-0.057 026 1 Converted to 64 Bit Double Precision IEEE 754 Binary Floating Point Representation Standard

Convert decimal -0.057 026 1(10) to 64 bit double precision IEEE 754 binary floating point representation standard (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

What are the steps to convert decimal number
-0.057 026 1(10) to 64 bit double precision IEEE 754 binary floating point representation (1 bit for sign, 11 bits for exponent, 52 bits for mantissa)

1. Start with the positive version of the number:

|-0.057 026 1| = 0.057 026 1


2. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.

0(10) =


0(2)


4. Convert to binary (base 2) the fractional part: 0.057 026 1.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.057 026 1 × 2 = 0 + 0.114 052 2;
  • 2) 0.114 052 2 × 2 = 0 + 0.228 104 4;
  • 3) 0.228 104 4 × 2 = 0 + 0.456 208 8;
  • 4) 0.456 208 8 × 2 = 0 + 0.912 417 6;
  • 5) 0.912 417 6 × 2 = 1 + 0.824 835 2;
  • 6) 0.824 835 2 × 2 = 1 + 0.649 670 4;
  • 7) 0.649 670 4 × 2 = 1 + 0.299 340 8;
  • 8) 0.299 340 8 × 2 = 0 + 0.598 681 6;
  • 9) 0.598 681 6 × 2 = 1 + 0.197 363 2;
  • 10) 0.197 363 2 × 2 = 0 + 0.394 726 4;
  • 11) 0.394 726 4 × 2 = 0 + 0.789 452 8;
  • 12) 0.789 452 8 × 2 = 1 + 0.578 905 6;
  • 13) 0.578 905 6 × 2 = 1 + 0.157 811 2;
  • 14) 0.157 811 2 × 2 = 0 + 0.315 622 4;
  • 15) 0.315 622 4 × 2 = 0 + 0.631 244 8;
  • 16) 0.631 244 8 × 2 = 1 + 0.262 489 6;
  • 17) 0.262 489 6 × 2 = 0 + 0.524 979 2;
  • 18) 0.524 979 2 × 2 = 1 + 0.049 958 4;
  • 19) 0.049 958 4 × 2 = 0 + 0.099 916 8;
  • 20) 0.099 916 8 × 2 = 0 + 0.199 833 6;
  • 21) 0.199 833 6 × 2 = 0 + 0.399 667 2;
  • 22) 0.399 667 2 × 2 = 0 + 0.799 334 4;
  • 23) 0.799 334 4 × 2 = 1 + 0.598 668 8;
  • 24) 0.598 668 8 × 2 = 1 + 0.197 337 6;
  • 25) 0.197 337 6 × 2 = 0 + 0.394 675 2;
  • 26) 0.394 675 2 × 2 = 0 + 0.789 350 4;
  • 27) 0.789 350 4 × 2 = 1 + 0.578 700 8;
  • 28) 0.578 700 8 × 2 = 1 + 0.157 401 6;
  • 29) 0.157 401 6 × 2 = 0 + 0.314 803 2;
  • 30) 0.314 803 2 × 2 = 0 + 0.629 606 4;
  • 31) 0.629 606 4 × 2 = 1 + 0.259 212 8;
  • 32) 0.259 212 8 × 2 = 0 + 0.518 425 6;
  • 33) 0.518 425 6 × 2 = 1 + 0.036 851 2;
  • 34) 0.036 851 2 × 2 = 0 + 0.073 702 4;
  • 35) 0.073 702 4 × 2 = 0 + 0.147 404 8;
  • 36) 0.147 404 8 × 2 = 0 + 0.294 809 6;
  • 37) 0.294 809 6 × 2 = 0 + 0.589 619 2;
  • 38) 0.589 619 2 × 2 = 1 + 0.179 238 4;
  • 39) 0.179 238 4 × 2 = 0 + 0.358 476 8;
  • 40) 0.358 476 8 × 2 = 0 + 0.716 953 6;
  • 41) 0.716 953 6 × 2 = 1 + 0.433 907 2;
  • 42) 0.433 907 2 × 2 = 0 + 0.867 814 4;
  • 43) 0.867 814 4 × 2 = 1 + 0.735 628 8;
  • 44) 0.735 628 8 × 2 = 1 + 0.471 257 6;
  • 45) 0.471 257 6 × 2 = 0 + 0.942 515 2;
  • 46) 0.942 515 2 × 2 = 1 + 0.885 030 4;
  • 47) 0.885 030 4 × 2 = 1 + 0.770 060 8;
  • 48) 0.770 060 8 × 2 = 1 + 0.540 121 6;
  • 49) 0.540 121 6 × 2 = 1 + 0.080 243 2;
  • 50) 0.080 243 2 × 2 = 0 + 0.160 486 4;
  • 51) 0.160 486 4 × 2 = 0 + 0.320 972 8;
  • 52) 0.320 972 8 × 2 = 0 + 0.641 945 6;
  • 53) 0.641 945 6 × 2 = 1 + 0.283 891 2;
  • 54) 0.283 891 2 × 2 = 0 + 0.567 782 4;
  • 55) 0.567 782 4 × 2 = 1 + 0.135 564 8;
  • 56) 0.135 564 8 × 2 = 0 + 0.271 129 6;
  • 57) 0.271 129 6 × 2 = 0 + 0.542 259 2;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (Losing precision - the converted number we get in the end will be just a very good approximation of the initial one).


