Convert the Number -6.406 29 to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard, From a Base 10 Decimal System Number. Detailed Explanations

Number -6.406 29(10) converted and written in 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

The first steps we'll go through to make the conversion:

Convert to binary (to base 2) the integer part of the number.

Convert to binary the fractional part of the number.


1. Start with the positive version of the number:

|-6.406 29| = 6.406 29

2. First, convert to binary (in base 2) the integer part: 6.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 6 ÷ 2 = 3 + 0;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.


6(10) =


110(2)


4. Convert to binary (base 2) the fractional part: 0.406 29.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.406 29 × 2 = 0 + 0.812 58;
  • 2) 0.812 58 × 2 = 1 + 0.625 16;
  • 3) 0.625 16 × 2 = 1 + 0.250 32;
  • 4) 0.250 32 × 2 = 0 + 0.500 64;
  • 5) 0.500 64 × 2 = 1 + 0.001 28;
  • 6) 0.001 28 × 2 = 0 + 0.002 56;
  • 7) 0.002 56 × 2 = 0 + 0.005 12;
  • 8) 0.005 12 × 2 = 0 + 0.010 24;
  • 9) 0.010 24 × 2 = 0 + 0.020 48;
  • 10) 0.020 48 × 2 = 0 + 0.040 96;
  • 11) 0.040 96 × 2 = 0 + 0.081 92;
  • 12) 0.081 92 × 2 = 0 + 0.163 84;
  • 13) 0.163 84 × 2 = 0 + 0.327 68;
  • 14) 0.327 68 × 2 = 0 + 0.655 36;
  • 15) 0.655 36 × 2 = 1 + 0.310 72;
  • 16) 0.310 72 × 2 = 0 + 0.621 44;
  • 17) 0.621 44 × 2 = 1 + 0.242 88;
  • 18) 0.242 88 × 2 = 0 + 0.485 76;
  • 19) 0.485 76 × 2 = 0 + 0.971 52;
  • 20) 0.971 52 × 2 = 1 + 0.943 04;
  • 21) 0.943 04 × 2 = 1 + 0.886 08;
  • 22) 0.886 08 × 2 = 1 + 0.772 16;
  • 23) 0.772 16 × 2 = 1 + 0.544 32;
  • 24) 0.544 32 × 2 = 1 + 0.088 64;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (losing precision...)


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.406 29(10) =


0.0110 1000 0000 0010 1001 1111(2)


6. Positive number before normalization:

6.406 29(10) =


110.0110 1000 0000 0010 1001 1111(2)


The last steps we'll go through to make the conversion:

Normalize the binary representation of the number.

Adjust the exponent.

Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Normalize the mantissa.


7. Normalize the binary representation of the number.

Shift the decimal mark 2 positions to the left, so that only one non zero digit remains to the left of it:


6.406 29(10) =


110.0110 1000 0000 0010 1001 1111(2) =


110.0110 1000 0000 0010 1001 1111(2) × 20 =


1.1001 1010 0000 0000 1010 0111 11(2) × 22


8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): 2


Mantissa (not normalized):
1.1001 1010 0000 0000 1010 0111 11


9. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


2 + 2(8-1) - 1 =


(2 + 127)(10) =


129(10)


10. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 129 ÷ 2 = 64 + 1;
  • 64 ÷ 2 = 32 + 0;
  • 32 ÷ 2 = 16 + 0;
  • 16 ÷ 2 = 8 + 0;
  • 8 ÷ 2 = 4 + 0;
  • 4 ÷ 2 = 2 + 0;
  • 2 ÷ 2 = 1 + 0;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


129(10) =


1000 0001(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, by removing the excess bits, from the right (if any of the excess bits is set on 1, we are losing precision...).


Mantissa (normalized) =


1. 100 1101 0000 0000 0101 0011 111 =


100 1101 0000 0000 0101 0011


13. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (8 bits) =
1000 0001


Mantissa (23 bits) =
100 1101 0000 0000 0101 0011


The base ten decimal number -6.406 29 converted and written in 32 bit single precision IEEE 754 binary floating point representation:
1 - 1000 0001 - 100 1101 0000 0000 0101 0011

(32 bits IEEE 754)

Number -6.406 3 converted from decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point representation = ?

Number -6.406 28 converted from decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point representation = ?

Convert to 32 bit single precision IEEE 754 binary floating point representation standard

A number in 64 bit double precision IEEE 754 binary floating point standard representation requires three building elements: sign (it takes 1 bit and it's either 0 for positive or 1 for negative numbers), exponent (11 bits), mantissa (52 bits)

The latest decimal numbers converted from base ten to 32 bit single precision IEEE 754 floating point binary standard representation

Number -6.406 29 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Oct 03 14:57 UTC (GMT)
Number 33 817 014 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Oct 03 14:57 UTC (GMT)
Number 111 111 111 111 111 111 111 061 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Oct 03 14:57 UTC (GMT)
Number 3 649 114 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Oct 03 14:57 UTC (GMT)
Number 19.625 02 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Oct 03 14:57 UTC (GMT)
Number 4 241 991 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Oct 03 14:57 UTC (GMT)
Number 1 100 999 999 999 999 999 999 986 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Oct 03 14:57 UTC (GMT)
Number 39.049 999 952 317 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Oct 03 14:57 UTC (GMT)
Number -32 840 683 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Oct 03 14:57 UTC (GMT)
Number 9 109 487 converted from decimal system (written in base ten) to 32 bit single precision IEEE 754 binary floating point representation standard Oct 03 14:57 UTC (GMT)
All base ten decimal numbers converted to 32 bit single precision IEEE 754 binary floating point

How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

Available Base Conversions Between Decimal and Binary Systems

Conversions Between Decimal System Numbers (Written in Base Ten) and Binary System Numbers (Base Two and Computer Representation):


1. Integer -> Binary

2. Decimal -> Binary

3. Binary -> Integer

4. Binary -> Decimal