Convert the Number 2.019 531 to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard, From a Base 10 Decimal System Number. Detailed Explanations

Number 2.019 531(10) converted and written in 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

The first steps we'll go through to make the conversion:

Convert to binary (to base 2) the integer part of the number.

Convert to binary the fractional part of the number.


1. First, convert to binary (in base 2) the integer part: 2.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.


2(10) =


10(2)


3. Convert to binary (base 2) the fractional part: 0.019 531.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.019 531 × 2 = 0 + 0.039 062;
  • 2) 0.039 062 × 2 = 0 + 0.078 124;
  • 3) 0.078 124 × 2 = 0 + 0.156 248;
  • 4) 0.156 248 × 2 = 0 + 0.312 496;
  • 5) 0.312 496 × 2 = 0 + 0.624 992;
  • 6) 0.624 992 × 2 = 1 + 0.249 984;
  • 7) 0.249 984 × 2 = 0 + 0.499 968;
  • 8) 0.499 968 × 2 = 0 + 0.999 936;
  • 9) 0.999 936 × 2 = 1 + 0.999 872;
  • 10) 0.999 872 × 2 = 1 + 0.999 744;
  • 11) 0.999 744 × 2 = 1 + 0.999 488;
  • 12) 0.999 488 × 2 = 1 + 0.998 976;
  • 13) 0.998 976 × 2 = 1 + 0.997 952;
  • 14) 0.997 952 × 2 = 1 + 0.995 904;
  • 15) 0.995 904 × 2 = 1 + 0.991 808;
  • 16) 0.991 808 × 2 = 1 + 0.983 616;
  • 17) 0.983 616 × 2 = 1 + 0.967 232;
  • 18) 0.967 232 × 2 = 1 + 0.934 464;
  • 19) 0.934 464 × 2 = 1 + 0.868 928;
  • 20) 0.868 928 × 2 = 1 + 0.737 856;
  • 21) 0.737 856 × 2 = 1 + 0.475 712;
  • 22) 0.475 712 × 2 = 0 + 0.951 424;
  • 23) 0.951 424 × 2 = 1 + 0.902 848;
  • 24) 0.902 848 × 2 = 1 + 0.805 696;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (losing precision...)


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.019 531(10) =


0.0000 0100 1111 1111 1111 1011(2)


5. Positive number before normalization:

2.019 531(10) =


10.0000 0100 1111 1111 1111 1011(2)


The last steps we'll go through to make the conversion:

Normalize the binary representation of the number.

Adjust the exponent.

Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Normalize the mantissa.


6. Normalize the binary representation of the number.

Shift the decimal mark 1 positions to the left, so that only one non zero digit remains to the left of it:


2.019 531(10) =


10.0000 0100 1111 1111 1111 1011(2) =


10.0000 0100 1111 1111 1111 1011(2) × 20 =


1.0000 0010 0111 1111 1111 1101 1(2) × 21


7. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): 1


Mantissa (not normalized):
1.0000 0010 0111 1111 1111 1101 1


8. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


1 + 2(8-1) - 1 =


(1 + 127)(10) =


128(10)


9. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 128 ÷ 2 = 64 + 0;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


128(10) =


1000 0000(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 000 0001 0011 1111 1111 1110 11 =


000 0001 0011 1111 1111 1110


12. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (8 bits) =
1000 0000


Mantissa (23 bits) =
000 0001 0011 1111 1111 1110


The base ten decimal number 2.019 531 converted and written in 32 bit single precision IEEE 754 binary floating point representation:
0 - 1000 0000 - 000 0001 0011 1111 1111 1110

(32 bits IEEE 754)

Number 2.019 53 converted from decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point representation = ?

Number 2.019 532 converted from decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point representation = ?

Convert to 32 bit single precision IEEE 754 binary floating point representation standard

A number in 64 bit double precision IEEE 754 binary floating point standard representation requires three building elements: sign (it takes 1 bit and it's either 0 for positive or 1 for negative numbers), exponent (11 bits), mantissa (52 bits)

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Available Base Conversions Between Decimal and Binary Systems

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