32bit IEEE 754: Decimal ↗ Single Precision Floating Point Binary: 0.174 447 174 447 174 7 Convert the Number to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard, From a Base 10 Decimal System Number

Number 0.174 447 174 447 174 7(10) converted and written in 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

1. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.


0(10) =


0(2)


3. Convert to binary (base 2) the fractional part: 0.174 447 174 447 174 7.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.174 447 174 447 174 7 × 2 = 0 + 0.348 894 348 894 349 4;
  • 2) 0.348 894 348 894 349 4 × 2 = 0 + 0.697 788 697 788 698 8;
  • 3) 0.697 788 697 788 698 8 × 2 = 1 + 0.395 577 395 577 397 6;
  • 4) 0.395 577 395 577 397 6 × 2 = 0 + 0.791 154 791 154 795 2;
  • 5) 0.791 154 791 154 795 2 × 2 = 1 + 0.582 309 582 309 590 4;
  • 6) 0.582 309 582 309 590 4 × 2 = 1 + 0.164 619 164 619 180 8;
  • 7) 0.164 619 164 619 180 8 × 2 = 0 + 0.329 238 329 238 361 6;
  • 8) 0.329 238 329 238 361 6 × 2 = 0 + 0.658 476 658 476 723 2;
  • 9) 0.658 476 658 476 723 2 × 2 = 1 + 0.316 953 316 953 446 4;
  • 10) 0.316 953 316 953 446 4 × 2 = 0 + 0.633 906 633 906 892 8;
  • 11) 0.633 906 633 906 892 8 × 2 = 1 + 0.267 813 267 813 785 6;
  • 12) 0.267 813 267 813 785 6 × 2 = 0 + 0.535 626 535 627 571 2;
  • 13) 0.535 626 535 627 571 2 × 2 = 1 + 0.071 253 071 255 142 4;
  • 14) 0.071 253 071 255 142 4 × 2 = 0 + 0.142 506 142 510 284 8;
  • 15) 0.142 506 142 510 284 8 × 2 = 0 + 0.285 012 285 020 569 6;
  • 16) 0.285 012 285 020 569 6 × 2 = 0 + 0.570 024 570 041 139 2;
  • 17) 0.570 024 570 041 139 2 × 2 = 1 + 0.140 049 140 082 278 4;
  • 18) 0.140 049 140 082 278 4 × 2 = 0 + 0.280 098 280 164 556 8;
  • 19) 0.280 098 280 164 556 8 × 2 = 0 + 0.560 196 560 329 113 6;
  • 20) 0.560 196 560 329 113 6 × 2 = 1 + 0.120 393 120 658 227 2;
  • 21) 0.120 393 120 658 227 2 × 2 = 0 + 0.240 786 241 316 454 4;
  • 22) 0.240 786 241 316 454 4 × 2 = 0 + 0.481 572 482 632 908 8;
  • 23) 0.481 572 482 632 908 8 × 2 = 0 + 0.963 144 965 265 817 6;
  • 24) 0.963 144 965 265 817 6 × 2 = 1 + 0.926 289 930 531 635 2;
  • 25) 0.926 289 930 531 635 2 × 2 = 1 + 0.852 579 861 063 270 4;
  • 26) 0.852 579 861 063 270 4 × 2 = 1 + 0.705 159 722 126 540 8;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (losing precision...)


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.174 447 174 447 174 7(10) =


0.0010 1100 1010 1000 1001 0001 11(2)


5. Positive number before normalization:

0.174 447 174 447 174 7(10) =


0.0010 1100 1010 1000 1001 0001 11(2)

6. Normalize the binary representation of the number.

Shift the decimal mark 3 positions to the right, so that only one non zero digit remains to the left of it:


0.174 447 174 447 174 7(10) =


0.0010 1100 1010 1000 1001 0001 11(2) =


0.0010 1100 1010 1000 1001 0001 11(2) × 20 =


1.0110 0101 0100 0100 1000 111(2) × 2-3


7. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): -3


Mantissa (not normalized):
1.0110 0101 0100 0100 1000 111


8. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


-3 + 2(8-1) - 1 =


(-3 + 127)(10) =


124(10)


9. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 124 ÷ 2 = 62 + 0;
  • 62 ÷ 2 = 31 + 0;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


124(10) =


0111 1100(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 011 0010 1010 0010 0100 0111 =


011 0010 1010 0010 0100 0111


12. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (8 bits) =
0111 1100


Mantissa (23 bits) =
011 0010 1010 0010 0100 0111


The base ten decimal number 0.174 447 174 447 174 7 converted and written in 32 bit single precision IEEE 754 binary floating point representation:
0 - 0111 1100 - 011 0010 1010 0010 0100 0111

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How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

  • 1. If the number to be converted is negative, start with its the positive version.
  • 2. First convert the integer part. Divide repeatedly by 2 the base ten positive representation of the integer number that is to be converted to binary, until we get a quotient that is equal to zero, keeping track of each remainder.
  • 3. Construct the base 2 representation of the positive integer part of the number, by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above. Thus, the last remainder of the divisions becomes the first symbol (the leftmost) of the base two number, while the first remainder becomes the last symbol (the rightmost).
  • 4. Then convert the fractional part. Multiply the number repeatedly by 2, until we get a fractional part that is equal to zero, keeping track of each integer part of the results.
  • 5. Construct the base 2 representation of the fractional part of the number by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above (they should appear in the binary representation, from left to right, in the order they have been calculated).
  • 6. Normalize the binary representation of the number, by shifting the decimal point (or if you prefer, the decimal mark) "n" positions either to the left or to the right, so that only one non zero digit remains to the left of the decimal point.
  • 7. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary, by using the same technique of repeatedly dividing by 2, as shown above:
    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1
  • 8. Normalize mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal sign if the case) and adjust its length to 23 bits, either by removing the excess bits from the right (losing precision...) or by adding extra '0' bits to the right.
  • 9. Sign (it takes 1 bit) is either 1 for a negative or 0 for a positive number.

