Convert the Number -0.224 64 to 32 Bit Single Precision IEEE 754 Binary Floating Point Representation Standard, From a Base 10 Decimal System Number. Detailed Explanations

Number -0.224 64(10) converted and written in 32 bit single precision IEEE 754 binary floating point representation (1 bit for sign, 8 bits for exponent, 23 bits for mantissa)

The first steps we'll go through to make the conversion:

Convert to binary (to base 2) the integer part of the number.

Convert to binary the fractional part of the number.


1. Start with the positive version of the number:

|-0.224 64| = 0.224 64

2. First, convert to binary (in base 2) the integer part: 0.
Divide the number repeatedly by 2.

Keep track of each remainder.

We stop when we get a quotient that is equal to zero.


  • division = quotient + remainder;
  • 0 ÷ 2 = 0 + 0;

3. Construct the base 2 representation of the integer part of the number.

Take all the remainders starting from the bottom of the list constructed above.


0(10) =


0(2)


4. Convert to binary (base 2) the fractional part: 0.224 64.

Multiply it repeatedly by 2.


Keep track of each integer part of the results.


Stop when we get a fractional part that is equal to zero.


  • #) multiplying = integer + fractional part;
  • 1) 0.224 64 × 2 = 0 + 0.449 28;
  • 2) 0.449 28 × 2 = 0 + 0.898 56;
  • 3) 0.898 56 × 2 = 1 + 0.797 12;
  • 4) 0.797 12 × 2 = 1 + 0.594 24;
  • 5) 0.594 24 × 2 = 1 + 0.188 48;
  • 6) 0.188 48 × 2 = 0 + 0.376 96;
  • 7) 0.376 96 × 2 = 0 + 0.753 92;
  • 8) 0.753 92 × 2 = 1 + 0.507 84;
  • 9) 0.507 84 × 2 = 1 + 0.015 68;
  • 10) 0.015 68 × 2 = 0 + 0.031 36;
  • 11) 0.031 36 × 2 = 0 + 0.062 72;
  • 12) 0.062 72 × 2 = 0 + 0.125 44;
  • 13) 0.125 44 × 2 = 0 + 0.250 88;
  • 14) 0.250 88 × 2 = 0 + 0.501 76;
  • 15) 0.501 76 × 2 = 1 + 0.003 52;
  • 16) 0.003 52 × 2 = 0 + 0.007 04;
  • 17) 0.007 04 × 2 = 0 + 0.014 08;
  • 18) 0.014 08 × 2 = 0 + 0.028 16;
  • 19) 0.028 16 × 2 = 0 + 0.056 32;
  • 20) 0.056 32 × 2 = 0 + 0.112 64;
  • 21) 0.112 64 × 2 = 0 + 0.225 28;
  • 22) 0.225 28 × 2 = 0 + 0.450 56;
  • 23) 0.450 56 × 2 = 0 + 0.901 12;
  • 24) 0.901 12 × 2 = 1 + 0.802 24;
  • 25) 0.802 24 × 2 = 1 + 0.604 48;
  • 26) 0.604 48 × 2 = 1 + 0.208 96;

We didn't get any fractional part that was equal to zero. But we had enough iterations (over Mantissa limit) and at least one integer that was different from zero => FULL STOP (losing precision...)


5. Construct the base 2 representation of the fractional part of the number.

Take all the integer parts of the multiplying operations, starting from the top of the constructed list above:


0.224 64(10) =


0.0011 1001 1000 0010 0000 0001 11(2)


6. Positive number before normalization:

0.224 64(10) =


0.0011 1001 1000 0010 0000 0001 11(2)


The last steps we'll go through to make the conversion:

Normalize the binary representation of the number.

Adjust the exponent.

Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Normalize the mantissa.


7. Normalize the binary representation of the number.

Shift the decimal mark 3 positions to the right, so that only one non zero digit remains to the left of it:


0.224 64(10) =


0.0011 1001 1000 0010 0000 0001 11(2) =


0.0011 1001 1000 0010 0000 0001 11(2) × 20 =


1.1100 1100 0001 0000 0000 111(2) × 2-3


8. Up to this moment, there are the following elements that would feed into the 32 bit single precision IEEE 754 binary floating point representation:

Sign 1 (a negative number)


Exponent (unadjusted): -3


Mantissa (not normalized):
1.1100 1100 0001 0000 0000 111


9. Adjust the exponent.

Use the 8 bit excess/bias notation:


Exponent (adjusted) =


Exponent (unadjusted) + 2(8-1) - 1 =


-3 + 2(8-1) - 1 =


(-3 + 127)(10) =


124(10)


10. Convert the adjusted exponent from the decimal (base 10) to 8 bit binary.

Use the same technique of repeatedly dividing by 2:


  • division = quotient + remainder;
  • 124 ÷ 2 = 62 + 0;
  • 62 ÷ 2 = 31 + 0;
  • 31 ÷ 2 = 15 + 1;
  • 15 ÷ 2 = 7 + 1;
  • 7 ÷ 2 = 3 + 1;
  • 3 ÷ 2 = 1 + 1;
  • 1 ÷ 2 = 0 + 1;

11. Construct the base 2 representation of the adjusted exponent.

Take all the remainders starting from the bottom of the list constructed above.


Exponent (adjusted) =


124(10) =


0111 1100(2)


12. Normalize the mantissa.

a) Remove the leading (the leftmost) bit, since it's allways 1, and the decimal point, if the case.


b) Adjust its length to 23 bits, only if necessary (not the case here).


Mantissa (normalized) =


1. 110 0110 0000 1000 0000 0111 =


110 0110 0000 1000 0000 0111


13. The three elements that make up the number's 32 bit single precision IEEE 754 binary floating point representation:

Sign (1 bit) =
1 (a negative number)


Exponent (8 bits) =
0111 1100


Mantissa (23 bits) =
110 0110 0000 1000 0000 0111


The base ten decimal number -0.224 64 converted and written in 32 bit single precision IEEE 754 binary floating point representation:
1 - 0111 1100 - 110 0110 0000 1000 0000 0111

(32 bits IEEE 754)

Number -0.224 65 converted from decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point representation = ?

Number -0.224 63 converted from decimal system (base 10) to 32 bit single precision IEEE 754 binary floating point representation = ?

Convert to 32 bit single precision IEEE 754 binary floating point representation standard

A number in 64 bit double precision IEEE 754 binary floating point standard representation requires three building elements: sign (it takes 1 bit and it's either 0 for positive or 1 for negative numbers), exponent (11 bits), mantissa (52 bits)

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How to convert decimal numbers from base ten to 32 bit single precision IEEE 754 binary floating point standard

Follow the steps below to convert a base 10 decimal number to 32 bit single precision IEEE 754 binary floating point:

Example: convert the negative number -25.347 from decimal system (base ten) to 32 bit single precision IEEE 754 binary floating point:

Available Base Conversions Between Decimal and Binary Systems

Conversions Between Decimal System Numbers (Written in Base Ten) and Binary System Numbers (Base Two and Computer Representation):


1. Integer -> Binary

2. Decimal -> Binary

3. Binary -> Integer

4. Binary -> Decimal