMT)
28.538 337 to 64 bit double precision IEEE 754 binary floating point = ? Mar 24 10:11 UTC (GMT)
38.285 to 64 bit double precision IEEE 754 binary floating point = ? Mar 24 10:10 UTC (GMT)
22 327 481 343 to 64 bit double precision IEEE 754 binary floating point = ? Mar 24 10:10 UTC (GMT)
0.000 006 6 to 64 bit double precision IEEE 754 binary floating point = ? Mar 24 10:09 UTC (GMT)
0.049 979 169 8 to 64 bit double precision IEEE 754 binary floating point = ? Mar 24 10:08 UTC (GMT)
266 000 003 to 64 bit double precision IEEE 754 binary floating point = ? Mar 24 10:07 UTC (GMT)
0.321 928 05 to 64 bit double precision IEEE 754 binary floating point = ? Mar 24 10:06 UTC (GMT)
7 092 to 64 bit double precision IEEE 754 binary floating point = ? Mar 24 10:06 UTC (GMT)
All base ten decimal numbers converted to 64 bit double precision IEEE 754 binary floating point

How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =


    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100