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

  • 1. Start with the positive version of the number:

    |-25.347| = 25.347

  • 2. First convert the integer part, 25. Divide it repeatedly by 2, keeping track of each remainder, until we get a quotient that is equal to zero:
    • division = quotient + remainder;
    • 25 ÷ 2 = 12 + 1;
    • 12 ÷ 2 = 6 + 0;
    • 6 ÷ 2 = 3 + 0;
    • 3 ÷ 2 = 1 + 1;
    • 1 ÷ 2 = 0 + 1;
    • We have encountered a quotient that is ZERO => FULL STOP
  • 3. Construct the base 2 representation of the integer part of the number by taking all the remainders of the previous dividing operations, starting from the bottom of the list constructed above:

    25(10) = 1 1001(2)

  • 4. Then convert the fractional part, 0.347. Multiply repeatedly by 2, keeping track of each integer part of the results, until we get a fractional part that is equal to zero:
    • #) multiplying = integer + fractional part;
    • 1) 0.347 × 2 = 0 + 0.694;
    • 2) 0.694 × 2 = 1 + 0.388;
    • 3) 0.388 × 2 = 0 + 0.776;
    • 4) 0.776 × 2 = 1 + 0.552;
    • 5) 0.552 × 2 = 1 + 0.104;
    • 6) 0.104 × 2 = 0 + 0.208;
    • 7) 0.208 × 2 = 0 + 0.416;
    • 8) 0.416 × 2 = 0 + 0.832;
    • 9) 0.832 × 2 = 1 + 0.664;
    • 10) 0.664 × 2 = 1 + 0.328;
    • 11) 0.328 × 2 = 0 + 0.656;
    • 12) 0.656 × 2 = 1 + 0.312;
    • 13) 0.312 × 2 = 0 + 0.624;
    • 14) 0.624 × 2 = 1 + 0.248;
    • 15) 0.248 × 2 = 0 + 0.496;
    • 16) 0.496 × 2 = 0 + 0.992;
    • 17) 0.992 × 2 = 1 + 0.984;
    • 18) 0.984 × 2 = 1 + 0.968;
    • 19) 0.968 × 2 = 1 + 0.936;
    • 20) 0.936 × 2 = 1 + 0.872;
    • 21) 0.872 × 2 = 1 + 0.744;
    • 22) 0.744 × 2 = 1 + 0.488;
    • 23) 0.488 × 2 = 0 + 0.976;
    • 24) 0.976 × 2 = 1 + 0.952;
    • We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit = 23) and at least one integer part that was different from zero => FULL STOP (losing precision...).
  • 5. Construct the base 2 representation of the fractional part of the number, by taking all the integer parts of the previous multiplying operations, starting from the top of the constructed list above:

    0.347(10) = 0.0101 1000 1101 0100 1111 1101(2)

  • 6. Summarizing - the positive number before normalization:

    25.347(10) = 1 1001.0101 1000 1101 0100 1111 1101(2)

  • 7. Normalize the binary representation of the number, shifting the decimal point 4 positions to the left so that only one non-zero digit stays to the left of the decimal point:

    25.347(10) =
    1 1001.0101 1000 1101 0100 1111 1101(2) =
    1 1001.0101 1000 1101 0100 1111 1101(2) × 20 =
    1.1001 0101 1000 1101 0100 1111 1101(2) × 24

  • 8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point:

    Sign: 1 (a negative number)

    Exponent (unadjusted): 4

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

  • 9. Adjust the exponent in 8 bit excess/bias notation and then convert it from decimal (base 10) to 8 bit binary (base 2), by using the same technique of repeatedly dividing it by 2, as already demonstrated above:

    Exponent (adjusted) = Exponent (unadjusted) + 2(8-1) - 1 = (4 + 127)(10) = 131(10) =
    1000 0011(2)

  • 10. Normalize the mantissa, remove the leading (leftmost) bit, since it's allways '1' (and the decimal point) and adjust its length to 23 bits, by removing the excess bits from the right (losing precision...):

    Mantissa (not-normalized): 1.1001 0101 1000 1101 0100 1111 1101

    Mantissa (normalized): 100 1010 1100 0110 1010 0111

  • Conclusion:

    Sign (1 bit) = 1 (a negative number)

    Exponent (8 bits) = 1000 0011

    Mantissa (23 bits) = 100 1010 1100 0110 1010 0111

  • Number -25.347, converted from the decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point =
    1 - 1000 0011 - 100 1010 1100 0110 1010 0111