Convert the Number 0.042 92 to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard, From a Base 10 Decimal System Number. Detailed Explanations

Number 0.042 92(10) converted and written in 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

The first steps we'll go through to make the conversion:

Convert to binary (to base 2) the integer part of the number.

Convert to binary the fractional part of the number.


1. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

2. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.


0(10) =


0(2)


3. Convert to binary (base 2) the fractional part: 0.042 92.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.042 92 × 2 = 0 + 0.085 84;
  • 2) 0.085 84 × 2 = 0 + 0.171 68;
  • 3) 0.171 68 × 2 = 0 + 0.343 36;
  • 4) 0.343 36 × 2 = 0 + 0.686 72;
  • 5) 0.686 72 × 2 = 1 + 0.373 44;
  • 6) 0.373 44 × 2 = 0 + 0.746 88;
  • 7) 0.746 88 × 2 = 1 + 0.493 76;
  • 8) 0.493 76 × 2 = 0 + 0.987 52;
  • 9) 0.987 52 × 2 = 1 + 0.975 04;
  • 10) 0.975 04 × 2 = 1 + 0.950 08;
  • 11) 0.950 08 × 2 = 1 + 0.900 16;
  • 12) 0.900 16 × 2 = 1 + 0.800 32;
  • 13) 0.800 32 × 2 = 1 + 0.600 64;
  • 14) 0.600 64 × 2 = 1 + 0.201 28;
  • 15) 0.201 28 × 2 = 0 + 0.402 56;
  • 16) 0.402 56 × 2 = 0 + 0.805 12;
  • 17) 0.805 12 × 2 = 1 + 0.610 24;
  • 18) 0.610 24 × 2 = 1 + 0.220 48;
  • 19) 0.220 48 × 2 = 0 + 0.440 96;
  • 20) 0.440 96 × 2 = 0 + 0.881 92;
  • 21) 0.881 92 × 2 = 1 + 0.763 84;
  • 22) 0.763 84 × 2 = 1 + 0.527 68;
  • 23) 0.527 68 × 2 = 1 + 0.055 36;
  • 24) 0.055 36 × 2 = 0 + 0.110 72;
  • 25) 0.110 72 × 2 = 0 + 0.221 44;
  • 26) 0.221 44 × 2 = 0 + 0.442 88;
  • 27) 0.442 88 × 2 = 0 + 0.885 76;
  • 28) 0.885 76 × 2 = 1 + 0.771 52;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (losing precision...)


4. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.042 92(10) =


0.0000 1010 1111 1100 1100 1110 0001(2)


5. Positive number before normalization:

0.042 92(10) =


0.0000 1010 1111 1100 1100 1110 0001(2)


The last steps we'll go through to make the conversion:

Normalize the binary representation of the number.

Adjust the exponent.

Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Normalize the mantissa.


6. Normalize the binary representation of the number.

Shift the decimal mark 5 positions to the right, so that only one non zero digit remains to the left of it:


0.042 92(10) =


0.0000 1010 1111 1100 1100 1110 0001(2) =


0.0000 1010 1111 1100 1100 1110 0001(2) × 20 =


1.0101 1111 1001 1001 1100 001(2) × 2-5


7. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 0 (a positive number)


Exponent (unadjusted): -5


Mantissa (not normalized):
1.0101 1111 1001 1001 1100 001


8. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


-5 + 2(8-1) - 1 =


(-5 + 127)(10) =


122(10)


9. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 122 ÷ 2 = 61 + 0;
  • 61 ÷ 2 = 30 + 1;
  • 30 ÷ 2 = 15 + 0;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

10. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


122(10) =


0111 1010(2)


11. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 010 1111 1100 1100 1110 0001 =


010 1111 1100 1100 1110 0001


12. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
0 (a positive number)


Exponent (8 bits) =
0111 1010


Mantissa (23 bits) =
010 1111 1100 1100 1110 0001


The base ten decimal number 0.042 92 converted and written in 32 bit single precision IEEE 754 binary floating point representation:
0 - 0111 1010 - 010 1111 1100 1100 1110 0001

(32 bits IEEE 754)

Number 0.042 91 converted from decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point representation = ?

Number 0.042 93 converted from decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point representation = ?

Convert to 32 bit single precision IEEE 754 binary floating point representation standard

A number in 64 bit double precision IEEE 754 binary floating point standard representation requires three building elements: sign (it takes 1 bit and it's either 0 for positive or 1 for negative numbers), exponent (11 bits), mantissa (52 bits)

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Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

Available Base Conversions Between Decimal and Binary Systems

Conversions Between Decimal System Numbers (Written in Base Ten) and Binary System Numbers (Base Two and Computer Representation):


1. Integer -> Binary

2. Decimal -> Binary

3. Binary -> Integer

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