Convert 11 101 010.001 04 to 32 Bit Single Precision IEEE 754 Binary Floating Point Standard, From a Base 10 Decimal Number

11 101 010.001 04(10) to 32 bit single precision IEEE 754 binary floating point (1 bit for sign, 8 bits for exponent, 23 bits for mantissa) = ?

1. First, convert to the binary (base 2) the integer part: 11 101 010.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 11 101 010 ÷ 2 = 5 550 505 + 0;
  • 5 550 505 ÷ 2 = 2 775 252 + 1;
  • 2 775 252 ÷ 2 = 1 387 626 + 0;
  • 1 387 626 ÷ 2 = 693 813 + 0;
  • 693 813 ÷ 2 = 346 906 + 1;
  • 346 906 ÷ 2 = 173 453 + 0;
  • 173 453 ÷ 2 = 86 726 + 1;
  • 86 726 ÷ 2 = 43 363 + 0;
  • 43 363 ÷ 2 = 21 681 + 1;
  • 21 681 ÷ 2 = 10 840 + 1;
  • 10 840 ÷ 2 = 5 420 + 0;
  • 5 420 ÷ 2 = 2 710 + 0;
  • 2 710 ÷ 2 = 1 355 + 0;
  • 1 355 ÷ 2 = 677 + 1;
  • 677 ÷ 2 = 338 + 1;
  • 338 ÷ 2 = 169 + 0;
  • 169 ÷ 2 = 84 + 1;
  • 84 ÷ 2 = 42 + 0;
  • 42 ÷ 2 = 21 + 0;
  • 21 ÷ 2 = 10 + 1;
  • 10 ÷ 2 = 5 + 0;
  • 5 ÷ 2 = 2 + 1;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.


11 101 010(10) =


1010 1001 0110 0011 0101 0010(2)


3. Convert to the binary (base 2) the fractional part: 0.001 04.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.001 04 × 2 = 0 + 0.002 08;
  • 2) 0.002 08 × 2 = 0 + 0.004 16;
  • 3) 0.004 16 × 2 = 0 + 0.008 32;
  • 4) 0.008 32 × 2 = 0 + 0.016 64;
  • 5) 0.016 64 × 2 = 0 + 0.033 28;
  • 6) 0.033 28 × 2 = 0 + 0.066 56;
  • 7) 0.066 56 × 2 = 0 + 0.133 12;
  • 8) 0.133 12 × 2 = 0 + 0.266 24;
  • 9) 0.266 24 × 2 = 0 + 0.532 48;
  • 10) 0.532 48 × 2 = 1 + 0.064 96;
  • 11) 0.064 96 × 2 = 0 + 0.129 92;
  • 12) 0.129 92 × 2 = 0 + 0.259 84;
  • 13) 0.259 84 × 2 = 0 + 0.519 68;
  • 14) 0.519 68 × 2 = 1 + 0.039 36;
  • 15) 0.039 36 × 2 = 0 + 0.078 72;
  • 16) 0.078 72 × 2 = 0 + 0.157 44;
  • 17) 0.157 44 × 2 = 0 + 0.314 88;
  • 18) 0.314 88 × 2 = 0 + 0.629 76;
  • 19) 0.629 76 × 2 = 1 + 0.259 52;
  • 20) 0.259 52 × 2 = 0 + 0.519 04;
  • 21) 0.519 04 × 2 = 1 + 0.038 08;
  • 22) 0.038 08 × 2 = 0 + 0.076 16;
  • 23) 0.076 16 × 2 = 0 + 0.152 32;
  • 24) 0.152 32 × 2 = 0 + 0.304 64;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (losing precision...)


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.001 04(10) =


0.0000 0000 0100 0100 0010 1000(2)


5. Positive number before normalization:

11 101 010.001 04(10) =


1010 1001 0110 0011 0101 0010.0000 0000 0100 0100 0010 1000(2)


6. Normalize the binary representation of the number.

Shift the decimal mark 23 positions to the left so that only one non zero digit remains to the left of it:


11 101 010.001 04(10) =


1010 1001 0110 0011 0101 0010.0000 0000 0100 0100 0010 1000(2) =


1010 1001 0110 0011 0101 0010.0000 0000 0100 0100 0010 1000(2) × 20 =


1.0101 0010 1100 0110 1010 0100 0000 0000 1000 1000 0101 000(2) × 223


7. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign: 0 (a positive number)


Exponent (unadjusted): 23


Mantissa (not normalized):
1.0101 0010 1100 0110 1010 0100 0000 0000 1000 1000 0101 000


8. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


23 + 2(8-1) - 1 =


(23 + 127)(10) =


150(10)


9. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 150 ÷ 2 = 75 + 0;
  • 75 ÷ 2 = 37 + 1;
  • 37 ÷ 2 = 18 + 1;
  • 18 ÷ 2 = 9 + 0;
  • 9 ÷ 2 = 4 + 1;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above:


Exponent (adjusted) =


150(10) =


1001 0110(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 010 1001 0110 0011 0101 0010 0000 0000 0100 0100 0010 1000 =


010 1001 0110 0011 0101 0010


12. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (8 bits) =
1001 0110


Mantissa (23 bits) =
010 1001 0110 0011 0101 0010


Number 11 101 010.001 04 converted from decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point:
0 - 1001 0110 - 010 1001 0110 0011 0101 0010

(32 bits IEEE 754)

More operations of this kind:

11 101 010.001 03 = ? ... 11 101 010.001 05 = ?


Convert to 32 bit single precision IEEE 754 binary floating point standard

A number in 32 bit single precision IEEE 754 binary floating point standard representation requires three building elements: sign (it takes 1 bit and it's either 0 for positive or 1 for negative numbers), exponent (8 bits) and mantissa (23 bits)

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All base ten decimal numbers converted to 32 bit single precision IEEE 754 binary floating point

How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =


    1 - 1000 0011 - 100 1010 1100 0110 1010 0111