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.057 026 1(10) =


0.0000 1110 1001 1001 0100 0011 0011 0010 1000 0100 1011 0111 1000 1010 0(2)

6. Positive number before normalization:

0.057 026 1(10) =


0.0000 1110 1001 1001 0100 0011 0011 0010 1000 0100 1011 0111 1000 1010 0(2)

7. Normalize the binary representation of the number.

Shift the decimal mark 5 positions to the right, so that only one non zero digit remains to the left of it:


0.057 026 1(10) =


0.0000 1110 1001 1001 0100 0011 0011 0010 1000 0100 1011 0111 1000 1010 0(2) =


0.0000 1110 1001 1001 0100 0011 0011 0010 1000 0100 1011 0111 1000 1010 0(2) × 20 =


1.1101 0011 0010 1000 0110 0110 0101 0000 1001 0110 1111 0001 0100(2) × 2-5


8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): -5


Mantissa (not normalized):
1.1101 0011 0010 1000 0110 0110 0101 0000 1001 0110 1111 0001 0100


9. Adjust the exponent.

Use the 11 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(11-1) - 1 =


-5 + 2(11-1) - 1 =


(-5 + 1 023)(10) =


1 018(10)


10. Convert the adjusted exponent from the decimal (base 10) to 11 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 1 018 ÷ 2 = 509 + 0;
  • 509 ÷ 2 = 254 + 1;
  • 254 ÷ 2 = 127 + 0;
  • 127 ÷ 2 = 63 + 1;
  • 63 ÷ 2 = 31 + 1;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


1018(10) =


011 1111 1010(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 52 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 1101 0011 0010 1000 0110 0110 0101 0000 1001 0110 1111 0001 0100 =


1101 0011 0010 1000 0110 0110 0101 0000 1001 0110 1111 0001 0100


13. The three elements that make up the number's 64 bit double precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (11 bits) =
011 1111 1010


Mantissa (52 bits) =
1101 0011 0010 1000 0110 0110 0101 0000 1001 0110 1111 0001 0100


Decimal number -0.057 026 1 converted to 64 bit double precision IEEE 754 binary floating point representation:

1 - 011 1111 1010 - 1101 0011 0010 1000 0110 0110 0101 0000 1001 0110 1111 0001 0100


How to convert numbers from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 64 bit double precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders from the previous operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the multiplying operations, starting from the top of the list constructed above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, shifting the decimal mark (the decimal point) "n" positions either to the left, or to the right, so that only one non zero digit remains to the left of the decimal mark.
  • 7. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal mark, if the case) and adjust its length to 52 bits, either by removing the excess bits from the right (losing precision...) or by adding extra bits set on '0' to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -31.640 215 from the decimal system (base ten) to 64 bit double precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-31.640 215| = 31.640 215

  • 2. First convert the integer part, 31. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 31 ÷ 2 = 15 + 1;
    • 15 ÷ 2 = 7 + 1;
    • 7 ÷ 2 = 3 + 1;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    31(10) = 1 1111(2)

