32bit IEEE 754: Decimal ↗ Single Precision Floating Point Binary: 633.599 975 585 99 Convert the Number to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard, From a Base 10 Decimal System Number

Number 633.599 975 585 99(10) converted and written in 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 633.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 633 ÷ 2 = 316 + 1;
  • 316 ÷ 2 = 158 + 0;
  • 158 ÷ 2 = 79 + 0;
  • 79 ÷ 2 = 39 + 1;
  • 39 ÷ 2 = 19 + 1;
  • 19 ÷ 2 = 9 + 1;
  • 9 ÷ 2 = 4 + 1;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.


633(10) =


10 0111 1001(2)


3. Convert to binary (base 2) the fractional part: 0.599 975 585 99.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.599 975 585 99 × 2 = 1 + 0.199 951 171 98;
  • 2) 0.199 951 171 98 × 2 = 0 + 0.399 902 343 96;
  • 3) 0.399 902 343 96 × 2 = 0 + 0.799 804 687 92;
  • 4) 0.799 804 687 92 × 2 = 1 + 0.599 609 375 84;
  • 5) 0.599 609 375 84 × 2 = 1 + 0.199 218 751 68;
  • 6) 0.199 218 751 68 × 2 = 0 + 0.398 437 503 36;
  • 7) 0.398 437 503 36 × 2 = 0 + 0.796 875 006 72;
  • 8) 0.796 875 006 72 × 2 = 1 + 0.593 750 013 44;
  • 9) 0.593 750 013 44 × 2 = 1 + 0.187 500 026 88;
  • 10) 0.187 500 026 88 × 2 = 0 + 0.375 000 053 76;
  • 11) 0.375 000 053 76 × 2 = 0 + 0.750 000 107 52;
  • 12) 0.750 000 107 52 × 2 = 1 + 0.500 000 215 04;
  • 13) 0.500 000 215 04 × 2 = 1 + 0.000 000 430 08;
  • 14) 0.000 000 430 08 × 2 = 0 + 0.000 000 860 16;
  • 15) 0.000 000 860 16 × 2 = 0 + 0.000 001 720 32;
  • 16) 0.000 001 720 32 × 2 = 0 + 0.000 003 440 64;
  • 17) 0.000 003 440 64 × 2 = 0 + 0.000 006 881 28;
  • 18) 0.000 006 881 28 × 2 = 0 + 0.000 013 762 56;
  • 19) 0.000 013 762 56 × 2 = 0 + 0.000 027 525 12;
  • 20) 0.000 027 525 12 × 2 = 0 + 0.000 055 050 24;
  • 21) 0.000 055 050 24 × 2 = 0 + 0.000 110 100 48;
  • 22) 0.000 110 100 48 × 2 = 0 + 0.000 220 200 96;
  • 23) 0.000 220 200 96 × 2 = 0 + 0.000 440 401 92;
  • 24) 0.000 440 401 92 × 2 = 0 + 0.000 880 803 84;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (losing precision...)


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.599 975 585 99(10) =


0.1001 1001 1001 1000 0000 0000(2)


5. Positive number before normalization:

633.599 975 585 99(10) =


10 0111 1001.1001 1001 1001 1000 0000 0000(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 9 positions to the left, so that only one non zero digit remains to the left of it:


633.599 975 585 99(10) =


10 0111 1001.1001 1001 1001 1000 0000 0000(2) =


10 0111 1001.1001 1001 1001 1000 0000 0000(2) × 20 =


1.0011 1100 1100 1100 1100 1100 0000 0000 0(2) × 29


7. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 9


Mantissa (not normalized):
1.0011 1100 1100 1100 1100 1100 0000 0000 0


8. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


9 + 2(8-1) - 1 =


(9 + 127)(10) =


136(10)


9. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 136 ÷ 2 = 68 + 0;
  • 68 ÷ 2 = 34 + 0;
  • 34 ÷ 2 = 17 + 0;
  • 17 ÷ 2 = 8 + 1;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


136(10) =


1000 1000(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 001 1110 0110 0110 0110 0110 00 0000 0000 =


001 1110 0110 0110 0110 0110


12. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (8 bits) =
1000 1000


Mantissa (23 bits) =
001 1110 0110 0110 0110 0110


The base ten decimal number 633.599 975 585 99 converted and written in 32 bit single precision IEEE 754 binary floating point representation:
0 - 1000 1000 - 001 1110 0110 0110 0110 0110

The latest decimal numbers converted from base ten to 32 bit single precision IEEE 754 floating point binary standard representation

Number 12 889 199 249 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Sep 14 00:50 UTC (GMT)
Number 5.113 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Sep 14 00:50 UTC (GMT)
Number 478.99 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Sep 14 00:50 UTC (GMT)
Number 1 212 370 984 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Sep 14 00:50 UTC (GMT)
Number 4 160 750 025 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Sep 14 00:50 UTC (GMT)
Number -234.456 3 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Sep 14 00:50 UTC (GMT)
Number -1.562 510 1 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Sep 14 00:50 UTC (GMT)
Number 3 448 689 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Sep 14 00:50 UTC (GMT)
Number -2.147 483 64 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Sep 14 00:50 UTC (GMT)
Number 22.878 662 16 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Sep 14 00:49 UTC (GMT)
All base ten decimal numbers converted to 32 bit single precision IEEE 754 binary floating point

How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111