  • 4. Then, convert the fractional part, 0.640 215. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.640 215 × 2 = 1 + 0.280 43;
    • 2) 0.280 43 × 2 = 0 + 0.560 86;
    • 3) 0.560 86 × 2 = 1 + 0.121 72;
    • 4) 0.121 72 × 2 = 0 + 0.243 44;
    • 5) 0.243 44 × 2 = 0 + 0.486 88;
    • 6) 0.486 88 × 2 = 0 + 0.973 76;
    • 7) 0.973 76 × 2 = 1 + 0.947 52;
    • 8) 0.947 52 × 2 = 1 + 0.895 04;
    • 9) 0.895 04 × 2 = 1 + 0.790 08;
    • 10) 0.790 08 × 2 = 1 + 0.580 16;
    • 11) 0.580 16 × 2 = 1 + 0.160 32;
    • 12) 0.160 32 × 2 = 0 + 0.320 64;
    • 13) 0.320 64 × 2 = 0 + 0.641 28;
    • 14) 0.641 28 × 2 = 1 + 0.282 56;
    • 15) 0.282 56 × 2 = 0 + 0.565 12;
    • 16) 0.565 12 × 2 = 1 + 0.130 24;
    • 17) 0.130 24 × 2 = 0 + 0.260 48;
    • 18) 0.260 48 × 2 = 0 + 0.520 96;
    • 19) 0.520 96 × 2 = 1 + 0.041 92;
    • 20) 0.041 92 × 2 = 0 + 0.083 84;
    • 21) 0.083 84 × 2 = 0 + 0.167 68;
    • 22) 0.167 68 × 2 = 0 + 0.335 36;
    • 23) 0.335 36 × 2 = 0 + 0.670 72;
    • 24) 0.670 72 × 2 = 1 + 0.341 44;
    • 25) 0.341 44 × 2 = 0 + 0.682 88;
    • 26) 0.682 88 × 2 = 1 + 0.365 76;
    • 27) 0.365 76 × 2 = 0 + 0.731 52;
    • 28) 0.731 52 × 2 = 1 + 0.463 04;
    • 29) 0.463 04 × 2 = 0 + 0.926 08;
    • 30) 0.926 08 × 2 = 1 + 0.852 16;
    • 31) 0.852 16 × 2 = 1 + 0.704 32;
    • 32) 0.704 32 × 2 = 1 + 0.408 64;
    • 33) 0.408 64 × 2 = 0 + 0.817 28;
    • 34) 0.817 28 × 2 = 1 + 0.634 56;
    • 35) 0.634 56 × 2 = 1 + 0.269 12;
    • 36) 0.269 12 × 2 = 0 + 0.538 24;
    • 37) 0.538 24 × 2 = 1 + 0.076 48;
    • 38) 0.076 48 × 2 = 0 + 0.152 96;
    • 39) 0.152 96 × 2 = 0 + 0.305 92;
    • 40) 0.305 92 × 2 = 0 + 0.611 84;
    • 41) 0.611 84 × 2 = 1 + 0.223 68;
    • 42) 0.223 68 × 2 = 0 + 0.447 36;
    • 43) 0.447 36 × 2 = 0 + 0.894 72;
    • 44) 0.894 72 × 2 = 1 + 0.789 44;
    • 45) 0.789 44 × 2 = 1 + 0.578 88;
    • 46) 0.578 88 × 2 = 1 + 0.157 76;
    • 47) 0.157 76 × 2 = 0 + 0.315 52;
    • 48) 0.315 52 × 2 = 0 + 0.631 04;
    • 49) 0.631 04 × 2 = 1 + 0.262 08;
    • 50) 0.262 08 × 2 = 0 + 0.524 16;
    • 51) 0.524 16 × 2 = 1 + 0.048 32;
    • 52) 0.048 32 × 2 = 0 + 0.096 64;
    • 53) 0.096 64 × 2 = 0 + 0.193 28;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 52) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.640 215(10) = 0.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 6. Summarizing - the positive number before normalization:

    31.640 215(10) = 1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2)

  • 7. Normalize the binary representation of the number, shifting the decimal mark 4 positions to the left so that only one non-zero digit stays to the left of the decimal mark:

    31.640 215(10) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) =
    1 1111.1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 20 =
    1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 64 bit double precision IEEE 754 binary floating point representation:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

  • 9. Adjust the exponent in 11 bit excess/bias notation and then convert it from decimal (base 10) to 11 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as shown above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(11-1) - 1 = (4 + 1023)(10) = 1027(10) =
    100 0000 0011(2)

  • 10. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign) and adjust its length to 52 bits, by removing the excess bits, from the right (losing precision...):

    Mantissa (not-normalized): 1.1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100 1010 0

    Mantissa (normalized): 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 100 0000 0011

    Mantissa (52 bits) = 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100

  • Number -31.640 215, converted from decimal system (base 10) to 64 bit double precision IEEE 754 binary floating point =
    1 - 100 0000 0011 - 1111 1010 0011 1110 0101 0010 0001 0101 0111 0110 1000 1001 1100